So PB, how is 6.3 and the finalize BETA going to work?
So PB, how is 6.3 and the finalize BETA going to work?
If you like the picture of my woman, GIVE ME REP!!!!
Turn off the advisor.
If you delete the Stainless Steel folder and reinstall it, you should be fine.
how do the garrison script work, what kind of armies will spawn and how many? if it would spawn 5 elite units on a settlement already garrisoned with 3 units then it would be unrealistic and overlimiting the player and I would need to know how to remove the script?
edit : will rebel get troops from garrison script too?
Last edited by napoleonic; August 09, 2010 at 07:21 AM.
You can view all the info on that at Stainless_Steel_6\data\world\maps\campaign\imperial campaign\campaign script.
downloaded, okay, I saw... it spawned bodyguards? now that's freaking insane....
when do these garrison shown up? anytime you besieged the settlement? even if it already have uber garrisons?
a bit too strong IMO.... especially when I had some nightmares from killing bodyguards on settlements, once a king decimated 3 of my units and roman superhuman bodyguard that could take 5-6 units alone.....
seriously?
guess I could modify it, removing them.... hmmm
?Code:;================== AI Reinforcements =================== ;--- Startup Reinforcement monitor_event FactionTurnStart FactionType england and not FactionIsLocal if I_EventCounter DifficultyLevel <= 2 spawn_army faction england character random_name, named character, age 20, x 83, y 220, family traits Supplies 1 , Turnsaway 3 , LoyaltyStarter 1 , MilitaryInclination 1 , Military_Edu 2 , GoodCommander 2 , ReligionStarter 1 unit NE Bodyguard exp 2 armour 0 weapon_lvl 0 end end_if if I_EventCounter DifficultyLevel >= 3 spawn_army faction england character random_name, named character, age 30, x 78, y 218, family traits Supplies 1 , Turnsaway 3 , LoyaltyStarter 1 , MilitaryInclination 1 , Military_Edu 2 , GoodCommander 2 , ReligionStarter 1 unit NE Bodyguard exp 1 armour 1 weapon_lvl 0 unit Fyrd Spearmen exp 1 armour 0 weapon_lvl 0 unit Fyrd Spearmen exp 0 armour 0 weapon_lvl 0 unit Archer Militia exp 1 armour 0 weapon_lvl 0 unit Fyrd Spearmen exp 0 armour 0 weapon_lvl 0 unit Archer Militia exp 0 armour 0 weapon_lvl 0 unit Archer Militia exp 0 armour 0 weapon_lvl 0 end console_command add_money england, 5000 end_if terminate_monitor end_monitor
and so please answer my questions about when, what and how much spawned garrisons do they have?
Jeez, I didn't see this last line in your post. Even if I did, I would have just said it adds some units to the settlement (if owned by the original faction) when sieged, unit types and numbers depending on era also.
There, that is about 2 lines, but the Garrison Script code is thousands and thousands of lines (mostly written by Tsarsies I might add).
Oh wait, I was too busy making you play 'guessing games', lol![]()
Last edited by Point Blank; August 10, 2010 at 10:43 AM.
thank you for being unhelpful, not an attitude I expected from the creator himself.
what? we have to salute you all? donating pennies for every question answered?
let's get real here, typing what a script really do in 2 lines of sentences does not take more than 2 minutes even if you're the worst typer in the worldinstead some like to make people play guessing games that in the end would annoy both sides
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Don't suspect maltreatment when there is no reason to and don't jump to conclusions. You immideatly assumed that the script might be unrealistic (and insane) and that it had to be removed before you even had the definitive answer. A bit unfair.
Next time you feel like your beeing played opt into assuming a missunderstanding. What penny do I gain out of annoying you?let's get real here, typing what a script really do in 2 lines of sentences does not take more than 2 minutes even if you're the worst typer in the worldinstead some like to make people play guessing games that in the end would annoy both sides
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Search for garrison
I see, it spawned mostly missile units
Last edited by napoleonic; August 10, 2010 at 07:31 AM.
Yes new peasants are rather more usefulEspecially the Peasant Infantry, they can even cause cavalry some pain in melee, and they are AP.