Shouldn't there be a 'forced march' option???

Thread: Shouldn't there be a 'forced march' option???

  1. Erkli Pasha's Avatar

    Erkli Pasha said:

    Default Shouldn't there be a 'forced march' option???

    Dear all,

    Shouldn't there be an option to have your armies with general in them to 'force march' (perhaps adding like an additional 20%-40% increase in movement range?)

    Reading up on Davout's miraculous marches to Austerlitz and etc, I believe this option should have been included.

    To balance it, you're units that have conducted this option should arrive on the field as either 'tired' or 'exhausted' or something.

    What do you all think....is this moddable?

    Thanks
     
  2. sambasam said:

    Default Re: Shouldn't there be a 'forced march' option???

    yeah, i like that idea, but instead of entering the battle tired, there should be an added attrition
     
  3. busboy999's Avatar

    busboy999 said:

    Default Re: Shouldn't there be a 'forced march' option???

    Quote Originally Posted by sambasam View Post
    yeah, i like that idea, but instead of entering the battle tired, there should be an added attrition
    A few days of forced marches don't cause that much attrition. Yea, you'll have a few more guys injured, but so long as they have sufficient water they'll live.

    The best way to implement such a feature would be a combination of men beginning the battle "tired" and not able to improve from this state, as well as lower morale. This is the best way I can figure to replicate the effects caused by lack of sleep and food as well as the physical fatigue.

    That said, keep in mind the turns replicate two weeks: a two week long forced march is a bit of an ordeal that isn't too likely to happen for that long of a sustained period of time.

    Now, here's a thought: what if your reinforcements entered the battle after a period of time that is determined by the proximity of the reinforcing army from the battle on the strategic map. Using the option to "force march" would allow the further away reinforcements to arrive significally faster, but with the above mentioned penalties of fatigue and morale. That would be a great simulation of the forced march.
    "Compared to war, all other forms of human endeavor shrink to insignificance."

    -GEN George S. Patton, Jr.

     
  4. Petrov's Avatar

    Petrov said:

    Default Re: Shouldn't there be a 'forced march' option???

    nope, not moddable
     
  5. Erkli Pasha's Avatar

    Erkli Pasha said:

    Default Re: Shouldn't there be a 'forced march' option???

    Had the 'mod tools' been released, could it have been?
     
  6. The Hedge Knight's Avatar

    The Hedge Knight said:

    Default Re: Shouldn't there be a 'forced march' option???

    The closesWell it would be possible to implement a trait 'forced march' that did somthing like increase movement at the expense of moral.
     
  7. bodkin's Avatar

    bodkin said:

    Default Re: Shouldn't there be a 'forced march' option???

    It would have to result in a fair amount of attrition, troops can recover from exhaustion pretty quickly if left alone. It also could be a bit too much of an exploit if there wasn't a significant penalty incurred.
     
  8. The Hedge Knight's Avatar

    The Hedge Knight said:

    Default Re: Shouldn't there be a 'forced march' option???

    Yes but its not possible in game turns. Units enter the battle fresh. Always.
     
  9. A Demented Goldfish's Avatar

    A Demented Goldfish said:

    Default Re: Shouldn't there be a 'forced march' option???

    CA not being historicaly accurate! NEVER!
    Quote Originally Posted by |Sith|Galvanized Iron View Post
    I love slavery
     
  10. Ayleid's Avatar

    Ayleid said:

    Default Re: Shouldn't there be a 'forced march' option???

    In short; Yes.
     
  11. First_Consul said:

    Default Re: Shouldn't there be a 'forced march' option???

    A few days of forced marches don't cause that much attrition. Yea, you'll have a few more guys injured, but so long as they have sufficient water they'll live.
    busboy999 your not taking into account that the losses resulting from a forced march didn't come from injuries, but came from the fact that people either couldn't or wouldn't do be able to do it the hard march. This resulted in people being left behind or deserting.
     
  12. busboy999's Avatar

    busboy999 said:

    Default Re: Shouldn't there be a 'forced march' option???

    Quote Originally Posted by First_Consul View Post
    busboy999 your not taking into account that the losses resulting from a forced march didn't come from injuries, but came from the fact that people either couldn't or wouldn't do be able to do it the hard march. This resulted in people being left behind or deserting.
    Nonsense. A disciplined unit with a high level of morale and esprit de corps does what is needed. A unit with low discipline and moral will suffer from desertion regardless of whether it conducts a forced march or not.

    Keep in mind that soldiers of the era had to walk pretty much everywhere they went. Doing 26 miles in a day, especially when you're used to doing 12+ in a day for days at end, is going to cause sports injury, not cause a unit to lose cohesion.
    "Compared to war, all other forms of human endeavor shrink to insignificance."

    -GEN George S. Patton, Jr.

     
  13. Prince of Darkness's Avatar

    Prince of Darkness said:

    Default Re: Shouldn't there be a 'forced march' option???

    Armies' movement range increased when you add a general in it. And the army movement range is already unrealistic large. And the unit sizes are just super small that you will suffer dramatically even losing just a few men.