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July 01, 2010, 10:05 AM
#1
Foederatus
Languages: a question and a proposal
Hi all,
I've seen that when I install BC v. 2.02 It asks wich language Medieval 2 has: english or not-english. I chose not-english but when I start BC, the game is in English.. I use the italian version of M2TW. So I go to the installation folder and I noticed, in addition to the broken crescent folder, a "bcconfig" folder that contains two folder "English" and "German". Does this have something to do with the other languages issue?
And now the proposal: I would like to translate this mod, wich files I have to translate (in italian)? It could be useful?
Let me know!
Best Regards
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July 01, 2010, 11:08 AM
#2
Re: Languages: a question and a proposal
I think those files are needed for BC to be compatible with your Italian (or any other non-English) version of M2TW. It's not a translation but a compatibility pack. I'm not sure about "German" in the title, but i think it's just random name for pack of non-English files.
Regarding of which files you have to translate - those will be all files placed in the "M2TW/broken_crescent/data/text" folder.
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July 01, 2010, 11:15 AM
#3
Foederatus
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July 01, 2010, 11:23 AM
#4
Foederatus
Re: Languages: a question and a proposal
Ok, just to know: wich files in the text folder are the same of the default M2TW? for example: menu_english.txt has the same strings as the default one? Because in this case, I can unpack the text files from the vanilla and use them in these cases.
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July 01, 2010, 01:30 PM
#5
Re: Languages: a question and a proposal
I suppose that if files are in "M2TW/broken_crescent/data/text" folder, they were changed in a way, so a mod doesn't use vanilla files.
For example: if you delete export_descr_units.txt from the "M2TW/broken_crescent/data", Broken Crescent will use vanilla one (which is packed by default) and you will get a CTD, because of conflict between vanilla EDU and BC EDB.
The same with text files. However, I've never tried to translate a mod, so I may be wrong.
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July 01, 2010, 02:18 PM
#6
Foederatus
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July 01, 2010, 03:33 PM
#7
Foederatus
Re: Languages: a question and a proposal
Uhm, I've tried to delete menu_english.txt and the relative strings.bin and It works. The game uses the vanilla one so the menu now is in italian (tested it and doesn't crash and I checked if there were some modifications but the menu_english.txt from BC reports the old faction, so I supposed that it was the default one).<br>
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July 08, 2010, 12:09 AM
#8
Civis
Re: Languages: a question and a proposal
On an unrelated language issue, I recently played the Europa Barbarorum mod for Rome Total War. They do a really cool thing where all the names of units and locations are in the original language of the faction. Even when you click on units in battle, they shout out in their native language names, not the english versions! I have no idea how the modders did it, and it probably was hard, but is it anything the modders of BC would ever consider?
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July 08, 2010, 03:30 AM
#9
Re: Languages: a question and a proposal
Yes, we would like to name units in native languages - and this is definitely possible and do-able.
If it comes to recording voices - this is much, much harder - there was already a fans' project of that type and it died, you can find it somewhere on this forum.
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July 12, 2010, 10:50 PM
#10
Civis
Re: Languages: a question and a proposal
Oh well it's just interesting to know that it's feasible. I guess finding someone who can pronounce the names and record it in good quality is a bit hard lol
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