
Originally Posted by
dvk901
I really had to 'pass over' these comments and gather my thoughts because, unprofessional or not, this strikes me as a 'flippant' observation when it hasn't be backed up with a lot of good reporting, screen shots, suggestions, and\or ideas on how to make things better. Your desires ARE in fact our desires, but you have to understand that neither Tone or I have the time to actually PLAY this thing......we are 'captives' of the input we get from you guys. So it means a great deal to me if someone says, "This is too easy, and things need to change, and here's why....", with associated screen shots, assessment of the economic situation, input on the battles and why they are too easy or too hard, or in general a detailed analysis that gives us some idea of how we could make YOUR desires, and ours come to fruition.
I realize it's a pain to post screens, and maybe it's a bother to put one's thoughts out in writing if you have a feeling no one is paying attention....but I assure you that I pay very close attention to everything that gets posted in here.....I just may not have the time to respond to all of it. I have begged lenience in this respect before, because I am very busy in RL, and the time I have is spent fixing not only all the problems that are in my area in the SVN version of RS2, but also in the installer. So I just CAN'T respnd to everyone. But I will guarantee that if someone posts and idea of how to make something better, and it is within the realm of what can be done, I WILL respond.
I guess, from what you have previously posted, I didn't sense that the 'challenge' of RS2 was as weak as you are saying here. So I would ask that rather than just saying, "The challenge is missing, where can I go to find it?", please offer input into what exactly causes the lack of challenge for you. I am asking this from everyone, and comments on how great the units are, or the environment, or the graphics in general really don't matter...because we already know they are great.
The army supply system, unfortunately, just isn't workable in RTW. It has been tried with traits (Repman in BareBones Wars), and simply causes too many unwanted issues. There just isn't a good 'mechanism' in RTW for doing it. I added a building requirement in RS2 to at least 'simulate' the need for this, but it is only a 'shell' of what would really be nice if it could be done.