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  1. #1
    Hotspur's Avatar I've got reach.
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    Default Fallout 3 Mods

    Okay, I finally picked up the Game of the Year edition and it's been over a year since I've played, so which mods do you like and why. Guns, armor, comprehensive, whatever. What turns your wasteland wanderer into wasteland BAMF?

  2. #2
    Devilmaypoop's Avatar Ordinarius
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    Default Re: Fallout 3 Mods

    Fook 2. It just adds so much stuff

  3. #3

    Default Re: Fallout 3 Mods

    First of all your going to want to register at http://www.fallout3nexus.com/. As far as I'm concerned theres no better site for mods. FooK2 or FWE are both great mods that add immersion, armor, weapons, characters, textures, ect. to the game. Both Fook and FWE compile several mods including their own master work. For a more challenging or engaging Wasteland you probably want to pick up Marts Mutant Mod.

    First off! A must is these two programs.
    -----------------------------------------------
    Fallout 3 Mod Manager- http://www.fallout3nexus.com/downloads/file.php?id=640
    Makes managing all of your mods easy, more stable than the default launcher and is compatible with just about any worth downloading mod! (goes hand in hand with FOSE)
    AND
    FOSE (Fallout Script Extender)- http://fose.silverlock.org/
    Just about every decent mod will require FOSE to work properly. It's a must.
    -----------------------------------------------
    Some suggestions! Note though that not all of these are compatible with each other. For example, don't try to run FWE and FOOK unless you want nasty reoccurring crashes. However, Mart's Mutant Mod will work with Fook or FWE.

    NOTE: Take notice with what you download, and make sure it's compatible with the rest. Always make backups and try to keep game stability. I also suggest to stay away from the immersion breaking ones your first play through but hey it's your game.

    Fook2-

    http://www.yourfook.com/main/index.p...d=45&Itemid=96
    Masterpiece compilation of mods that really enhances the game. It's a little more 'arcade' than FWE but not any worse. Unlike FWE it add's a lot weapons and armor to the game and includes improved texture mods.

    FWE-

    http://www.fallout3nexus.com/downloads/file.php?id=2761
    'Realistic' Immersion- This mod can get pretty hardcore if you enable (it's already on by default) the immersion settings that add ammo weight, require you to eat, drink and sleep. Also fixing limbs will require medical supplies like braces. It's pretty hardcore but adds a unique challenging experience that not only makes your enemies a threat but the scarcity of the Wasteland itself! This mod includes Alternative start which doesn't affect the main storyline, shouldn't be used for your first play through as it dampens the story if you don't know it.

    Mart's Mutant Mod-

    http://www.fallout3nexus.com/downloads/file.php?id=3211
    Adds Mutants and animals, also it will spawn more of them! A very flexible mod that generates differing variations in most creatures so you don't have clones very often. Can definitely make the game more challenging when you have the increased spawn on! Using this with FWE with immersion settings on and you're looking at one hell of a challenging start.

    Other ones to enhance your fallout 3 experience!
    Fallout 3 HD Audio overhaul http://www.fallout3nexus.com/downloa...e.php?id=13055

    Fallout 3 RAM boost http://www.fallout3nexus.com/downloa...e.php?id=12031

    Underground Hideout- adds your very own underground bunker including a quest line to literally unlock it. http://www.fallout3nexus.com/downloads/file.php?id=9592

    Fellout- Changes lighting in the wasteland both outdoor and indoor. Gives a more reminiscent feel of the first two games. Also comes with other options like greener grass. http://www.fallout3nexus.com/downloads/file.php?id=2672

    Ambient Wasteland 2- http://www.fallout3nexus.com/downloa...e.php?id=12602
    Another immersion mod. Basically adds around 200 random sounds to the Wasteland so you can be walking about and hear far off gun battles or dogs barking.

    19th and 20th Century Weapons- http://www.fallout3nexus.com/downloads/file.php?id=5059
    Pretty much includes most popular firearms of the well 19th (late) and 20th Century. You'll find everything from an 1897 Winchester, to a No.1 Mk3 Lee-Enfield to a Barret.
    I suggest using this if you didn't download FOOK (which adds a lot of similar weapons)

    Fallout Interoperability Program- http://www.fallout3nexus.com/downloads/file.php?id=4968 This mod essentially works towards making other mods compatible, worth getting if you're a mod whore like me .

    Weapon Mod Kits- http://www.fallout3nexus.com/downloads/file.php?id=3388
    Well like it's name, it allows you to customize weapons with scopes, silencers, larger magazines, ect.


    -------
    Some of these mods will break immersion but can be fun to mess around with, I would'nt use them my first play through just to avoid soiling the experience.

    Enclave Commander- http://www.fallout3nexus.com/downloads/file.php?id=1410
    Allows you to call down troops to do your bidding and use your very own Vertibird Transport. Also have the ability to call down airstrikes and carpet bombing runs.

    Warhammer 40k Space Marine Armor- http://www.fallout3nexus.com/downloads/file.php?id=4651
    Adds what the title says. Never tested it myself but it's popular.



    Real Time Settler- http://www.fallout3nexus.com/downloads/file.php?id=7070 Allows you to start up your own settlement and manage it. Been meaning to try this out myself.


    Just some suggestions . Enjoy and have fun! If you have any questions post here or PM me.

    yeah those links are a no no
    Last edited by God-Emperor of Mankind; June 25, 2010 at 08:03 PM. Reason: some bad links

  4. #4

    Default Re: Fallout 3 Mods

    What are you looking for Hotspur? You looking for more of a FPS experience or an RPG experience?
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  5. #5
    God-Emperor of Mankind's Avatar Apperently I protect
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    Default Re: Fallout 3 Mods

    Let's avoid posting links to nudity/sex/companion mods.
    I'm sure if Hotspur is after such things he will find it easily enough

  6. #6
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    Default Re: Fallout 3 Mods

    @ Maikeru - Lulz. Thanks for all the effort but I'm not a complete mod noob.

    @ motiv-8 - Last time I was only playing with a couple of gear mods - helmet-less chinese stealth armor, Wattz laser weapons, Blackwolfe backpack & Tailor Maid (though it was called Shoulderpad at the time). RTS looks interesting, as does FWE. I suppose I'm looking for an RPG experience with some in' new gear.

  7. #7

    Default Re: Fallout 3 Mods

    Haha yeah I knew if I posted the link It would have been a bad idea and sorry I forgot about Jessi being a possible no-no. Yeah Hotspur I figured you weren't by the nature of your post but I thought I'd put up general information for those who aren't familiar with mods in Fallout 3.

  8. #8
    Vítor Gaspar's Avatar Protector Domesticus
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    Default Re: Fallout 3 Mods

    Quote Originally Posted by Maikeru View Post
    Haha yeah I knew if I posted the link It would have been a bad idea and sorry I forgot about Jessi being a possible no-no. Yeah Hotspur I figured you weren't by the nature of your post but I thought I'd put up general information for those who aren't familiar with mods in Fallout 3.
    Well Maikeru, thanks. He might not be a mod noob but I am and you'll be glad to know it was you who introduced me to FO3 mods.

    Anyway I installed FWE and Mart's Mutant Mods, but for some reason some of the new weapon don't show up as they should, appearing a huge red sign with an exclamation mark floating around the characters using those guns (for example the FN FAL, the 5.52mm pistol, etc., while others - like those new laser rifles - show up correctly) and also there are... invisible mutants:O It's really a pain in the ass, and it's the problem that pisses me of the most, as I can't progress in the game because of that.

    I asked for help on the Nexus Fallout3 forums, but it's been like 15 hours and nobody helped me... so I'm counting on you guys

    Edit: I don't know if this helps but here's my mod loadout

    Spoiler Alert, click show to read: 
    Anchorage.esm
    Fallout3.esm
    ThePitt.esm
    BrokenSteel.esm
    PointLookout.esm
    Zeta.esm
    CRAFT.esm
    CALIBR.esm
    FO3 Wanderers Edition - Main File.esm
    Mart's Mutant Mod.esm
    CRAFT - Activation Perk.esp
    FO3 Wanderers Edition - Main File.esp
    FO3 Wanderers Edition - DLC Anchorage.esp
    FO3 Wanderers Edition - DLC The Pitt.esp
    FO3 Wanderers Edition - DLC Broken Steel.esp
    FO3 Wanderers Edition - DLC Point Lookout.esp
    FO3 Wanderers Edition - DLC Mothership Zeta.esp
    FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
    FO3 Wanderers Edition - Alternate Travel.esp
    FO3 Wanderers Edition - Optional Worn Weapons.esp
    FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
    Mart's Mutant Mod.esp
    Mart's Mutant Mod - Hunting & Looting.esp
    Mart's Mutant Mod - Natural Selection.esp
    Mart's Mutant Mod - DLC Anchorage.esp
    Mart's Mutant Mod - DLC The Pitt.esp
    Mart's Mutant Mod - DLC Broken Steel.esp
    Mart's Mutant Mod - DLC Point Lookout.esp
    Mart's Mutant Mod - DLC Zeta.esp

    Total active plugins: 29
    Total plugins: 29
    Last edited by Vítor Gaspar; July 21, 2010 at 08:47 PM.

  9. #9

    Default Re: Fallout 3 Mods

    Quote Originally Posted by Hotspur View Post
    @ Maikeru - Lulz. Thanks for all the effort but I'm not a complete mod noob.

    @ motiv-8 - Last time I was only playing with a couple of gear mods - helmet-less chinese stealth armor, Wattz laser weapons, Blackwolfe backpack & Tailor Maid (though it was called Shoulderpad at the time). RTS looks interesting, as does FWE. I suppose I'm looking for an RPG experience with some in' new gear.
    FWE is your baby then. It makes many of the RPG elements of Fallout 3 actually relevant (for the first time HA) and adds quite a few new items, particularly with added/retooled unique weapons, which of course are the most interesting, most powerful, and most fun in the game world. Pair it with Weapon Mod Kits and you get some good gunplay, Mart's Mutant Mod and you have a more diverse array of enemies to battle. FWE is also very configurable now, letting you pick anything from a laid-back, story-focused experience to a hard-core survival game depending on what you want.

    Now, FOOK delivers you gear. Lots and lots of gear. About 150 weapons and 40-something or so new armors. It's crazy. It's also an arcade shooter. It's a little buggier, less stabile, less compatible, and still needs more work to be done (which they are doing all the time). It's not particularly bad in any way, I gave it its fair shake and it's fun in its own way, but it further removes Fallout 3 from the realm of actual Fallout games, if that matters.

    This is my load order -- It's a great combination of stability, improvement (both gameplay and graphical), and fun:
    Spoiler Alert, click show to read: 
    Code:
    Fallout3.esm
    Anchorage.esm
    ThePitt.esm
    BrokenSteel.esm
    PointLookout.esm
    Zeta.esm
    Unofficial Fallout 3 Patch.esm
    Enhanced Weather - Rain and Snow.esm
    Xepha's Dynamic Weather.esm
    Project Beauty HD version.esm
    CRAFT.esm
    CALIBR.esm
    FO3 Wanderers Edition - Main File.esm
    Mart's Mutant Mod.esm
    DCInteriors_ComboEdition.esm
    CASM.esp
    Unofficial Fallout 3 Patch - Operation Anchorage.esp
    Unofficial Fallout 3 Patch - The Pitt.esp
    Unofficial Fallout 3 Patch - Broken Steel.esp
    Unofficial Fallout 3 Patch - Point Lookout.esp
    Unofficial Fallout 3 Patch - Mothership Zeta.esp
    Project Beauty.esp
    Project Beauty- Broken Steel.esp
    DarNifiedUIF3.esp
    Realistic Interior Lighting.esp
    Realistic Interior Lighting - BS.esp
    Realistic Interior Lighting - OA.esp
    CRAFT - Activation Perk.esp
    Delay ThePitt + Anchorage.esp
    DelaySteel.esp
    delaypl.esp
    delayzeta.esp
    GalaxyNewsRadio20[M].esp
    Existence2.0.esp
    UPP - Pack 1.esp
    UPP - Pack 2.esp
    UPP - Experience Perks.esp
    UPP  - Quest Perks.esp
    UPP - Beverage Perks.esp
    NotSoFast.esp
    HeirApparent.esp
    IntoTheDeepWoods.esp
    PLweightadjust.esp
    PLFewerItems.esp
    tubRRCompound.esp
    MoreMapMarkers.esp
    FO3 Wanderers Edition - Main File.esp
    FO3 Wanderers Edition - DLC Anchorage.esp
    FO3 Wanderers Edition - DLC Broken Steel.esp
    FO3 Wanderers Edition - DLC Mothership Zeta.esp
    FO3 Wanderers Edition - DLC Point Lookout.esp
    FO3 Wanderers Edition - DLC The Pitt.esp
    FO3 Wanderers Edition - UFP Support.esp
    FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
    FO3 Wanderers Edition - Optional VATS Halftime.esp
    FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
    FO3 Wanderers Edition - Project Beauty.esp
    FO3 Wanderers Edition - Project Beauty (HD Addition).esp
    FO3 Wanderers Edition - Project Beauty (Followers Enhanced B-S).esp
    WeaponModKits.esp
    WeaponModKits - FWE Master Release.esp
    WeaponModKits - OperationAnchorage.esp
    WeaponModKits - ThePitt.esp
    WeaponModKits - BrokenSteel.esp
    WeaponModKits - PointLookout.esp
    WeaponModKits - Zeta.esp
    EVE.esp
    EVE Operation Anchorage.esp
    EVE - FWE Master Release (Follower Enhanced).esp
    EVE - FWE with WeaponModKits.esp
    EVE Anchorage - FWE DLC Anchorage.esp
    Wasteland Whisperer.esp
    RobCo Certified.esp
    Mart's Mutant Mod.esp
    Mart's Mutant Mod - DLC Anchorage.esp
    Mart's Mutant Mod - DLC The Pitt.esp
    Mart's Mutant Mod - DLC Broken Steel.esp
    Mart's Mutant Mod - DLC Point Lookout.esp
    Mart's Mutant Mod - DLC Zeta.esp
    Mart's Mutant Mod - FWE Master Release.esp
    Mart's Mutant Mod - FWE with EVE.esp
    Mart's Mutant Mod - Project Beauty.esp
    Mart's Mutant Mod - Project Beauty (HD Addition).esp
    Mart's Mutant Mod - Project Beauty + FWE.esp
    Tamaran's FWE Weapon Tweaks.esp
    Attentater's Wasteland Economy.esp
    My Merged Patch.esp
    Xepha's Dynamic Weather - Main.esp
    Xepha's Dynamic Weather - Anchorage.esp
    Xepha's Dynamic Weather - The Pitt.esp
    Xepha's Dynamic Weather - Broken Steel.esp
    Xepha's Dynamic Weather - Point Lookout.esp
    Xepha's Dynamic Weather - Rain (OA).esp
    Total active plugins: 93
    Total plugins: 96

    If you have any questions about any of the individual mods in the list don't hesitate to ask!
    Last edited by motiv-8; June 26, 2010 at 07:45 AM.
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  10. #10
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    Default Re: Fallout 3 Mods

    Dayum....

  11. #11

    Default Re: Fallout 3 Mods

    Maikeru, could you tell more about the Real Time Settler mod you have? Is it fun?
    Well i hope it is because im gonna try it out.
    Last edited by |Sith| Max; July 12, 2010 at 07:25 AM.


  12. #12

    Default Re: Fallout 3 Mods

    So what did you decide on Hotspur?
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  13. #13
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    Default Re: Fallout 3 Mods

    I went with most of your loadout - FWE + WMK + EVE + PB + MMM. I also added the Sydney follower and Scavenger armor. The only trouble I've had was Reilly's Rangers. With the tougher increased spawns, the muties kept overrunning the Rangers on the roof. Finally had to cheat and set Brick to essential.

  14. #14

    Default Re: Fallout 3 Mods

    Quote Originally Posted by Hotspur View Post
    I went with most of your loadout - FWE + WMK + EVE + PB + MMM. I also added the Sydney follower and Scavenger armor. The only trouble I've had was Reilly's Rangers. With the tougher increased spawns, the muties kept overrunning the Rangers on the roof. Finally had to cheat and set Brick to essential.
    Bah I hate that quest... After doing it for the first time I could never bring myself to do it again.

    Come to think of it, I feel that way about a lot of the quests...
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  15. #15
    Divided's Avatar Decanus
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    Default Re: Fallout 3 Mods

    I hope there was a mod that stops the game from freezing every 2-3 hrs of gameplay.
    Last edited by Divided; July 19, 2010 at 04:51 PM.
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    Default Re: Fallout 3 Mods

    That's a texture problem when you haven't done the archive invalidation. Fire up FOMM. The 7th button down should be "Toggle Invalidation". Click it.

    I also don't see the FWE + MMM FOIP (Fallout Interoperability Program) plugin. You also don't have a merged patch. Read this: http://www.fallout3nexus.com/downloads/file.php?id=4968

  17. #17
    Vítor Gaspar's Avatar Protector Domesticus
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    Default Re: Fallout 3 Mods

    Thank you hotspur. Actually I had done archive invalidation before. Before I did it everything was invisible, so it's much better now - there's only that issue with the muatnts.

    I tried to look for that merged patch but couldn't find it. Can you give me a link? Thanks

    Edit: Nvm, just saw the link for how to create a merged patch in that link you gave to me.

    Edit 2: Or not. I'm not being able to get past through this part:

    "6. Assuming everything loaded correctly, all you need to do is right click anywhere on the left panel and select 'Create Merged Patch' from the context menu."

    I right click on the left panel and nothing appears. I'm using Windows 7 Ultimate 64 bits European Portuguese version.
    Last edited by Vítor Gaspar; July 22, 2010 at 05:22 AM.

  18. #18
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    Default Re: Fallout 3 Mods

    Quote Originally Posted by Duberdicus View Post
    Thank you hotspur. Actually I had done archive invalidation before. Before I did it everything was invisible, so it's much better now - there's only that issue with the muatnts.

    I tried to look for that merged patch but couldn't find it. Can you give me a link? Thanks

    Edit: Nvm, just saw the link for how to create a merged patch in that link you gave to me.

    Edit 2: Or not. I'm not being able to get past through this part:

    "6. Assuming everything loaded correctly, all you need to do is right click anywhere on the left panel and select 'Create Merged Patch' from the context menu."

    I right click on the left panel and nothing appears. I'm using Windows 7 Ultimate 64 bits European Portuguese version.
    And you're right clicking in the left panel of FO3Edit and not FOMM, right?

    The invisible mutants still sounds like a texture problem to me. Did you install the FOIP plugin for FWE+MMM?

  19. #19
    Augment's Avatar Senator
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    Default Re: Fallout 3 Mods

    Get Solace, its an awesome house near the Washington Monument

  20. #20
    Vítor Gaspar's Avatar Protector Domesticus
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    Default Re: Fallout 3 Mods

    Sorry for the delay, but I was away for 4 days. For some reason I wasn't able to left click on that panel before, but after a few tries I managed to do it.

    Anyway I did that (created that merged patch and used the FOIP) and the problem wasn't fixed. Here's my new mod load list.

    Fallout3.esm
    Anchorage.esm
    ThePitt.esm
    BrokenSteel.esm
    PointLookout.esm
    Zeta.esm
    CRAFT.esm
    CALIBR.esm
    FO3 Wanderers Edition - Main File.esm
    Mart's Mutant Mod.esm
    CRAFT - Activation Perk.esp
    FO3 Wanderers Edition - Main File.esp
    FO3 Wanderers Edition - DLC Anchorage.esp
    FO3 Wanderers Edition - DLC The Pitt.esp
    FO3 Wanderers Edition - DLC Broken Steel.esp
    FO3 Wanderers Edition - DLC Point Lookout.esp
    FO3 Wanderers Edition - DLC Mothership Zeta.esp
    FO3 Wanderers Edition - Alternate Travel.esp
    FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
    FO3 Wanderers Edition - Optional Worn Weapons.esp
    FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
    Mart's Mutant Mod.esp
    Mart's Mutant Mod - DLC Anchorage.esp
    Mart's Mutant Mod - DLC The Pitt.esp
    Mart's Mutant Mod - DLC Broken Steel.esp
    Mart's Mutant Mod - DLC Point Lookout.esp
    Mart's Mutant Mod - DLC Zeta.esp
    Mart's Mutant Mod - FWE Master Release.esp
    My Merged Patch.esp

    Total active plugins: 29
    Total plugins: 29

    It's a shame this isn't working, I was enjoying the mod so much And now I'm afraid that even if I stopped using that mod all my savefiles would be corrupt.

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