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  1. #1

    Default How to mod EB

    Hey guys, I was wondering if you could help someone with no knowledge makes some tweaks to my RTW running EB.

    1. I want to make it so every faction can construct siege weapons, I just can't live without them, sieges are 1/5 the fun in their absence.

    2. I want to adjust the terms of the Marian reforms as they seem to take forever.

    3. How would I adjust which factions have access to which regional troops? For instance, I would like to give the Romans access to more Celtic auxilia.

    4. I'd like to increase the populations of the some of the steppe settlements, as they start out too low to be properly balanced imho

    thanks!

  2. #2

    Default Re: How to mod EB

    1. I want to make it so every faction can construct siege weapons, I just can't live without them, sieges are 1/5 the fun in their absence.
    Can't help here.

    2. I want to adjust the terms of the Marian reforms as they seem to take forever.
    Activision\Rome - Total War\EB\Data\scripts\show_me\EBBS_SCRIPT.txt

    Go to the roman section and change as you like.

    3. How would I adjust which factions have access to which regional troops? For instance, I would like to give the Romans access to more Celtic auxilia.
    You can pretty much recruit any celtic unit as the romans expect for the carnutes and other REALLY elite stuff. What units are you looking for exactly?

    4. I'd like to increase the populations of the some of the steppe settlements, as they start out too low to be properly balanced imho
    Press \ to open the console and type add_population (number) (city name)

    For example:

    add_population 1000 Roma

  3. #3

    Default Re: How to mod EB

    2. Look at the sub-mod forum.

    4. add_population Gava_Saka 1000

  4. #4

    Default Re: How to mod EB

    Several cities have siege weapons available as regional recruits (meaning every faction can get access to them if they control these cities). Check the recruitment viewer. Baktra is probably the most significant in the east. Many of the large and advanced cities offer siege weaponry. at lvl 4/5 foreign barracks.

    Edit: Hmmm... according to the recruitment viewer, I'm wrong.
    Last edited by MisterFred; July 15, 2010 at 04:14 PM.

  5. #5

    Default Re: How to mod EB

    Quote Originally Posted by MisterFred View Post
    Several cities have siege weapons available as regional recruits (meaning every faction can get access to them if they control these cities). Check the recruitment viewer. Baktra is probably the most significant in the east. Many of the large and advanced cities offer siege weaponry. at lvl 4/5 foreign barracks.
    whoah, i didn't know this

  6. #6

    Default Re: How to mod EB

    Quote Originally Posted by MisterFred View Post
    Several cities have siege weapons available as regional recruits (meaning every faction can get access to them if they control these cities). Check the recruitment viewer. Baktra is probably the most significant in the east. Many of the large and advanced cities offer siege weaponry. at lvl 4/5 foreign barracks.
    I had no idea either... You just changed the course of my Pahlava campaign by 180°
    Last edited by krait23; July 15, 2010 at 01:04 PM.

  7. #7

    Default Re: How to mod EB

    Whoops! Apparently I'm wrong. Before you go barging into Bactra, looking at the recruitment viewer, its not this way. I'd assumed that because Lusotann was able to build siege weapons in Carthage and Rome (only through regionals), the same would be true for other "barbarian/steppe" factions. But the recruitment viewer (which is only 1.1 I think) doesn't give siege weapons as regionals to the aedui/arverni/steppe factions.

    Sorry for the assumption .

  8. #8

    Default Re: How to mod EB

    [QUOTE=Brapbrapbap;7678845]Can't help here.


    Activision\Rome - Total War\EB\Data\scripts\show_me\EBBS_SCRIPT.txt

    Go to the roman section and change as you like.



    Wow that is a complicated file to understand let alone begin to edit.

    Is there any kind of console command for forcing reforms?

  9. #9

    Default Re: How to mod EB

    [QUOTE=Bonapartist;7685038]
    Quote Originally Posted by Brapbrapbap View Post
    Can't help here.


    Activision\Rome - Total War\EB\Data\scripts\show_me\EBBS_SCRIPT.txt

    Go to the roman section and change as you like.



    Wow that is a complicated file to understand let alone begin to edit.

    Is there any kind of console command for forcing reforms?
    Well, what do you want to change exactly? Maybe i can help you directly.

  10. #10

    Default Re: How to mod EB

    [QUOTE=Brapbrapbap;7685842]
    Quote Originally Posted by Bonapartist View Post
    Well, what do you want to change exactly? Maybe i can help you directly.
    I basically just want to make the Marian reforms come on earlier, however historically inaccurate. Maybe make it trigger with the conquest of Carthage, or when Rome and a few other major Italian cities all hit Huge size?

    I would really appreciate it if you want to help me with this. I just want it to happen, because the requirements to make it happen stock are pretty incredibly huge, it looks like something that would take 150 hours easy.

  11. #11

    Default Re: How to mod EB

    Go to Rome - Total War\EB\Data\scripts\show_me


    And open EBBS_SCRIPT.txt


    Find the Roman events (or press CTRL+F and then type 2c)

    Scroll down until you find

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; MARIAN TRIGGER


    Scroll down until the end of this trigger, you'll find something like this:


    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; MARIAN TRIGGER


    ;Conditional Reforms
    monitor_event FactionTurnEnd FactionType seleucid
    ;and I_CompareCounter Romanii_Reform = 1
    ;and I_CompareCounter Latifundia > 6
    ;and I_TurnNumber > 290
    and I_NumberOfSettlements seleucid > 34
    ;and BattlesFought > 249
    ;and I_CompareCounter ReformatorCounter = 1

    set_counter Romanii_Reform 2
    set_counter MarianReformsAdvisor 1
    terminate_monitor

    end_monitor

    ;Check for Marius wanabe
    monitor_event CharacterTurnStart Trait Reformator > 0

    set_counter ReformatorCounter 1

    Yours may be a little different seeing as this is my modified one, but the main text should be like it.


    What you need to do is simply put ; before each line, except for "and I_NumberOfSettlements seleucid > 34".

    If you do it exactly like it is on mine, then your Marian reforms will trigger as soon as you reach 34 provinces, basically whenever you get a foothold outside of Italy, meaning that you aren't that big, but you're already not a pushover.


    Again, put ; before each line exactly like i have on the above script.


    If you're wondering, yes, this can also be done with the imperial reforms. Simply do something like mine.

    monitor_event FactionTurnEnd FactionType seleucid
    ;and I_CompareCounter Romani > 54
    ;and I_TurnNumber > 499
    and I_NumberOfSettlements seleucid > 60
    ;and BattlesFought > 399
    ;and I_CompareCounter Romanii_Reform = 2
    ;and I_CompareCounter AugustanReformatorCounter = 1


    With a ; in every line expect the settlements number, you'll only be dependant on the size of your empire for the reforms to trigger. I chose 60 because anything higher than that and the game is already won.


    Hope this helped.
    Last edited by Brapbrapbap; July 19, 2010 at 07:48 AM.

  12. #12

    Default Re: How to mod EB

    [QUOTE=Bonapartist;7685038]
    Quote Originally Posted by Brapbrapbap View Post
    Can't help here.


    Activision\Rome - Total War\EB\Data\scripts\show_me\EBBS_SCRIPT.txt

    Go to the roman section and change as you like.



    Wow that is a complicated file to understand let alone begin to edit.

    Is there any kind of console command for forcing reforms?
    I repeat: take a look at the sub-mod sub-forum.

  13. #13

    Default Re: How to mod EB

    Son....

    I am disappoint

  14. #14

    Default Re: How to mod EB

    Thanks for the great answers guys.

    If any staff members want to chime in on how to enable siege weapons for other factions, I'm sure we'd all appreciate it!

  15. #15

    Default Re: How to mod EB

    Quote Originally Posted by Bonapartist View Post
    Thanks for the great answers guys.

    If any staff members want to chime in on how to enable siege weapons for other factions, I'm sure we'd all appreciate it!
    Set the ownership of some of the siege weapons in the Export_Desc_Units file to 'Slave' (Choose the generic siege weapons unless you specifically want the weapons crews to look greek or roman et al), and then add the name to the DESC MERCENARIES in the 'imperial_campaign' subfolder (Rome Total War/EB/Data/world/maps/campaign/imperial_campaign) for whichever regions you want them in.
    Quote Originally Posted by Denny Crane! View Post
    How about we define the rights that allow a government to say that isn't within my freedom.

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