Page 7 of 8 FirstFirst 12345678 LastLast
Results 121 to 140 of 153

Thread: Napoleon: Lines Of Battle and Minimods Collection

  1. #121
    gord96's Avatar Domesticus
    Join Date
    Oct 2004
    Location
    Canada
    Posts
    2,495

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    great mod. played it a few months ago and tried it out again today!

    +rep
    Last edited by gord96; January 30, 2011 at 05:25 PM.

  2. #122

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    I haven't posted for a long time. I've spent that time happily playing Empire.

    I recently grabbed NTW and within an hour needed to mod it. This is the Mod I chose and I'm enjoying it. Thankyou!

    However, I've encountered some bugs and was hoping someone could help me sort them out.

    1. The sound bites seem to be horribly mixed up. Normal foot respond with "Elite infantry Sir!". Almost everything at one time or another will say "Revolutionary Guard Sir!" When I win land battles I get "Britania Rules the Waves!" Ships no longer say "dropping anchor" but often say "foraging" or "setting camp for the night" etc LOL!

    2. The flags mix up sometimes. A recent battle vs Spain had Spanish units with Austrian flags...... no, I haven't added the flag mod. No other mods.

    3. This one might be NTW itself, but I thought I'd mention it incase it has something to do with the UAi. In siege battles the Ai attacker often called them off once his infantry were all spent. Now I have to play the damn battles for the whole 60 mins while the Ai (rightly) sits at distance with his cavalry and guns - doing nothing - and I sit in the fort with my rag tag defenders. Bug or Napoleon?

    Any help greatly appreciated.

  3. #123
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,873

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    I recently grabbed NTW and within an hour needed to mod it. This is the Mod I chose and I'm enjoying it. Thankyou!

    However, I've encountered some bugs and was hoping someone could help me sort them out.

    1. The sound bites seem to be horribly mixed up. Normal foot respond with "Elite infantry Sir!". Almost everything at one time or another will say "Revolutionary Guard Sir!" When I win land battles I get "Britania Rules the Waves!" Ships no longer say "dropping anchor" but often say "foraging" or "setting camp for the night" etc LOL!

    This is a problem with renaming tables, i may fix it at some point but most mods have it...

    2. The flags mix up sometimes. A recent battle vs Spain had Spanish units with Austrian flags...... no, I haven't added the flag mod. No other mods.

    This is a vanilla bug.

    3. This one might be NTW itself, but I thought I'd mention it incase it has something to do with the UAi. In siege battles the Ai attacker often called them off once his infantry were all spent. Now I have to play the damn battles for the whole 60 mins while the Ai (rightly) sits at distance with his cavalry and guns - doing nothing - and I sit in the fort with my rag tag defenders. Bug or Napoleon?

    This is because the cavalry cannot attack until the walls are breached surely?

  4. #124

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    Is this mod compatible with AUM-NAP ? Any program to add some new units ? would be perfect...right now the best BAI played.

    thanks

  5. #125

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    Thanks Hedge for the reply.

    The siege issue is that the walls are breached. All attacking Ai infantry is routed and off the field. The attacker seems to have no desire (smart) to try and charge his guns or cavalry through the breach(es). So both of us sit there with x4 time on waiting for the clock to run out................................

    In Empire, if the Ai didn't wish to try and push his cavalry in (breach or no) the battle ended. Indeed, once his last infantry unit decided to toss it in for the day the battle (siege) ended immediately.

    Like most I find siege battles ridiculous. But this has taken it to a whole new level. "Knowing" that an auto resolve may lose my capital, but a fight should hold one tends to elect to fight. But then "knowing" that it will take about 20-30 mins of your life that you'll never get back is................

  6. #126
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,873

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    Guess you just have to go out then .

  7. #127

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    Hedge, new question if I may:

    The more I play LOB the more I appreciate it. With some of the suggested sound and visual add on's the game has taken on a whole new lease of life for me.

    I'm now playing it with NTF - working like a charm - but have a question hopefully you can help me with. If I add a unit pack (example Foreign Legions) they stick at the ultra settings - not the double settings of LOB. How can I change this so that all units in game share the same size(s)? I've got used to disbanding and replacing starting land units for this reason - that's cool. But I need to find a way to make recruitables the same sizes.

    Ideas?

  8. #128

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    Ignore above. Went through a few tutorials and edited the sizes in the Foreign Legions Mod. Now it is sweeeeeeet.

  9. #129

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    Do you know how to get a groupformation of 2 or 3 column cavalry ? like the US cavalry ; I have been tweaking the column in the stat land with no luck so far

  10. #130
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,873

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    No my sucess with groupformations has been extremely limited. THe lob one if from empire 1.5. Is there a purely cavalry formation you want to copy because i guess you could simply put the name of the us faction in the faction node of said formation using taws converter and see if that works...

  11. #131

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    I have the United states faction inside Napoleon working ; but I can't have The groupformation 2 or 3 column 30 / 50 row
    whatever I have tried so far I have a big square of 12 x 9



    I can edit the groupformation.bin into a TXT file using Taw's converter ( both ways ) but I do not know what to change inside; do you know how it works ?
    Last edited by kungfuserge; February 22, 2011 at 09:05 AM.

  12. #132
    airborne guy's Avatar Domesticus
    Join Date
    Apr 2009
    Location
    Boston, MA
    Posts
    2,297

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    Hi Hedge, great work. I was wondering which performance mod works the best, yours or Brigs Renders? Thanks + REP

  13. #133
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,873

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    Renders probably has a bigger effect, some dont like it though.

  14. #134
    airborne guy's Avatar Domesticus
    Join Date
    Apr 2009
    Location
    Boston, MA
    Posts
    2,297

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    Ok, I will try them both. thanks for the quick response!

  15. #135
    Silven's Avatar Biarchus
    Join Date
    Jan 2007
    Location
    The Blazing Hot Sun, Arizona
    Posts
    641

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    Read through this whole Thread and I'm excited to try it out.

    If I end up not liking it though and decide to just use your U-AI mod, whats the best way to go about uninstalling it? I ask because I just had to re-install my NTW after trying to uninstall TGW and causing a no-sound bug as a result.
    An All-Inclusive Overhaul For Rome 2

  16. #136
    Silven's Avatar Biarchus
    Join Date
    Jan 2007
    Location
    The Blazing Hot Sun, Arizona
    Posts
    641

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    I'm sorry for the double post but I have another question as well.

    Quote Originally Posted by The Witch Hunter View Post

    Massive Cai and Bai improvements(uses a more advanced non vanilla compatible version of the the Universal Ai)
    This is worded kinda strangely and I'm confused as to what exactly it's saying.
    Is the Cai and Bai in the LoB mod DIFFERENT than the Cai and Bai that would be found in your Uai Minimod??

    Also, does the LoB increase the difficulty tiers like your Uai does? i.e. Normal => Hard ; Hard => Very Hard; etc.

    Sorry for all the questions! I just really wanna give this Mod a whirl.
    An All-Inclusive Overhaul For Rome 2

  17. #137
    The Hedge Knight's Avatar Fierce When Cornered
    Artifex

    Join Date
    Oct 2009
    Location
    England
    Posts
    5,873

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    Its the same atm.

    And yes the difficulty is there.

  18. #138

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    Is this mod compatible with AUM?

  19. #139
    priam11's Avatar Campidoctor
    Join Date
    Dec 2008
    Location
    Toronto-Home of the crack smokin Robbie Ford
    Posts
    1,741

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    Quote Originally Posted by Ecka65 View Post
    . The sound bites seem to be horribly mixed up. Normal foot respond with "Elite infantry Sir!". Almost everything at one time or another will say "Revolutionary Guard Sir!" When I win land battles I get "Britania Rules the Waves!" Ships no longer say "dropping anchor" but often say "foraging" or "setting camp for the night" etc LOL!
    I get this with agents as well.

    In my British game, my rake has a spanish accent. I call him Carlos the Jackal. Devastating little bugger he is.

    Liking the mod.

    Quick question although it is probably hardcoded but.....is there anyway to keep the AI from always being the attacker in every battle?

    It is tougher to attack than it is to defend. It one of the things that make Shogun2 battles interesting.
    "Tell people that there's an invisible man in the sky who created the universe, and the vast majority will believe you.
    Tell them the paint is wet, and they have to touch it to be sure."
    -George Carlin

  20. #140

    Default Re: Napoleon: Lines Of Battle and Minimods Collection

    thanks for post

Page 7 of 8 FirstFirst 12345678 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •