Page 1 of 2 12 LastLast
Results 1 to 20 of 40

Thread: Biggest flaw in the mod

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Biggest flaw in the mod

    Just before anyone starts raging at me, I really like the mod. Details are amazing, its balanced and battles are fun to play. My biggest problem how ever is this



    I get this pretty much in every campaign, those people army's just tend to steam roll over any faction. I dunno what to do, free people are the biggest empire every game and there units are to matched. Its understandable you dont want them to be to weak but this? They got ELITE units. Compare it to a strike were the strikes got a tank or a civil war with atomic bombs. They should rely heavily on morale not on elite units with high attack and defense which is strange IMO. Anyway does anybody else has this problem or is it just me (most likely).

  2. #2

    Default Re: Biggest flaw in the mod

    I think it's just you. The free people are, for a start, two seperate factions. They are quite a threat at the beggining of the campaign, but once the 'real' factions start conquering land they quickly dissapear. They are really just there to hold all the factions in check at the beggining of the campaign, slowing some down more than others.

    If they seem to strong, I would suggest building up a full stack each time you take on a free people's province. As long as you have good public order after that, you won't have to worry about them once you've conquered all those in your immeadiate area.

    Roma Surrectum 2- THE mod for Rome Total War- Visit the forums!



  3. #3
    GenWolfe's Avatar Tiro
    Join Date
    Mar 2009
    Location
    Kingston Ontario
    Posts
    296

    Default Re: Biggest flaw in the mod

    There might be a lot of them but I find them fairly easy to beat. Heck I am new to RS and found the Free Peoples to be easy to beat. I had 3 full stack free peoples armies attack my full stack of Romans one after another and beat them all.

  4. #4
    xXEsotericXx's Avatar Biarchus
    Join Date
    Apr 2010
    Location
    Amsterdam
    Posts
    645

    Default Re: Biggest flaw in the mod

    Quote Originally Posted by GenWolfe View Post
    There might be a lot of them but I find them fairly easy to beat. Heck I am new to RS and found the Free Peoples to be easy to beat. I had 3 full stack free peoples armies attack my full stack of Romans one after another and beat them all.
    Thats personal....

    I think of all factions Macedonia need'd some free people around them, to slow them down, cuz all factions have problems to grow fast , except Macedonia, mayeb a dev personal taste dunno , like carthage they where never that great , only what hannibal did was brilliant, i hate personal stuff in mods or in any game, balance out, or no DL..
    But free people dont steam roll any faction they just slow down, factions
    "I think left but i write extreem right"
    - Esoteric -


    :

  5. #5

    Default Re: Biggest flaw in the mod

    I would make up a big stake and work on my economy if I could, but the problem is with me that the free people are agressive... They start invading regions and laying siege to city's.

  6. #6

    Default Re: Biggest flaw in the mod

    You can (like I did) modify the descr_strat.txt. Scroll down to free people(in descr strat they are under britons) and rebels and remove the armies you want.

  7. #7
    Sindaram's Avatar Foederatus
    Join Date
    Apr 2009
    Location
    Belgium
    Posts
    41

    Default Re: Biggest flaw in the mod

    Quote Originally Posted by Mile007 View Post
    You can (like I did) modify the descr_strat.txt. Scroll down to free people(in descr strat they are under britons) and rebels and remove the armies you want.
    Or you could just go to the submods forum and download no rebels/free people submod and be done with them forever :p

  8. #8

    Default Re: Biggest flaw in the mod

    Quote Originally Posted by Millz View Post
    They start invading regions and laying siege to city's.
    Who are you playing as??

    I have never had this problem with any faction I've played steadily with...

  9. #9

    Default Re: Biggest flaw in the mod

    Playing as germania, I'm german blood myself so i though it was well suited . But with luck I can take 1 settlement but they just start sieging all my cities except for mariu which is on a island where they seemingly dont go to.

    EDIT:
    Germans also start with finiancial loss which is SOOOOOOOOOOOOOOO annoying.

  10. #10

    Default Re: Biggest flaw in the mod

    I want to play with Rebels, just not as OP right now. Cant handle them, cant even get in mid game due to aggressive ai controlling them.

  11. #11
    Sindaram's Avatar Foederatus
    Join Date
    Apr 2009
    Location
    Belgium
    Posts
    41

    Default Re: Biggest flaw in the mod

    ah, well, can't say i really ever had that problem, the only reason i ever created the no rebel submod was cause as far as i was concerned those silly little rebels were all that stood in my way of having a good old all out brawl going, them being too tough... not so much tho. Weakening them as Mile said might be your only real option then.

  12. #12

    Default Re: Biggest flaw in the mod

    Quote Originally Posted by Millz View Post
    I want to play with Rebels, just not as OP right now. Cant handle them, cant even get in mid game due to aggressive ai controlling them.
    One of the best things about RTW is how easy it is to modify and customize. If you think the rebel units are overpowered, just to go the export_descr_unit.txt and change the rebel unit statistics.

    For example, in my own version of RS 1.5 I changed defence values to reflect the armor and shield of the unit, which in many cases lowered barbarian defence values for the units that had no armor. I also made them less expensive to recruit to compensate. Now barbarian armies are realistically sized but the unarmored warriors don't have unrealistically high defence values and don't take forever for better units to hack through.

    It's a good medium between not changing anything and removing rebels altogether.

    Quote Originally Posted by 5th Lieutenant View Post
    The armies that spawn after a Free Peoples' city rebels is always a bit of an eye-opener; wall-to-wall triple gold chevron units
    That has always been the most retarded thing about RTW: some tiny little town that I had exterminated previously that only had like 30 people in it anymore revolts, and suddenly they have 5000 super elite soldiers. Where did they come from?
    Last edited by Invigilator; July 20, 2010 at 05:52 PM.

  13. #13
    Velico's Avatar Biarchus
    Join Date
    May 2008
    Location
    Portland, OR
    Posts
    684

    Default Re: Biggest flaw in the mod

    Quote Originally Posted by Invigilator View Post

    That has always been the most retarded thing about RTW: some tiny little town that I had exterminated previously that only had like 30 people in it anymore revolts, and suddenly they have 5000 super elite soldiers. Where did they come from?
    They came down from the hills Highlander style
    Don't run, you'll only die tired.
    RS II - Beta Tester, VVV:TW Historical Researcher

  14. #14

    Default Re: Biggest flaw in the mod

    It's possibly to give the necessary morale boost to represent die-hard rebels with nothing to lose.
    That was my take on it and hence my response: starve the buggers out and enslave the malnourished survivors

  15. #15
    xXEsotericXx's Avatar Biarchus
    Join Date
    Apr 2010
    Location
    Amsterdam
    Posts
    645

    Default Re: Biggest flaw in the mod

    Quote Originally Posted by 5th Lieutenant View Post
    That was my take on it and hence my response: starve the buggers out and enslave the malnourished survivors
    lol or just give them generals with 6 stars+, so they fight even harder.. troops they will fight better too..
    "I think left but i write extreem right"
    - Esoteric -


    :

  16. #16

    Default Re: Biggest flaw in the mod

    Free people are there to simulate the presence of several small nation states despite RTW's hard-coded limitations. Which means that each free people city you come across is technically its own city-state, which not only shows the diversity of the world at the time but also provides an appropriate challenge with the presence of the elite units of that particular culture.

    Crusades
    Historical fiction - Fifty Tales from Rome


    Can YOU dance like the Cookie Man?
    Improbe amor quid non mortalia pectora cogis? - The Aeneid
    I run an Asteroid mining website. Visit it before James Cameron takes it from me.

  17. #17

    Default Re: Biggest flaw in the mod

    I'm a Total war vet, played all from shogun to Napoleon. So I know allot of the game franchise but the problem remains the rebels are just eating away at every faction. And I won allot of battles against the computer in overwheling odds, but taking 3 units of beserkers allong with armoured warriors and what not as back up with only a couple of light infantry and spearmen is complete useless.

  18. #18
    Beggar's Avatar Decanus
    Join Date
    Jul 2008
    Location
    Finland
    Posts
    575

    Default Re: Biggest flaw in the mod

    I didn't really have such problems with my german campaign - are you using one-turn recruiting perchance?

  19. #19

    Default Re: Biggest flaw in the mod

    It's easy tbh. When I started as romans I had problems with gaul and macedon in the beginning. After a while though there were only 2 Empires left, mine and the Seleucids. My military spending was huge, really really huge and so will yours after a while
    Last edited by Darkie; July 15, 2010 at 12:36 PM.
    "A Moment of Laxity Spawns a Lifetime of Heresy"


  20. #20
    xXEsotericXx's Avatar Biarchus
    Join Date
    Apr 2010
    Location
    Amsterdam
    Posts
    645

    Default Re: Biggest flaw in the mod

    Quote Originally Posted by Darkie View Post
    It's easy tbh. When I started as romans I had problems with gaul and macedon in the beginning. After a while though there were only 2 Empires left, mine and the Seleucids. My military spending was huge, really really huge and so will yours after a while
    Romans are heavly nerved, there units and other are very exspansive..... , still made the hole damn game map red...
    "I think left but i write extreem right"
    - Esoteric -


    :

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •