@Rus-Bey
U can use this instead:-
Code:
declare_counter Inverness_siege
monitor_event FactionTurnStart FactionType scotland
and not FactionIsLocal
and I_SettlementOwner Inverness = scotland
and I_SettlementUnderSiege Inverness
set_counter Inverness_siege 1
end_monitor
monitor_event FactionTurnStart FactionType scotland
and not FactionIsLocal
and I_SettlementOwner Inverness = scotland
and not I_SettlementUnderSiege Inverness
set_counter Inverness_siege 0
end_monitor
Code:
monitor_event SettlementTurnStart SettlementName Inverness
and I_CompareCounter Inverness_siege = 1
create_unit Inverness, Mercenary Crossbowmen, num 2, exp 0, arm 0, wep 0
create_unit Inverness, Spear Militia, num 4, exp 0, arm 0, wep 0
create_unit Inverness, AOR Knights, num 1, exp 0, arm 0, wep 0
create_unit Inverness, Mercenary Spearmen, num 1, exp 0, arm 0, wep 0
end_monitor