I've been testing my modded version of the latest beta, running from an early campaign and I now 160+ turns in playing as England.
My current changes are:
Increased the population level needed to upgrade cities and castles.
Added heavy mail event requirement to upgrade to fortress and large city and added concrete castles event to upgrade to citadel
Increased Unit size (most by 25%) If i can get around to it I will adjust the recruitment and upgrade costs to coincide with the size increase.
Added larger Garrisons to many of the rebel settlements
Increased the King's Purse of the Rebel Faction. Slave factions purse is now Dynamic and will decrease to a normal level after 50 turns, Independent settlements will start to develop early on and will recruit new units, but won't become so powerful the AI factions are put off trying to conquer them
All Factions will horde upon loosing there final settlement, most will horde with 2 armies of early level units, mainly locals, a few feudal and a few militias. A few factions will horde with larger armies.
Added a land bridge from Rhodes to mainland Anatolia and lowered the mountains near there (this is because the Island always fills up with troops that never move off). Corsica and Sardinia are now bridged, and there is an extra bridge linking Spain and Africa.
Added Dismounted Knights to all chapter houses.
A few minor boarder changes, mainly in Northern Italy, the Middle East and North West Africa. The final change seems to of help the Moors Survivability as the Normans no longer steam-roll them within 10 turns
Replace wooden forts with stone ones. Cost of building them has been increased to 3500, although they do come with free upkeep slots. Been testing it at 4, this would be OK if only free upkeep units were effective but if I was to set it to 2 then the player would simple build more to compensate, so i may set the construction cost to 5000-6000. Thanks to Recon5000 for helping me set it up and Wolfslayer and Master Zuma for the stone fort files.
AI builds Stone forts quite tactically, securing there borders with them and placing them in vulnerable routes. Since adding stone forts the HRE has done quite well, and Denmark/Norway built a number of them in there long war which ended in stalemate (normally one of them will steam roll the other to destruction).
Changes to make.
Make sure one of the VC settlement targets of each faction has the horde target hidden resource.
Add Simon de Montfort's Barron uprising
Add Provisions of Oxford event
Add Llewelyn Welsh uprising
Old changes that didn't work out,
I year per turn aging. Needs too much extra work to fix such as recruited generals, higher birth rates and bigger bonuses to agents recruited from more advanced buildings
Longer build times (made redundant with higher population upgrades and linking more advanced settlments to events to slow things down)
If any one has any comments or suggestion please let me know





Reply With Quote









