Hi. I have a problem. After I choose the faction and click ”Start the campaign” it goes to the previous menu. Why it doesnt work? Please help me. I really want to play this mod
Hi. I have a problem. After I choose the faction and click ”Start the campaign” it goes to the previous menu. Why it doesnt work? Please help me. I really want to play this mod
And if I install the mod from moddb there is no .exe file from which to open the game
Hi octavvv,
Don't know about your problem, I can only think that maybe you haven't installed the patch and translation files yet. Alternatively, it maybe something to do with steam, since a lot of problems seem to be coming from that direction (I'm using the pre-steam version of rtw- you remember, a time when you bought the actual game discs, loaded them on your computer, and started playing - none of that 'need a steam account' rubbish.).
On a happier note, I'm almost finished my alterations. Last playtesting to make sure everything works. It's taken a while but I think it will be worth it.
Regards
Geon
The aramean generals die immediately I recruit them in both the bronze Age and dark age scenarios. Also, one of the town's I take initially, with the arameans, namely Tadmor, doesn't highlight on the map after I take it. Has anyone else had these problems?
Regards
Geon
This Arameans problem is starting to annoy me. At first I thought it might be a money condition - if the Arameans are in deficit, they can't raise new leaders. I coaxed the Arameans economy into a large surplus, but when new leaders came along they again died instantly. Then I thought it might just be Tadmor, so I changed the capital. Again, no luck.
Could players out there try the Arameans on the normal mod and see what happens? If it occurs on normal 1.6 then there is a problem with the normal mod. If not, then it's one of my modified files
Regards
Geon
Well, I've done a heck of a lot of playtesting. The good news is that the new Wilusans, Arzawans units function perfectly in the campaign's.
The bad news is that the 'horde' factions like the Dorian's, Mysians, Arameans and Sea People's all seem to suffer the problems I noted with the Arameans. When a new leader pops up and I accept him, he immediately has a 'heroic death'. And some of the taken town's don't highlight on the screen.
The new units also work in the custom battles area.
I suppose you can still play the campaign's, but it's just so annoying! I've gone over the text and campaign files, and I can't find the problem.
Are there experienced modders out there who can help with this? I've organised the changes in a 'bronze' folder about 105 megabytes in size.
Alternatively, I can send it as is, with a warning of these problems
Hoping someone can help
Geon
After two night of no sleep, and a lot of blood, sweat and tears, I finally solved the mod problems, and the campaigns are working normally (the Aramaeans were a particular nightmare).
I've sent a message to LanPirot asking the best way to send these modifications to him so that he can have a look at them. Hopefully he'll get back to me soon.
Here is a list of the ammendments:
Changed empire colours of Egypt (dark) and Hittites (white) to Egypt (white) and Hittites (dark)
Changed Egyptian and Hittite symbols and banners to match colour change
Wilusa
Changed name faction name Troy to Wilusa
Changed city name Troy to Taruisa
Changed Trojan Guard figure with reskinned Achaean Noble Warrior figure
Changed Trojan Chariot and Trojan Warlord Chariot with reskinned Arzawa Chariot
Changed Trojan Archer with reskinned Arzawa Chariot Archer
Arzawa Axeman moved to Wilusa and reskinned
Arzawa Sword moved to Wilusa and reskinned
Arzawa Chariot moved to Wilusa
Lukka Axe and Lukka Skirmish available to Wilusa
Tursha Sword available to Wilusa and reskinned
Islander Javelin unit reskinned
Changed Dardanian sword figure to reskinned Hittite Teshub warrior figure. Updated unit description and stats
Arzawa
Hittite Light Chariot available to Arzawa
Shardana warriors available to Arzawa
Lukka Axe and Lukka Skirmish troops available to Arzawa
Hittite Khopesh available to Arzawa
Wazzala infantry model replaced with a reskinned Kursassi model. Stats updated
Dorian
Changed Dorian Infantry figure to Tevkr Spearman figure
Changed Dorian Archer figure to reskinned Theban Achaean Archer
Replaced Dorian skirmish figure with Trojan skirmish figure
Replaced Geraklides figure with reskinned Dorian General figure – new description for figure
Replaced Dorian Elite with reskinned Denyen Noble figure
Replaced Dorian Chariot with reskinned Theban Heavy Chariot
Changed Aitolia tokosota (Aetolean Archers) to Dorian Elites
Mycenae & Thebes
Mycenaean and Theban Elite Infantry figure replaced with reskinned Heavy Infantry figure. Stats updated
Danuna Spear and Skirmishers can now be built by Thebes and Mycenae
Denyen Heavy Archer moved to Thebes
Achaea Heavy Archer moved to Mycenae
Changed most of the Mycenaeans to Achaoi
Changed most of the Thebans to Danaoi
Sea Peoples
Unit descriptions for Sherdan, Pelset, Tjekker, Denyen, Shekelesh, Teresh and Lukka
Mysians
Removed the Lukka and Tursha troops as these were causing crash problems
Nairi
Mitannian swordsman removed since Nairi already has an identical swordsman.
Aramaeans
Fixed the Warlord chariot problem
Fixed the Aramaean General picture problem
Kaska
Fixed Kaska Warlord picture problem
As I have said, i'm just a beginner, but I think it's all turned out quite well. Once its made available, I'll be interested in hearing your comments and any future suggestions.
For now, I'm taking a well deserved break!
Regards
Geon
Just noticed a couple of spelling corrections, so I've now changed Lybia to Libya and Tyrins to Tiryns. No word yet from LanPirot
Tried the rebalance patch to get the spies and assassin's in the game, but this affected some of the troop changes I've done, so I had to take it out and reinstall the relevant files. Apart from that, the changes work fine. LanPirot, where are you?
Is anyone able to contact LanPirot, since I don't seem to be having any luck?
I made a portraits pack for the Bronze Age!
Changelog:
- New Hittites Portraits
- New Achaeans (Greek) Portraits
- New Babylonians Portraits
- New Egyptians Portraits
- New Phoenicians Portraits
- New Elamaites Portraits
- Edited descr_start to adjust the Family Tree
Addon link: https://www.moddb.com/mods/bronze-ag...#downloadsform
Fall of the Republic & Rise of the Empire: https://www.twcenter.net/forums/show...FRRE-mod-links
Still no word from anyone
Can anyone help get my adjustments to the rest of the community as it seems LanPirot cannot be contacted at present. I was hoping to at least get it to moddb
I second this! Yes please @geon!
I've come back to play another campaign with this mod, and I'm enjoying it a lot as Babylon this time. I have a couple of questions. Maybe they are known issues with work-arounds we can implement.
1. After enslaving a captured settlement, there is no associated trade resource or population growth.
2. Not sure if this is by design, but when fighting the nearby rebels as Babylon, my chariots are useless against archers, except for exchanging missle fire, even generals. A unit of chariots who charge into a unit of these bowment will get their butts kicked. Granted they are supposed to be good archers, but it seems to me that even the flimsiest of chariots should do better.
Anyone have any thoughts or suggestions? Thanks!
Hi Stephanous,
There are two ways I can deliver my alterations. Either just the modified files, with detailed installation instructions (size around 125mg) or a complete altered 'bronze' folder (just delete the original 'bronze' folder and replace with this one - size around 700-800mg). Either one seems too big to upload here at this site, which is why I was hoping LanPirot could take a look at it and advise on any changes or improvements before putting it up at Moddb for everyone else.
I'm also trying to send screenshots of the new units for people to look at, but this site only allows pictures with a URL, and I've got these pictures in a folder on a USB.
As to your chariot problem, chariots in the Bronze Age were mainly used as mobile missile platforms, so aren't expected to be that great in melee. You may be using the lightest Babylonian chariot type. Later heavier and warlord chariots are better in melee, but again are best used as missile troops
Regards
Geon
I'm also considering pushing back the start date for the bronze Age campaign to 1400BC. This will help explain the tower/figure of eight shields for the Thebans and Mycenaean, and extend the playable time for this campaign?
Your thoughts?
Regards
Geon
Hello Geon ....
I hope you can repack & upload all yr improvements to this great mod .
It would be a shame to have them just forgotten .
cheers
upload them to mediafire or google drive as a patch(the 125 mbs one,only the modifications you did,there is no need to upload your entire bronze age folder) and post the link here,alternatively you can just upload them to moddb i myself uploaded a mini mod where i changed costs and turns for buildings and costs for troops,or you can have me upload them as i have already uploaded several mods i found on the net to moddb and thus the file would be authorized more quicly although sometimes moddb takes a while to authorize files