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Thread: :::Blitz: Total War::: Need help modding

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  1. #1

    Icon1 :::Blitz: Total War::: Need help modding

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  2. #2
    konny's Avatar Artifex
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    Default Re: :::Blitz: Total War::: Need help modding

    Quote Originally Posted by *_doGerdnA_* View Post
    1) Aerial and Naval combat could be introduced;
    no

    2) Tanks, machine guns and submachine guns could be made;
    no
    3) Turns could be changed to a duration of 12 hours;
    yes

    4) Naval bombardments and landings coul be introduced.
    no

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  3. #3
    Swagger's Avatar Imperial Coffee-Runner
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    Default Re: :::Blitz: Total War::: Need help modding

    Quote Originally Posted by konny View Post
    no


    no

    yes


    no
    ^exactly what he said
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  5. #5
    Nirnaeth Arnoediad's Avatar Vive l'Empereur !
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    Default Re: :::Blitz: Total War::: Need help modding

    Honestly, I thing your project is too ambitious for an inexperienced modder. Even the best modders of TWC wouldn't be able to do this.

  6. #6
    IZob's Avatar Citizen
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    Default Re: :::Blitz: Total War::: Need help modding

    Quote Originally Posted by *_doGerdnA_* View Post
    Before making a proper announcement I would like some opinions on what could be achieved:

    Do you think:

    1) Aerial and Naval combat could be introduced;
    2) Tanks, machine guns and submachine guns could be made;
    3) Turns could be changed to a duration of 12 hours;
    4) Naval bombardments and landings coul be introduced.

    I would like some feedback.
    1) Naval battles in Kingdoms will not work. Maybe in ETW or NTW. You can place aerial units in the battle field but how are you going to make them act in a way so that they can fly over other units attack ground units and move like flying units? Its not possiable.

    2) Tanks can be done, but you have the small problem of what you are going to do with the seige troops that are combined with the seige equipment (you woulnt use infiniatry of a cavary unit as a tank). Machine gun turrets and submachine guns can be modled, animated and given to units but you will need new animation files, new sound files and new modles. Also the m2tw and kingdoms cannot create rapidly fire weapons for the game so you will have to make the units appear to be firing a rapid firing weapon (such as rapid recoil animations, weapoond relaoding issues, faster smoke flashes, and faster + more projectiles (bulits) comming from the weapon). Its a very hard task to do.

    3) Possiable but this will effect lots of other time conditions set uppon settlements, characters, recruitment ect, on the campaign map.

    4) I dont see how those two could possiably work with this game.

    I agree with persons post above me
    Last edited by IZob; June 28, 2010 at 06:56 PM.
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