The missile ranges in RTW are not very realistic, maybe it is a good idea to change them and make for every used range a seperate projectile in the descr_projectiles_new.txt file (burning projectiles and projectile speed), this are my suggested values (in m) note: flaming projectile= 75% of the same not flaming projectile
1. Foot_archers:
a. arrow_cretan: 205
b. arrow_very_long_range: 195
c. arrow_long: 220 (if used in RSII)
d. arrow_long_range: 185
e. arrow_medium_range: 175
f: arrow_short_range: 165
g: arrow_very_short: 155
1. Mounted_archers:
a. arrow_very_long_range: 160
b. arrow_long_range: 150
c. arrow_medium_range: 140
d arrow_short_range: 130
e: arrow_very_short: 120
this are the artillery values:
-Stone ballistas: 400m
-big stone ballistas: 380m (if used in RSII)
-ballistas: 360 m
-scorpions: 400 m
-repeating ballistas: 320 m
This are the slinger values:
-stone_rhodian: 120m
-stone_balearic: 115m
-stone_very_long_range: 100m
-stone_long_range: 95m
-stone_medium_range: 90m
-stone_short_range: 85m
-stone_short_range: 80m
-kestros: 110m (if used in RSII)
this are the ranges for throwing spears:
-pilum (preatorian cohort) 55m
-pilum (legionary cohort) 50m
-pilum (princeps,auxillia cohort) 45m
-pilum (hastati) 40m
-pilum (levy units...?) 35m
-javelin 40-65m
-heavy_javelin 40-60m
Ooh... i almost forgot the solifera: 45-65m




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