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  1. #1
    Knonfoda's Avatar I came, I read, I wrote
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    Default Getting settlements to revolt to slave faction

    Hey,

    This is a bit of an odd request, but I want to know how to make recently captured settlements revolt to the slave faction.

    Having recently suffered a ridiculous defeat (a la varus) at the hands of the Germans, putting my entire plans for the invasion of Britannia on hold for a good few years, I launched a massive raid into their territory, capturing half their cities, such as Gáwjáw~Heruzkoz, Arctaunon, Gáwjám~Kimbroz, and Swebostráustástámnoz. To simulate the complete lack of authority, chaos and dissaray after such a large scale raid, and to ensure the Germans are not a threat while I invade Britain, I want these settlements to revolt to the slave faction.

    But I am finding this impossible to do. I have tried pretty much everything. Heres what I tried, in order:

    First I just let it rebel as is, without destroying any buildings. They all revolted back to the Germans and one to the Aedui.

    Second, destroyed all the previous government buildings. Same result as above.

    Thirdly, destroyed all previous government buildings, added population through cheats, built my own next government building. Same result again, they revolted to Germans and Aedui.

    Fourth, let them revolt back to said factions, then added massive ammounts of population to all those cities in the hopes the Germans and Aedui would not be able to hold them, but apparently they still can.

    I have no idea what to do. Any idea?

  2. #2

    Default Re: Getting settlements to revolt to slave faction

    Quote Originally Posted by Knonfoda View Post
    Hey,

    This is a bit of an odd request, but I want to know how to make recently captured settlements revolt to the slave faction.

    Having recently suffered a ridiculous defeat (a la varus) at the hands of the Germans, putting my entire plans for the invasion of Britannia on hold for a good few years, I launched a massive raid into their territory, capturing half their cities, such as Gáwjáw~Heruzkoz, Arctaunon, Gáwjám~Kimbroz, and Swebostráustástámnoz. To simulate the complete lack of authority, chaos and dissaray after such a large scale raid, and to ensure the Germans are not a threat while I invade Britain, I want these settlements to revolt to the slave faction.

    But I am finding this impossible to do. I have tried pretty much everything. Heres what I tried, in order:

    First I just let it rebel as is, without destroying any buildings. They all revolted back to the Germans and one to the Aedui.

    Second, destroyed all the previous government buildings. Same result as above.

    Thirdly, destroyed all previous government buildings, added population through cheats, built my own next government building. Same result again, they revolted to Germans and Aedui.

    Fourth, let them revolt back to said factions, then added massive ammounts of population to all those cities in the hopes the Germans and Aedui would not be able to hold them, but apparently they still can.

    I have no idea what to do. Any idea?
    Let them go to the Swezboz, then spam their cities with spies? That seems like the only alternative.

  3. #3
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: Getting settlements to revolt to slave faction

    I've been trying something similar with the Ptolemaioi in the lower nile delta region to instigate revolts, but its not working despite having full units of spies, and the happyness fluctuates every turn from anything from 55 to 135. So I don't think thats an option. I need something immediate.
    Last edited by Knonfoda; June 26, 2010 at 08:24 AM.

  4. #4

    Default Re: Getting settlements to revolt to slave faction

    A settlement revolts only to the owner (aka building culture) of the central settlement building, for the romans that would be palace or similar. To get the settlement revolt to slave you will have to either gift them back after destroying all buildings and then invade them with spies, however, this is impossible if the capital is not far away, the population is small or the AI sends a FM. The other way would be to upgrade to a Roman culture, but this would be really cheating. You capture the city, optionally raze buildings, use add_population to get to the next level, queue the next level of palace and use process_cq to get it done. Afterwards you let it rebel. This could have a real influence on the AI as it goes first after cities with the own culture and it will from now on suffer from a great culture penalty.

    XSamatan

  5. #5
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: Getting settlements to revolt to slave faction

    I've tried building my own culture there in the same turn, like I said, I used the add population cheat, upgraded to palace/governors house or whatever, razed all their buildings to the ground, even tried building the settlements to the max on roman culture. I then let it rebel. It rebels to the Sweboz anyway. I don't understand why. They no longer have a single building in that city.

  6. #6

    Default Re: Getting settlements to revolt to slave faction

    Quote Originally Posted by Knonfoda View Post
    I've tried building my own culture there in the same turn, like I said, I used the add population cheat, upgraded to palace/governors house or whatever, razed all their buildings to the ground, even tried building the settlements to the max on roman culture. I then let it rebel. It rebels to the Sweboz anyway. I don't understand why. They no longer have a single building in that city.
    Care to share a save? Would be best if you got one before using cheats, so I can try it on my build.

    XSamatan

  7. #7
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: Getting settlements to revolt to slave faction

    sorry double post.
    Last edited by Knonfoda; June 26, 2010 at 11:32 AM.

  8. #8
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: Getting settlements to revolt to slave faction

    Quote Originally Posted by XSamatan View Post
    Care to share a save? Would be best if you got one before using cheats, so I can try it on my build.

    XSamatan
    Yep. I will send one before, and one after with the city in revolt.

    The Roman+ is one with an example of a fully upgraded roman city. Next turn to see what happens.
    The Sweboz+ is what happened on my next turn, when said city became a Sweboz city.

    Strangely enough, after loading and doing it again, the city remained mine for the next turn (twice in two different loads), then rebelled to slaves, with hellenic native spearmen as a garrison.

    Im thinking, is it possible to spawn a rebel diplomat, and 'give' these cities to them?

    http://rapidshare.com/files/40299396...oman_.sav.html

    http://rapidshare.com/files/40299396...eboz_.sav.html

  9. #9

    Default Re: Getting settlements to revolt to slave faction

    add_population "City_Name" 4000 a few times

    If it revolts to another faction. add_population a few times more until it rebels.

  10. #10

    Default Re: Getting settlements to revolt to slave faction

    Wow. I receive similar results as you described. Letting them revolt in the turn of your save (after upgrading them to Roman towns by cheats) changes their owner to Sweboz. Gaining control over them for one turn should do the trick here, but afterwards the game crashes directly after your turn, meaning the revolt to Slave is successful, but now that crashes the game. Maybe you should just hold the settlements with lvl4 governments and roleplay them to be a barrier. I doubt I can help you further on this matter.

    XSamatan

  11. #11
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: Getting settlements to revolt to slave faction

    Indeed, I pretty much gave up because I thought I had tried all options. Thanks for your help anyway XSamatan.

    However, I have thought about approaching it from a different angle. Is it possible to spawn large rebel armies beside these cities so that they A attack me and take them or B attack the Sweboz and take them, settling them in the process and creating the barrier I want?

  12. #12

    Default Re: Getting settlements to revolt to slave faction

    Do you still have any Gauls alive? If at least one of the two factions are alive, then i suggest giving those provinces to them. At least the germans will be busy beating the gauls up.

  13. #13

    Default Re: Getting settlements to revolt to slave faction

    It is possible to spawn characters by using the generic script, but I doubt that will help much because the AI won't recognize its new options and will just sitting around. The chance that rebels besiege a town is IMO very small.

    Creating a border faction with the Aedui would be an option, but you can be sure that they will attack you sooner than later, especially as you are running on RTW.exe

    XSamatan

  14. #14
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: Getting settlements to revolt to slave faction

    I have the gauls alive, but ideally its their time to go. Pontos is besieging the last Arveni town in Galatia (and alawys wins), and I am going to destroy the last Aedui outpost in Belgium. I ask about spawning rebels because incidently I've just had a case where a unit of gaesatae (the naked fanatics) and ligurian infantry spawned right next to Segesta, with only a governor, and besieged it. I am wondering if similar mechanics would apply to a large, powerful rebel stack near the German cities also.

    As I've said before, is it not possible to tweak a rebel diplomat to accept my cities? I have been sucessful in spawning one, but the only diplomatic option I have with him is to bribe him.
    Last edited by Knonfoda; June 28, 2010 at 04:30 AM.

  15. #15

    Default Re: Getting settlements to revolt to slave faction

    Quote Originally Posted by Knonfoda View Post
    As I've said before, is it not possible to tweak a rebel diplomat to accept my cities? I have been sucessful in spawning one, but the only diplomatic option I have with him is to bribe him.
    IIRC this is the only option between you and the slave faction.

    XSamatan

  16. #16
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: Getting settlements to revolt to slave faction

    OH, OK, strange.

    Anyway, I have worked out a solution. I am going to spawn large rebel stacks of 'german' rebel units and position them in strategic places where the Sweboz will have to pass to attack me. It will hold them for a while, and should they survive, they will present a further challenge in my conquest of Germania (representing non_Sweboz allied tribes for example)

    Even thought I am using a cheat, I have already to all intents and purposes defeated the Sweboz, I just want them to hold out a little longer. I have bigger plans

    EDIT: Feels like I am kicking a dead horse here, but is there any way to add ancillaries or traits or tweak spawned rebel generals/armies/stacks to be more agressive? All they seem to do is sit round, do nothing, and occasionaly go and sit on a tile with a watchtower on it. Why, for example, did a randomly spawned small rebel army attack my city, but the ones I spawn just sit around?

    Does anybody have the answer, or can point me in the direction (scrippters, moders, the enlightened ones and so forth) ? Would be much appreciated.
    Last edited by Knonfoda; June 28, 2010 at 06:54 PM.

  17. #17

    Default Re: Getting settlements to revolt to slave faction

    Adding traits is possible using the console or the generic script. Tweaking the AI is not possible in RTW, this is hardcoded. You can increase the chance that they will assault you by decreasing your garrison and if there are no (or just a few) watchtowers in the region as they will primary go on them.
    You should be able to take control on the slave faction and besiege your towns acting for them, but this might screw up your entire game, so keep a good amount of different saves before messing around this way.

    XSamatan

  18. #18
    Knonfoda's Avatar I came, I read, I wrote
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    Default Re: Getting settlements to revolt to slave faction

    Hmmn, what really annoys me is the randomness factor, ie a rebel army with two units spawns and attacks my governor only garrisoned segesta, but a full stack of player spawned rebels will not besiege a city without a garrison right next to them.... infuriating!

    Im not going to meddle with controlling the slave faction because I have heard of the damage it does to the game. Looks like I am going to have to simply accept things as they are atm. Thanks for the help anyway.

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