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Thread: Idea: realistic missile ranges

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  1. #1

    Icon3

    The missile ranges in RTW are not very realistic, maybe it is a good idea to change them and make for every used range a seperate projectile in the descr_projectiles_new.txt file (burning projectiles and projectile speed), this are my suggested values (in m) note: flaming projectile= 75% of the same not flaming projectile

    1. Foot_archers:
    a. arrow_cretan: 205
    b. arrow_very_long_range: 195
    c. arrow_long: 220 (if used in RSII)
    d. arrow_long_range: 185
    e. arrow_medium_range: 175
    f: arrow_short_range: 165
    g: arrow_very_short: 155
    1. Mounted_archers:
    a. arrow_very_long_range: 160
    b. arrow_long_range: 150
    c. arrow_medium_range: 140
    d arrow_short_range: 130
    e: arrow_very_short: 120

    this are the artillery values:
    -Stone ballistas: 400m
    -big stone ballistas: 380m (if used in RSII)
    -ballistas: 360 m
    -scorpions: 400 m
    -repeating ballistas: 320 m

    This are the slinger values:
    -stone_rhodian: 120m
    -stone_balearic: 115m
    -stone_very_long_range: 100m
    -stone_long_range: 95m
    -stone_medium_range: 90m
    -stone_short_range: 85m
    -stone_short_range: 80m
    -kestros: 110m (if used in RSII)

    this are the ranges for throwing spears:
    -pilum (preatorian cohort) 55m
    -pilum (legionary cohort) 50m
    -pilum (princeps,auxillia cohort) 45m
    -pilum (hastati) 40m
    -pilum (levy units...?) 35m
    -javelin 40-65m
    -heavy_javelin 40-60m

    Ooh... i almost forgot the solifera: 45-65m
    Last edited by Megas Antiviros <3 Gaesatae :p; July 25, 2010 at 01:26 PM. Reason: 1. multiple posts 2. it's solifera not soifera

  2. #2

    Default Re: Idea: realistic missile ranges

    Wow, nice job. +rep. You'd have to make long range arrows less accurate though? Cause at the distances you suggest, the normal accuracy of the arrows would be unrealistic.

    I don't know, this might be something they've already done. I'm sure a RS team member will tell you if it's possible or not.

    Roma Surrectum 2- THE mod for Rome Total War- Visit the forums!



  3. #3

    Default Re: Idea: realistic missile ranges

    I think it would give the player too much of an advantage, seeing as the AI only uses about 1-2 missilie units in it's armies.

  4. #4
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Idea: realistic missile ranges

    Slings have longer range then archers tho, so those values for slings makes no sense. The ancient historians certainly considered slingers superior in range.

    As a weapon, the sling had several clear advantages. In general, a sling bullet lobbed in a high trajectory can achieve ranges approaching 400m[11] — The current Guinness World Record distance of an object thrown with a sling stands at 477.0 m, set by David Engvall in 1992 using a metal dart. Larry Bray held the previous world record (1982), in which a 52 g stone was thrown 437.1 m. Modern authorities vary widely in their estimates of the effective range of ancient weapons and of course bows and arrows could also have been used to produce a long-range arcing trajectory, but ancient writers repeatedly stress the sling's advantage of range. The sling was light to carry and cheap to produce; ammunition in the form of stones was readily available and often to be found near the site of battle. Even though bows and arrows have longer range, the arrows are relativly harder to produce and much more expensive.
    http://en.wikipedia.org/wiki/Sling_%28weapon%29
    Last edited by |Sith|Galvanized Iron; July 13, 2010 at 08:21 AM.
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  5. #5

    Default Re: Idea: realistic missile ranges

    I think the moderators heads will explode at your quintuple posting.


  6. #6
    xXEsotericXx's Avatar Biarchus
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    Default Re: Idea: realistic missile ranges

    Quote Originally Posted by General Brittanicus View Post
    I think the moderators heads will explode at your quintuple posting.
    Yea why go that deep..... the range is fine how it is.... or els he should play M2TW more archer based anyway and bombards
    "I think left but i write extreem right"
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  7. #7

    Default Re: Idea: realistic missile ranges

    Quote Originally Posted by |Sith|Galvanized Iron View Post
    Slings have longer range then archers tho, so those values for slings makes no sense. The ancient historians certainly considered slingers superior in range.
    At the end of your quote it says, "Even though bows and arrows have longer range..."

    I don't know what to believe anymore!!

  8. #8
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Idea: realistic missile ranges

    Quote Originally Posted by Eshmunamesh View Post
    At the end of your quote it says, "Even though bows and arrows have longer range..."

    I don't know what to believe anymore!!
    It's unclear. They probably mean longer range in modern tests, perhaps archery techniqes was less refined back then.
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  9. #9
    Velico's Avatar Biarchus
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    Default Re: Idea: realistic missile ranges

    Ranges can be edited by unit in the EDU, I think (but not sure) the different arrow types have a lot more to do with damage and accuracy. So if your issue is primarily with range, you can do this easily once the mod is released.

    Ok, so first find the EDU, Mine is located (Win7) in Program Files (x86) > The Creative Assembly > Rome - Total War > Data > export_descr_unit.txt

    For Siege engines you want to edit the secondary stat. It looks like this:

    stat_sec 60, 3, repeating_ballista, 170, 80, siege_missile, blade, piercing, none, 25 ,1 (170 is the range for this unit)

    For archers and thrown units it will looks like this:

    stat_pri 8, 4, pointed_stick2, 160, 30, missile, archery, piercing, none, 25, 1 (160 the range)
    stat_pri 8, 6, velite_javelin, 60, 8, thrown, simple, piercing, spear, 25, 1 (60 the range)

    This allows you to mod the game yourself to suit your needs. Your idea is good, but a lot of it is already accounted for and in the phase RS2 is in I doubt they'd incorporate this for release. What you could do is work on it and release it as a submod. Also, this is easier to change values based on the units skill. So, for instance, the Cretan Archers may have longer range than most other archers (save for the Eastern style archers of course ) and their value for range may be 5 or 10 points higher. You do have to be very careful of the changes, as this can change the balance quickly and results can take a while to iron out. I'd suggest doing increments of 5.

    Lastly, save the original EDU somewhere before you edit it so that you have a point of reference and can go back to it if you mess things up too much.
    Last edited by Velico; July 13, 2010 at 11:23 AM.
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  10. #10
    Visarion's Avatar Alexandros
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    Default Re: Idea: realistic missile ranges

    interesting... Athino...

  11. #11
    Visarion's Avatar Alexandros
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    Default Re: Idea: realistic missile ranges

    yeah... archers are good in RS2...

  12. #12

    Default Re: Idea: realistic missile ranges

    sorry for my quintiple post...
    new sling range suggestions:
    This are the slinger values:
    -stone_rhodian: 290m
    -stone_balearic: 280m
    -stone_very_long_range: 270m
    -stone_long_range: 260m
    -stone_medium_range: 250m
    -stone_short_range: 240m
    -stone_short_range: 230m
    -kestros: 110m (if used in RSII)

  13. #13
    Visarion's Avatar Alexandros
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    Default Re: Idea: realistic missile ranges

    what does your name mean!?

  14. #14

    Default Re: Idea: realistic missile ranges

    Quote Originally Posted by Visarion View Post
    what does your name mean!?
    A6n6t6i2O6o6p6s2

    A 6 n 6 t 6 i 2 O 6 o 6 p 6 s 2

    AntiOops66626662

    Anti-Oops 66626662
    I'm not to sure about the numbers though (his password ?)
    "Nobody is right, but historians are more right than others"



  15. #15

    Default Re: Idea: realistic missile ranges

    'Anti-Oops' stands for 'Antigonus the Second (Oops2)', and 666 is my lucky number
    If you want to now where "(Oops 2)" and "Antigonus the Second" comes from, just cklick on the following links:
    http://www.oopstracks.com/welcome.htm and http://en.wikipedia.org/wiki/Antigonus_II_Gonatas
    Last edited by Megas Antiviros <3 Gaesatae :p; July 21, 2010 at 10:09 AM.

  16. #16
    olivtown's Avatar Foederatus
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    Default Re: Idea: realistic missile ranges

    Your lucky number is the devils number? I'm not the religious type but that seems a little strange even so... (Narrows eyes calculatingly)
    89% of teens would die today if myspace was destroyed. if you are one of the 11% that would be laughing, copy and paste this to your signature.

  17. #17
    Velico's Avatar Biarchus
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    Default Re: Idea: realistic missile ranges

    Quote Originally Posted by olivtown View Post
    Your lucky number is the devils number? I'm not the religious type but that seems a little strange even so... (Narrows eyes calculatingly)
    If you're not religious that number should mean nothing to you then. It's funny whenever I get a dinner that ends up 6.66 and the cashier remarks something. I generally say, "well if I were Christian that would mean something to me, but I'm not, so it doesn't."
    Don't run, you'll only die tired.
    RS II - Beta Tester, VVV:TW Historical Researcher

  18. #18

    Default Re: Idea: realistic missile ranges

    Actually, the number of the beast is 616 - that it is 666 is a popular misconception. Damn it, don't you just love Stephen Fry?
    Last edited by rory o'kane; July 23, 2010 at 11:51 PM.
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  19. #19
    Themis's Avatar Miles
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    Default Re: Idea: realistic missile ranges

    Quote Originally Posted by rory o'kane View Post
    Acutally, the number of the beast is 616 - that it is 666 is a popular misconception. Damn it, don't you just love Stephen Fry?
    Finally someone else who is aware of this!

  20. #20
    Darkside's Avatar Miles
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    Default Re: Idea: realistic missile ranges

    wow it's 616 huh? I was certainly not aware of that that's interesting. Was that a mistranslation of some kind I guess?
    "So parents...hold on to your hats...the federal government is gonna give you 400 dollars for every child you have...so if you've got 1,000 kids...you're on freaking easy street. That's where you go, what is the government thinking? I mean wha, what do Congressmans' children eat -- MITES?!? All 400 dollars does is remind me how screwed I am; You'd be better off if you're Congressman just came to your door, and pissed on your foot."

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