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Thread: Would it be possible to have blood submod in RS 2.0??..

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  1. #1
    The Noble Lord's Avatar Holy Arab Nation
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    Default Would it be possible to have blood submod in RS 2.0??..

    Just a quick question since the time of the release is near, would it be possible to install the blood and mud submod that we have in SS and BC mods into RS 2.0??
    Because if we would be able to do it then atmosphere and gameplay of the RS 2.0 would be just unbelievable. Without a doubt those beautiful huge battles and scenes of slaughter that we are used to in RS would be portrayed even more realistic with the inclusion of the blood and mud mod!!
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    Caesar_1991's Avatar Miles
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    Im pretty sure that blood and mud was MTW2 to begin with so thats the reason its in those mods. I dont think that you can add blood and mud in RTW.

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    xXEsotericXx's Avatar Biarchus
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    Quote Originally Posted by The Noble Lord View Post
    Just a quick question since the time of the release is near, would it be possible to install the blood and mud submod that we have in SS and BC mods into RS 2.0??
    Because if we would be able to do it then atmosphere and gameplay of the RS 2.0 would be just unbelievable. Without a doubt those beautiful huge battles and scenes of slaughter that we are used to in RS would be portrayed even more realistic with the inclusion of the blood and mud mod!!
    U evil man...

    BTW:Heheh how do u know blood spilling like some cheap B movie was realistic
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    Quote Originally Posted by xXEsotericXx View Post
    U evil man...

    BTW:Heheh how do u know blood spilling like some cheap B movie was realistic
    Just little blood and dirt is more realistic than none at all. He didn't say anything about blood spilling like in B-movies.

    But no, it isn't possible unfortunately.

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    Visarion's Avatar Alexandros
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    trust me battles are good! animations of units when dying, their screams, voices and dust lifted by charging units... oh and warcry is fennomenal!

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    xXEsotericXx's Avatar Biarchus
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    Quote Originally Posted by Praefectus praetorio View Post
    Just little blood and dirt is more realistic than none at all. He didn't say anything about blood spilling like in B-movies.

    But no, it isn't possible unfortunately.
    Yea i know not b movie, but he wants RS to become some hollywood fighting scene, loads of blood spilling like some arcade game.
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    The Noble Lord's Avatar Holy Arab Nation
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    Quote Originally Posted by Praefectus praetorio View Post
    Just little blood and dirt is more realistic than none at all.
    Correct! We are just asking for a little dose of realism, that's all.

    BTW:Heheh how do u know blood spilling like some cheap B movie was realistic
    Who said anything about B movies, I just said some blood and mud that we are used to in SS and BC mods and that would be awesome! And you tell me what's more realistic, having a massive battle and thousands of dead and no blood and mud at all, or having a small and realistic dose of those two.

    but he wants RS to become some hollywood fighting scene, loads of blood spilling like some arcade game
    You got it all wrong, I suggest you go and install SS 6.2 and BC 2.0 mods and you will see what am talking about!
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    Quote Originally Posted by The Noble Lord View Post
    You got it all wrong, I suggest you go and install SS 6.2 and BC 2.0 mods and you will see what am talking about!
    I didn't know that other mods have that blood and mud feature, does it really work? And these mods are not for Rome Total War are they?

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    The Noble Lord's Avatar Holy Arab Nation
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    Quote Originally Posted by Lucius Gellius Publicola View Post
    I didn't know that other mods have that blood and mud feature, does it really work? And these mods are not for Rome Total War are they?
    Yep, the BC is the mod for M2TW and SS 6.2 is the mod for M2TW:Kingdoms!
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    Vardan the Great's Avatar Campidoctor
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    Happy to hear such good things!I smell the game will be a bomb!!!
    "An unexpected death is a death, an intended death - immortality"
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    Visarion's Avatar Alexandros
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    I feel that too Vardan!

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    Vardan the Great's Avatar Campidoctor
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    YES!!!
    "An unexpected death is a death, an intended death - immortality"
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    apple's Avatar Searching for 42
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    Unfortunately this isn't possible to do under the RTW exe.
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    The Noble Lord's Avatar Holy Arab Nation
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    Quote Originally Posted by apple View Post
    Unfortunately this isn't possible to do under the RTW exe.
    It is unfortunate , it would've been so much better.
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    dvk901's Avatar Consummatum est
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    I'm really not sure about that......maybe .005% better......but you really have to see RS2 in order to make a determination of what would make it look 'better'.

    One might say that RS2 units fight cleanly and like gentlemen, not wanting to gross people out with all the death and gore of blood and guts. LOL

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    Visarion's Avatar Alexandros
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    hey after you'll see animations of units in battles, the way they fight, charge and scream you'll be satisfied! and those that love falxmen will be please to know animation is much better in their case! it's near perfection! trust me on this guys I know what I'm saying! did I mention the dust!? just cool!

    great atmosphere! you really feel like you are part of it!
    Last edited by Visarion; July 12, 2010 at 11:45 AM.

  17. #17
    Nikos's Avatar VENGEANCE BURNS
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    To be completely realistic, excrement and urine would have had to be added as well!
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  18. #18
    Vardan the Great's Avatar Campidoctor
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    If engine of RTW would be better...
    "An unexpected death is a death, an intended death - immortality"
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  19. #19
    Visarion's Avatar Alexandros
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    it's good enough! tone proved that the engine had far more potential than it was previously believed!

  20. #20
    Vardan the Great's Avatar Campidoctor
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    Default Re: Would it be possible to have blood submod in RS 2.0??..

    Quote Originally Posted by Visarion View Post
    it's good enough! tone proved that the engine had far more potential than it was previously believed!
    Good!
    "An unexpected death is a death, an intended death - immortality"
    (c) Vardan Sparapet, before the Battle of Avarayr

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