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  1. #1

    Default Roman H/H

    Hi , i've been testing roman campaign on H/H , its very balanced excepted the very hard part of the population in the early stages of war against carthage , even with the population growth mesures , was quite in every cities like Capua , Ariminum , Arretium like 800 inhabitants .. The other thing is the rebellion bug that i encouter , twice time i've restarted my roman campaign ( the first time i got 120 settlements and the second i got 74 settlements ) but i've never faced any rebellion except the very early one , whats mean this ?

    Bugs :

    ¤A glitch bug of agema elite phalanx when defending a city with it , some soldiers go out of the city and jump like if they where shot by elephants ,
    ¤And the images of all buildings and units , randomly bugging on the campaign map

    Suggestions :

    ¤On the first cohort there is no more the eagle on the top of the banner , why ?
    ¤i know this isnt possible , but in RSII there is quite a lot of full stack battles , they are soooo long , i've stoped playing makedonia because of the 1hour phalank vs phalank battles , even with trying to flank evrything .. It should be that evry maybe 2 shot of blade , the other man die
    Last edited by DivideEtImpera; June 24, 2010 at 12:23 PM.

  2. #2

    Default Re: Roman H/H

    ( the first time i got 120 settlements and the second i got 74 settlements )
    When did you do these?
    The rebellion is supposed to happen around 85 settlements. There are good possible reasons for not getting it the first time, but I've put some safeguards in that mean that the trait which basically stops the rebellion from being triggered every turn after the threshold is met won't happen unless the rebellion actually happens.....i.e something like this...

    Turn x
    Faction leader gains trait: Caesar_Rebellion1 by having > 85 settlements

    Turn x+1
    Rebellion happens - Rome drops to say 50 settlements (script is triggered by Rome leader having trait Caesar_Rebellion1)
    Faction leader gains trait: Caesar_Rebellion2

    Rebellion can't happen again

    What I've done is to make sure that the trait Caesar_Rebellion2 will only happen if and only if the Rome player has less than 60 settlements. So if the player forgets to activate the script for a few turns, previously the trait would have gone up to Caesar_Rebellion2 and the rebellion would have been missed because the trait would have progressed to Caesar_Rebellion2 where the rebellion couldn't happen. Now, trait will stop at Caesar_Rebellion1 until the settlement count falls below 60 settlements (i.e. it's monitoring for the rebellion having happened), then it'll move on to Caesar_Rebellion2, so in theory the rebellion can't be missed.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  3. #3
    dvk901's Avatar Consummatum est
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    Default Re: Roman H/H

    My question would be: "are you sure you are activating the script every time?" No script, no rebellion.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  4. #4

    Default Re: Roman H/H

    Thx a lot tone for the explanation , the first time honestly i dont know i could ive had forgotten to activate the script , but im not really sure at 100% if i've not forgot to do it one time , and for my second campaign thats normal so , because i read that rebellion appears at 70 settlmts so thats my fault for this , for the seleucid start tone that you asked me to test , i'll post in the week my test , i've been very busy with exams sorry , off topic , what will happen after the release ? Are you still needing help for anything else ?

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