patch affecting replays

Thread: patch affecting replays

  1. ixrs said:

    Default patch affecting replays

    I think due to the stat changes and such, all my replays are now ending up with different results... anybody else having the same problem?

    In fact, NOTHING looks like it should- it looks like my men are being controlled by a cpu player.
    Last edited by ixrs; June 25, 2010 at 12:21 AM.
     
  2. Venset said:

    Default Re: patch affecting replays

    Yea happens with every patch. Screws up the replays, since the data isn't the same.
     
  3. daniu's Avatar

    daniu said:

    Default Re: patch affecting replays

    This happens because of changes in unit stats between patches.

    You can usually fix the replays:
    - go into your install folder;
    - find your latest patch<num>.pak
    - rename to patch<num>.old
    - restart TW
    - watch replay
    This way, the units in your replay have the same stats as you had when the replay was saved; if you have even older replays, you may have to rename several files.
    Remember to restore the correct name again before playing or you'll be using the old versions for that too.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum
     
  4. ixrs said:

    Default Re: patch affecting replays

    it's in the data folder, right? I could only find .pack files, not .pak files.
     
  5. GODzilla's Avatar

    GODzilla said:

    Default Re: patch affecting replays

    That's what he meant.
    GODzilla(TM)
    son of the family of Wilpuri under the patronage of makanyane

     
  6. ChewieMuse's Avatar

    ChewieMuse said:

    Default Re: patch affecting replays

    WHAT THE HELL, I have abotu 50 replays that ive been using and.. NOW they are USELESS because if this ing patch, this patch is beign more of a burden to me rather then a blessing since I had to take out all the mods I was using because of it...
     
  7. GODzilla's Avatar

    GODzilla said:

    Default Re: patch affecting replays

    Quote Originally Posted by ChewieMuse View Post
    WHAT THE HELL, I have abotu 50 replays that ive been using and.. NOW they are USELESS because if this ing patch, this patch is beign more of a burden to me rather then a blessing since I had to take out all the mods I was using because of it...
    Yes, that's something new...introduced in Rome Total War.

    It's the way these replays work: The game just records your moves and let's the AI play against them again. It does not record the movement of the AI. I never really understood why CA decided to make it that way. Why not record the player AND the AIs moves?

    Anyway, the effect is that every little change in the game code changes the AI, too (and changes in the unit stats can for instance change the outcome of a fire-fight). That's why replays play out differently then before a patch. If you're unlucky a battle can even play differently in the recording then when you actually played it...but without a patch. I've witnessed this a few times. The AI makes decisions and sometimes these are made by chance. In the actual battle the AI decides to go left, but in the replay it goes right --> different outcome.

    It's something you have to live with I'm afaid.
    Last edited by GODzilla; June 25, 2010 at 06:18 PM.
    GODzilla(TM)
    son of the family of Wilpuri under the patronage of makanyane

     
  8. ixrs said:

    Default Re: patch affecting replays

    oh, okay. Thanks a lot!