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Thread: Final Beta!

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  1. #1
    Chyeaaaa111's Avatar Campidoctor
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    Default Re: Final Beta!

    So PB, how is 6.3 and the finalize BETA going to work?
    If you like the picture of my woman, GIVE ME REP!!!!

  2. #2

    Default Re: Final Beta!

    Turn off the advisor.

    If you delete the Stainless Steel folder and reinstall it, you should be fine.

  3. #3

    Default Re: Final Beta!

    how do the garrison script work, what kind of armies will spawn and how many? if it would spawn 5 elite units on a settlement already garrisoned with 3 units then it would be unrealistic and overlimiting the player and I would need to know how to remove the script?

    edit : will rebel get troops from garrison script too?
    Last edited by napoleonic; August 09, 2010 at 07:21 AM.

  4. #4

    Default Re: Final Beta!

    You can view all the info on that at Stainless_Steel_6\data\world\maps\campaign\imperial campaign\campaign script.

  5. #5

    Default Re: Final Beta!

    I haven't downloaded it...

  6. #6

    Default Re: Final Beta!

    downloaded, okay, I saw... it spawned bodyguards? now that's freaking insane....

    when do these garrison shown up? anytime you besieged the settlement? even if it already have uber garrisons?

    a bit too strong IMO.... especially when I had some nightmares from killing bodyguards on settlements, once a king decimated 3 of my units and roman superhuman bodyguard that could take 5-6 units alone.....

    seriously?

    guess I could modify it, removing them.... hmmm

  7. #7

    Default Re: Final Beta!

    Quote Originally Posted by napoleonic View Post
    downloaded, okay, I saw... it spawned bodyguards? now that's freaking insane....

    when do these garrison shown up? anytime you besieged the settlement? even if it already have uber garrisons?

    a bit too strong IMO.... especially when I had some nightmares from killing bodyguards on settlements, once a king decimated 3 of my units and roman superhuman bodyguard that could take 5-6 units alone.....

    seriously?

    guess I could modify it, removing them.... hmmm
    Huh? It doesn't spawn bodyguards.

  8. #8

    Default Re: Final Beta!

    Code:
    ;================== AI Reinforcements ===================
    ;--- Startup Reinforcement
    monitor_event FactionTurnStart FactionType england
    	and not FactionIsLocal
    
    	if I_EventCounter DifficultyLevel <= 2
    		spawn_army
    			faction england
    			character	random_name, named character, age 20, x 83, y 220, family
    			traits Supplies 1 , Turnsaway 3 , LoyaltyStarter 1 , MilitaryInclination 1 , Military_Edu 2 , GoodCommander 2 , ReligionStarter 1
    			unit	NE Bodyguard		exp 2 armour 0 weapon_lvl 0
    		end
    	end_if
    
    	if I_EventCounter DifficultyLevel >= 3
    		spawn_army 
    			faction england
    			character	random_name, named character, age 30, x 78, y 218, family
    			traits Supplies 1 , Turnsaway 3 , LoyaltyStarter 1 , MilitaryInclination 1 , Military_Edu 2 , GoodCommander 2 , ReligionStarter 1
    		unit	NE Bodyguard		exp 1 armour 1 weapon_lvl 0
    		unit	Fyrd Spearmen		exp 1 armour 0 weapon_lvl 0
    		unit	Fyrd Spearmen		exp 0 armour 0 weapon_lvl 0
    		unit	Archer Militia		exp 1 armour 0 weapon_lvl 0
    		unit	Fyrd Spearmen		exp 0 armour 0 weapon_lvl 0
    		unit	Archer Militia		exp 0 armour 0 weapon_lvl 0
    		unit	Archer Militia		exp 0 armour 0 weapon_lvl 0
    		end
    		console_command add_money england, 5000
    	end_if
    
    terminate_monitor
    end_monitor
    ?

    and so please answer my questions about when, what and how much spawned garrisons do they have?

  9. #9

    Default Re: Final Beta!

    Quote Originally Posted by napoleonic View Post
    Code:
    ;================== AI Reinforcements ===================
    ;--- Startup Reinforcement
    monitor_event FactionTurnStart FactionType england
        and not FactionIsLocal
    
        if I_EventCounter DifficultyLevel <= 2
            spawn_army
                faction england
                character    random_name, named character, age 20, x 83, y 220, family
                traits Supplies 1 , Turnsaway 3 , LoyaltyStarter 1 , MilitaryInclination 1 , Military_Edu 2 , GoodCommander 2 , ReligionStarter 1
                unit    NE Bodyguard        exp 2 armour 0 weapon_lvl 0
            end
        end_if
    
        if I_EventCounter DifficultyLevel >= 3
            spawn_army 
                faction england
                character    random_name, named character, age 30, x 78, y 218, family
                traits Supplies 1 , Turnsaway 3 , LoyaltyStarter 1 , MilitaryInclination 1 , Military_Edu 2 , GoodCommander 2 , ReligionStarter 1
            unit    NE Bodyguard        exp 1 armour 1 weapon_lvl 0
            unit    Fyrd Spearmen        exp 1 armour 0 weapon_lvl 0
            unit    Fyrd Spearmen        exp 0 armour 0 weapon_lvl 0
            unit    Archer Militia        exp 1 armour 0 weapon_lvl 0
            unit    Fyrd Spearmen        exp 0 armour 0 weapon_lvl 0
            unit    Archer Militia        exp 0 armour 0 weapon_lvl 0
            unit    Archer Militia        exp 0 armour 0 weapon_lvl 0
            end
            console_command add_money england, 5000
        end_if
    
    terminate_monitor
    end_monitor
    ?

    and so please answer my questions about when, what and how much spawned garrisons do they have?
    Jeez, I didn't see this last line in your post. Even if I did, I would have just said it adds some units to the settlement (if owned by the original faction) when sieged, unit types and numbers depending on era also.

    There, that is about 2 lines, but the Garrison Script code is thousands and thousands of lines (mostly written by Tsarsies I might add).

    Oh wait, I was too busy making you play 'guessing games', lol
    Last edited by Point Blank; August 10, 2010 at 10:43 AM.

  10. #10

    Default Re: Final Beta!

    That isn't the garrison script.

  11. #11

    Default Re: Final Beta!

    thank you for being unhelpful, not an attitude I expected from the creator himself.

  12. #12

    Default Re: Final Beta!

    Quote Originally Posted by napoleonic View Post
    thank you for being unhelpful, not an attitude I expected from the creator himself.
    Don't complain about perceived unhelpfullness (telling you its the wrong script and not spawning bodyguards is helping) when you only thank to complain. CC pointed you the rest of the way and all he got was "I see".

  13. #13

    Default Re: Final Beta!

    Quote Originally Posted by bane_tw View Post
    Don't complain about perceived unhelpfullness (telling you its the wrong script and not spawning bodyguards is helping) when you only thank to complain. CC pointed you the rest of the way and all he got was "I see".
    what? we have to salute you all? donating pennies for every question answered?

    let's get real here, typing what a script really do in 2 lines of sentences does not take more than 2 minutes even if you're the worst typer in the world instead some like to make people play guessing games that in the end would annoy both sides

  14. #14

    Default Re: Final Beta!

    Quote Originally Posted by napoleonic View Post
    what? we have to salute you all? donating pennies for every question answered?
    Don't suspect maltreatment when there is no reason to and don't jump to conclusions. You immideatly assumed that the script might be unrealistic (and insane) and that it had to be removed before you even had the definitive answer. A bit unfair.
    let's get real here, typing what a script really do in 2 lines of sentences does not take more than 2 minutes even if you're the worst typer in the world instead some like to make people play guessing games that in the end would annoy both sides
    Next time you feel like your beeing played opt into assuming a missunderstanding. What penny do I gain out of annoying you?

  15. #15
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Final Beta!

    Search for garrison

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  16. #16

    Default Re: Final Beta!

    I see, it spawned mostly missile units
    Last edited by napoleonic; August 10, 2010 at 07:31 AM.

  17. #17

    Default Re: Final Beta!

    Penny sent to your account, bane.

  18. #18

    Default Re: Final Beta!

    for the new peasant

  19. #19

    Default Re: Final Beta!

    Yes new peasants are rather more useful Especially the Peasant Infantry, they can even cause cavalry some pain in melee, and they are AP.

  20. #20

    Default Re: Final Beta!

    my question : why no peasants in cities?

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