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Thread: Accurate Regions Submod for RR/RC

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  1. #1
    Ravenant's Avatar Miles
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    Default Accurate Regions Submod for RR/RC

    Hi there! From now on I will be focusing on adapting my Accurate Regions SubMod for RR/RC Compilation.

    My main goal will be to reach an accurate historical map like this: http://h.imagehost.org/view/0817/1100AD

    The map its not perfect and I will be eager to make changes, so you are welcome to suggest changes ^^

    I hope you enjoy it!


    ADVANCES:

    -Tha Campaign Map loads with the new provicinces!

    - Screenshots:
    Southern Iberia - http://h.imagehost.org/view/0133/0000
    Kingdom of Aragon - http://h.imagehost.org/view/0263/0001
    Kingdom of Scotland - http://h.imagehost.org/0672/0002.jpg
    Northern Italy - http://h.imagehost.org/view/0471/0003_1
    Kievan Rus - http://h.imagehost.org/view/0872/0004
    Crusader States - http://h.imagehost.org/view/0676/0005


    DOING CURRENTLY:

    Adapting descr_regions.txt

    I hope you enjoy it!
    Last edited by Ravenant; July 12, 2010 at 11:08 PM.

  2. #2

    Default Re: Accurate Regions Submod for RR/RC

    Love it!

    I have several suggestions though on here; http://img200.imageshack.us/i/mapyz.png/

    Maybe PB will accept it!
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  3. #3
    Ravenant's Avatar Miles
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    Default Re: Accurate Regions Submod for RR/RC

    Quote Originally Posted by kingman1337 View Post
    Love it!

    I have several suggestions though on here; http://img200.imageshack.us/i/mapyz.png/

    Maybe PB will accept it!
    Wow! It took me a while to figure out the changes!

    Well, i don't care the shape of the Armenia Province but the path you painted to the Emirate of Mosul Region is the middle of huge mountains.

    And the shape of Cherson Thema I believe is quite well defined:
    * http://3.bp.blogspot.com/_AefaYb18u5...+1000-1100.jpg

    * http://upload.wikimedia.org/wikipedi...Hem_1100ad.jpg


    EDIT: After watching the campaign map, it comes that there is really a path. Ok, change acepted
    Last edited by Ravenant; July 12, 2010 at 11:54 AM.

  4. #4

    Default Re: Accurate Regions Submod for RR/RC

    Very nice map. Surely would require massive changes to campaign files of many types though?

  5. #5
    SoulBlade's Avatar Vicarius
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    Default Re: Accurate Regions Submod for RR/RC

    Cool map, bro. But I like the current map very much. Maybe for some other campaign, 1450 perhaps?
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  6. #6
    Ravenant's Avatar Miles
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    Default Re: Accurate Regions Submod for RR/RC

    Quote Originally Posted by SoulBlade View Post
    Cool map, bro. But I like the current map very much.
    Ok, keep playing with it . I simply like to play in a more historical map. I just can't play viewing i.e. Seville in the center of the Iberian Peninsula when it shares river with Cordoba, or viewing very inaccurate bundaries of the Empires. HRE controlled the north half of Italy, and duchies and counties are wrong or have absurd names in alot of cases. It is not the same to conquer the Duchy of Francony (and gain the title of Duke of Francony) that conquer Francia (spanish word for France) and get the title Duke of Frankfurt. It just takes the reality away.

    Quote Originally Posted by SoulBlade View Post
    Maybe for some other campaign, 1450 perhaps?
    I only like the early era campaign. I'm not very fond of guns and cannons. Besides the early era campaign work is done. I only have to adapt it.
    Last edited by Ravenant; July 12, 2010 at 12:00 PM.

  7. #7
    Overlord.ru's Avatar Centenarius
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    Default Re: Accurate Regions Submod for RR/RC

    Add Orleans to France?

  8. #8
    Ravenant's Avatar Miles
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    Default Re: Accurate Regions Submod for RR/RC

    Quote Originally Posted by Overlord.ru View Post
    Add Orleans to France?
    Orleans was part of Royal Dominions of the french monarchy as you can see in this map of mid XII century. Orleans was not even the main city of a County or a Duchy, so that city can't be placed in the map.

    I just want to make something clear for everyone. I will change a city or region if the reason is decent enough (historically decent enough). So no whims please. My decisions are well medited (although they may be wrong)

    An example: If you look Rhodes Island on my map, you can see no city or port. What's the reason that the Knights Hospitaller Fortress doesn't exist anymore? That's because at the regional divison of the Bythantine Empire Rhode was within the Kybirraiotai Thema (a thema or theme was an administrative district in the Byzantine Empire governed by a Strategos) with capital at Attaleia. The campaign starts at 1100 AD and the Knights Hospitaller conquered Rhodes at 1309 AD. So Attaleia was a better choice and I was able to use an extra region in Asia Minor.

  9. #9

    Default Re: Accurate Regions Submod for RR/RC

    Yeah, why is Seville in the wrong place in the game currently?

  10. #10
    Ravenant's Avatar Miles
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    Default Re: Accurate Regions Submod for RR/RC

    Goods news everyone! I have just get the RR/RC compilation loads the new provinces, with the resources and the names. Now I have to make the Great Seljuq Empire. I will use the knights templar slot.

  11. #11

    Default Re: Accurate Regions Submod for RR/RC

    Quote Originally Posted by Ravenant View Post
    Goods news everyone! I have just get the RR/RC compilation loads the new provinces, with the resources and the names. Now I have to make the Great Seljuq Empire. I will use the knights templar slot.
    This would be awesome the middle east needs more factions.



  12. #12

    Default Re: Accurate Regions Submod for RR/RC

    I assume this is in the RR/RC subforum because it will be included with RR/RC when finished? I like the idea of more factions etc and PB already released some changes like HRE in Italy but would this be the new "base" map or an optional addon?

  13. #13

    Default Re: Accurate Regions Submod for RR/RC

    why is the knights Templars still there?
    Balbor

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  14. #14
    Ravenant's Avatar Miles
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    Default Re: Accurate Regions Submod for RR/RC

    Quote Originally Posted by Balbor View Post
    why is the knights Templars still there?
    'cause making a new map take time from my modding time. The Knights Templar are gone for god. I'm going to use the slot for the Great Seljuq Empire.

  15. #15

    Default Re: Accurate Regions Submod for RR/RC

    i mean why are they in RC/RR I thought they were used in one of the sub campaigns
    Balbor

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    Former Head Unit Modeller and Texture
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  16. #16

    Default Re: Accurate Regions Submod for RR/RC

    There is no Templar faction in RC/RR.

  17. #17

    Default Re: Accurate Regions Submod for RR/RC

    They still exist, just unplayable. You can though, access them in custom battles if you play with the descr.sm.factions file.
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  18. #18

    Default Re: Accurate Regions Submod for RR/RC

    Also, hows the mod going?

    Will it be released before July 23rd?
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  19. #19

    Default Re: Accurate Regions Submod for RR/RC

    I would be very interested in changing some castles to cities and the other way as well. SW Germany has many castles close together which is one reason HRE falls so fast. Other factions get a couple of those castles and produce massive armies right away.

    Would be nice if castles were relatively more rare or evenly spaced in historical border region or strongholds. Turkey and ME seems about right but from Greece thru Metz there are so many castles compared to cities in clusters. Spain is perfectly balanced I think...

    Could be less island regions in the Med. Sicily, Sardinia, Crete... probably all that is needed. Can get rid of 4 regions that way and add 2 for Anatolia (split Armen and split Damascus)so Turks of Rum and Seljuks along with the various kingdoms fit in better, as well maybe add 2 more in Bohemia/Burgundy (D of Bavaria 2 region and Upper Lorraine 2)area of the map.

    Reducing Ireland and Scotland regions would be welcome as well. Scotland still a factions but instead of start with 3 regions perhaps only 2 slightly larger regions. Ireland could be a single region which it looks on map you already did Ireland to 1 region.

    Any free regions could be added to eastern end of the map. More silk road cities. Burkhava, Samarkand, Merv, Namadan, Sarai...


    BTW- is there a reason Novgorod stretch so far east?
    Last edited by Ichon; July 18, 2010 at 07:47 PM.

  20. #20

    Default Re: Accurate Regions Submod for RR/RC

    Good work man, i really like everything historical as possible!

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