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  1. #1

    Default Languages: a question and a proposal

    Hi all,
    I've seen that when I install BC v. 2.02 It asks wich language Medieval 2 has: english or not-english. I chose not-english but when I start BC, the game is in English.. I use the italian version of M2TW. So I go to the installation folder and I noticed, in addition to the broken crescent folder, a "bcconfig" folder that contains two folder "English" and "German". Does this have something to do with the other languages issue?

    And now the proposal: I would like to translate this mod, wich files I have to translate (in italian)? It could be useful?

    Let me know!

    Best Regards

  2. #2
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Languages: a question and a proposal

    I think those files are needed for BC to be compatible with your Italian (or any other non-English) version of M2TW. It's not a translation but a compatibility pack. I'm not sure about "German" in the title, but i think it's just random name for pack of non-English files.

    Regarding of which files you have to translate - those will be all files placed in the "M2TW/broken_crescent/data/text" folder.

    Under the patronage of m_1512

  3. #3

    Default Re: Languages: a question and a proposal

    Thank you for the reply wudang_clown
    I'll start ASAP the translation (I started translating the first version some years ago)

  4. #4

    Default Re: Languages: a question and a proposal

    Ok, just to know: wich files in the text folder are the same of the default M2TW? for example: menu_english.txt has the same strings as the default one? Because in this case, I can unpack the text files from the vanilla and use them in these cases.

  5. #5
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Languages: a question and a proposal

    I suppose that if files are in "M2TW/broken_crescent/data/text" folder, they were changed in a way, so a mod doesn't use vanilla files.

    For example: if you delete export_descr_units.txt from the "M2TW/broken_crescent/data", Broken Crescent will use vanilla one (which is packed by default) and you will get a CTD, because of conflict between vanilla EDU and BC EDB.

    The same with text files. However, I've never tried to translate a mod, so I may be wrong.

    Under the patronage of m_1512

  6. #6

    Default Re: Languages: a question and a proposal

    Understood!
    Thank you for the clarification
    Maybe I'll post here some issues regarding the translation for example the name of the factions:
    the grand seljuks I translated as The seljuk empire = l'impero selgiuchide
    the Khwārazm-Shāh I translated as Khwarezmian Empire = L'impero Corasmio
    I'm basing this translation expecially on wikipedia info.
    Suggestions are welcome

  7. #7

    Default Re: Languages: a question and a proposal

    Uhm, I've tried to delete menu_english.txt and the relative strings.bin and It works. The game uses the vanilla one so the menu now is in italian (tested it and doesn't crash and I checked if there were some modifications but the menu_english.txt from BC reports the old faction, so I supposed that it was the default one).<br>

  8. #8
    ERE_Friend's Avatar Civis
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    Default Re: Languages: a question and a proposal

    On an unrelated language issue, I recently played the Europa Barbarorum mod for Rome Total War. They do a really cool thing where all the names of units and locations are in the original language of the faction. Even when you click on units in battle, they shout out in their native language names, not the english versions! I have no idea how the modders did it, and it probably was hard, but is it anything the modders of BC would ever consider?

  9. #9
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: Languages: a question and a proposal

    Yes, we would like to name units in native languages - and this is definitely possible and do-able.

    If it comes to recording voices - this is much, much harder - there was already a fans' project of that type and it died, you can find it somewhere on this forum.

    Under the patronage of m_1512

  10. #10
    ERE_Friend's Avatar Civis
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    Default Re: Languages: a question and a proposal

    Oh well it's just interesting to know that it's feasible. I guess finding someone who can pronounce the names and record it in good quality is a bit hard lol

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