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  1. #1
    King Yngvar's Avatar Senator
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    Default TurnsAlive?

    I came across the trait TurnsAlive with different numbers behind it in the descr_strat of DLV. I have not seen this before and I therefore suspect that it is exclusive to this mod. Could someone explain the effects of the various numbers? I have had no luck with search.
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  2. #2
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    Default Re: TurnsAlive?

    You can look in export_descr_character_traits.txt, it should be listed.
    Last edited by Taiji; July 17, 2010 at 04:56 PM.

  3. #3
    King Yngvar's Avatar Senator
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    Default Re: TurnsAlive?

    Thanks!
    It's redundant to write your username at the end of your post,
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  4. #4
    King Yngvar's Avatar Senator
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    Default Re: TurnsAlive?

    I am not getting this to work after all...

    Trait TurnsAlive
    Characters family

    Level Youth
    Description Youth_desc
    EffectsDescription Youth_effects_desc
    Threshold 1

    Effect HitPoints 1
    Effect Fertility 2
    Effect MovementPoints 20
    Effect PersonalSecurity -5
    Effect LineOfSight 2

    Level Middle_Aged
    Description Middle_Aged_desc
    EffectsDescription Middle_Aged_effects_desc
    Threshold 42

    Effect MovementPoints 15
    Effect PersonalSecurity -3
    Effect LineOfSight 3

    Level Senior_Citizen
    Description Senior_Citizen_desc
    EffectsDescription Senior_Citizen_effects_desc
    Threshold 72

    Effect MovementPoints 10
    Effect HitPoints -1
    Effect PersonalSecurity -1
    Effect LineOfSight 3
    Effect Fertility -1

    Level Elderly
    Description Elderly_desc
    EffectsDescription Elderly_effects_desc
    Threshold 102

    Effect MovementPoints -1
    Effect HitPoints -2
    Effect PersonalSecurity -5
    Effect LineOfSight 4
    Effect Fertility -2
    I assumed the threshold meant turns after coming of age.

    If coming of age at 14, should not this mean that
    Young up to 35
    Middle aged up to 50
    Feeling his age up to 65
    Elderly after 65

    Trigger general_starting_age_young
    WhenToTest CharacterComesOfAge

    Condition Trait CharacterAges < 1
    and CharacterAge <= 35

    Affects TurnsAlive 1 Chance 100
    Affects CharacterAges 1 Chance 100

    Trigger general_starting_age_middle
    WhenToTest CharacterComesOfAge

    Condition Trait CharacterAges < 1
    and CharacterAge <= 50
    and CharacterAge > 35

    Affects TurnsAlive 43 Chance 100
    Affects CharacterAges 1 Chance 100

    Trigger general_starting_age_citizen
    WhenToTest CharacterComesOfAge

    Condition Trait CharacterAges < 1
    and CharacterAge <= 65
    and CharacterAge > 50

    Affects TurnsAlive 73 Chance 100
    Affects CharacterAges 1 Chance 100

    Trigger general_starting_age_elderly
    WhenToTest CharacterComesOfAge

    Condition Trait CharacterAges < 1
    and CharacterAge > 65

    Affects TurnsAlive 103 Chance 100
    Affects CharacterAges 1 Chance 100
    ;------------------------------------------
    I believed this would work but it does not when I test it in the game.
    It's redundant to write your username at the end of your post,
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  5. #5
    Harry Lime's Avatar Not a ToS violation
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    Default Re: TurnsAlive?

    To add traits you need to edit the export_descr_character_traits.txt, the export_descr_VnVs_enums & in the text folder, export_VnVs.

    I thought there was trait checker included in DLV? Should be able to tell you where you are going wrong or at least point the way.
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  6. #6
    King Yngvar's Avatar Senator
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    Default Re: TurnsAlive?

    I'm not adding here, just editing pre-existing ones.
    It's redundant to write your username at the end of your post,
    if I wanted to see your name I'd look to the left of my screen.

  7. #7
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    Default Re: TurnsAlive?

    I don't know... and I suppose should really, but I wasn't paying much attention when I adjusted this trait for BB.

    I can see that those aren't triggers for the aging process, since CharacterComesOfAge comes but once in a lifetime

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