CANCELLED
CANCELLED
Last edited by Admiral Van Tromp; July 02, 2010 at 01:28 PM.
Team member of: Das Heilige Römische Reich, Europa Barbarorum, Europa Barbarorum II, East of Rome
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Honestly, I thing your project is too ambitious for an inexperienced modder. Even the best modders of TWC wouldn't be able to do this.
1) Naval battles in Kingdoms will not work. Maybe in ETW or NTW. You can place aerial units in the battle field but how are you going to make them act in a way so that they can fly over other units attack ground units and move like flying units? Its not possiable.
2) Tanks can be done, but you have the small problem of what you are going to do with the seige troops that are combined with the seige equipment (you woulnt use infiniatry of a cavary unit as a tank). Machine gun turrets and submachine guns can be modled, animated and given to units but you will need new animation files, new sound files and new modles. Also the m2tw and kingdoms cannot create rapidly fire weapons for the game so you will have to make the units appear to be firing a rapid firing weapon (such as rapid recoil animations, weapoond relaoding issues, faster smoke flashes, and faster + more projectiles (bulits) comming from the weapon). Its a very hard task to do.
3) Possiable but this will effect lots of other time conditions set uppon settlements, characters, recruitment ect, on the campaign map.
4) I dont see how those two could possiably work with this game.
I agree with persons post above me![]()
Last edited by IZob; June 28, 2010 at 06:56 PM.
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Ok thak for your time i've all I needed.