Is there a way to decrease the amount of soldiers a faction can recruite by increasing the cost of each unit? Is there a file that can be changed so that the price/cost of each unit can be increased and have less armys on the map???
Is there a way to decrease the amount of soldiers a faction can recruite by increasing the cost of each unit? Is there a file that can be changed so that the price/cost of each unit can be increased and have less armys on the map???
Hey, look for Descr_unit.txt in C:\Program Files\The Creative Assembly\Rome - Total War\data
You then need to change the value of stat_cost for the units you want to adjust the cost for.
Example:
type barb peasant briton
dictionary barb_peasant_briton ; Barbarian Peasants
category infantry
class light
voice_type Light_1
soldier barb_peasant, 60, 0, 0.7
attributes sea_faring, hide_improved_forest
formation 1.2, 1.8, 2.4, 2.4, 6, horde
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, simple, piercing, knife, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 1, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 0, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 150, 100, 20, 30, 150
ownership britons
The second value in stat_cost is the cost to recruit.
To give a better explanation of how the values are set up take a look at this:
stat_cost Number of turns to build,
; Cost of unit to construct
; Cost of upkeep
; Cost of upgrading weapons
; Cost of upgrading armour
; Cost for custom battles
stat_cost 1, 150, 100, 20, 30, 150
Hi I've only been able to find export_descr_unit.txt, since i have XGM. Does that mean i have to change for both the vanilla and the mod???