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Thread: Original La montée de l'Empire (1805–1813) (LME), thread

  1. #1

    Icon1 Original La montée de l'Empire (1805–1813) (LME), thread




    La montée de l'Empire (1805–1813) (LME)



    Introduction In the year 1805 Napoleon’s troops were stationed at the French coast ready for a planned invasion of England using a naval flotilla. But before the flotilla could cross, however, Napoleon had to gain naval control of the English Channel - in his own words, "Let us be masters of the Channel for six hours and we are masters of the world." He envisaged doing this by having the Brest and Toulon Franco-Spanish fleets break out from the British blockade (led at Brest by Collingwood and Toulon by Nelson), and then sail across the Atlantic to threaten the West Indies. This, he hoped, would draw off the Royal Navy force under William Cornwallis defending the Western Approaches. The Toulon and Brest fleets (under Pierre-Charles Villeneuve and Honoré Joseph Antoine Ganteaume respectively) could then rendezvous at Martinique, quickly sail back across the Atlantic to Europe (losing both these pursuing British fleets en route), land a force in Ireland (as in the two French Revolutionary invasions of Ireland in 1796 and 1798) and, more importantly, defeat what parts of the Channel Fleet had remained in the Channel, take control of the Channel and defend and transport the invasion force, all before the pursuing fleets could return to stop them. (source wiki)

    Are you up to the task of both defeating Nelson and the Iron Duke before crushing your oldest enemy? Or would you rather try to stop Napoleon and his forces, the choice is yours!


    The La montée de l'Empire mod is a historical focused mod that give you the opportunity to play as either Naploeon or one of his allies, play as one of the Third Coalition members, or perhaps play as one of the “Major” Neutral countries having the option to choose side or stay out of the conflict.

    Whatever path in history you choose it will not be easy.


    Mod info As stated before the mod is focused on history (but it doesn’t mean that it is 100% historical correct), within the limits the CA source data and game engine provides. The aim of the mod is also to get a better visual representation of units, personalities etc.
    But this mod is not about changing and tweaking every aspect of campaign and battle play possible, thereby altering the Vanilla game play. But aspects in the Vanilla game that seems incorrect in a historical or realistic perspective will be changed or tweaked along the way.

    The foundation of this mod is a merger of my Naval Supremacy mod 1.1.3, Denmark-Norway mod 1.1&1.2 and Diverse Artillery mod 1.6.
    This means that further development on these mods are discontinued and development will be through this mod. It also means that 99.5% of the contents of those mods are included in this mod.

    Basic contents:

    Area of Recruitment for LME units and many Vanilla units as well (applicable for all playable factions), for more see post#3.
    Revised Tech-Tree with 22 new technologies to research that will benefit your Nation in one way or another (for more see post#3)
    Extensive overhaul of Naval stats, units, aspects and appearances.
    Extensive overhaul of Artillery stats, units, aspects and appearances as well.
    Most LME and Vanilla Cavalry units changed so they got both primary and secondary weapon to reflect historical battle outfit (for more see post#2 and #3).
    Projectile ranges and behavior customized.
    Customized overhaul of the included playable factions including augmenting their infantry and cavalry roosters with +200 custom units.
    Land and Naval units gain experience slightly quicker compared to Vanilla.
    Correct portraits included for all faction leaders (Kings etc.) as well as most Generals and Admirals.
    Campaign starting units are originating from this mod where possible.
    LME units available in customized Peninsular Campaign.
    Many battle play changes included (see change log post#3).

    Nine different campaigns are possible


    French alliance (1805)
    with the following factions playable:
    France
    Spain
    Batavian Republic
    Kingdom of Italy

    Third Coalition (1805)
    with the following factions playable:
    Britain
    Austria
    Prussia
    Russia

    Neutrals (1805)
    with the following factions playable:
    Denmark-Norway
    Portugal
    Sweden
    Ottomans

    German Allies (1805) with the following factions playable:
    Switzerland
    Bavaria
    Württemberg
    Saxony

    Client States (1807) with the following factions playable:
    Poland-Lithuania (to avoid an attack by France play on Medium setting)
    Bavaria
    Kingdom of Naples (Italy rooster)
    Saxony

    Rheinbund or Confederation of the Rhine (1807) with the following factions playable:
    Oldenburg
    Württemberg
    Hessen
    Westphalia

    Coalition (1807) with the following factions playable:
    Austria
    Britain
    Prussia
    Russia

    Europe (1807) the following factions playable:
    France
    Denmark-Norway
    Sweden
    Kingdom of Italy


    Peninsular campaign (requires that you have purchased the DLC through steam) (Camp4) and can be played via "The Peninsular Campaign" button


    Installation:

    Spoiler Alert, click show to read: 
    Download the following required files:
    LME_texture.rar (Contains textures pack file and is available from Rapidshare or Filefront)
    LME1.3.2N.rar or alternatively LME1.3.2L.rar (mod pack file available at the main sticky thread. “N” is the one with “Normal” size units and “L” is for large unit size like the compatible Toon All in one mod)
    LME1.3.1_campaigns.rar (LME campaign startpos files and is available from Rapidshare or Filefront)

    The mod is completely modfoldered and you must unpack the above .rar files to your NTW data folder and accept any prompt for overwrite (no vanilla files are over written).
    Extract the user script to your script folder in case you don’t have any already.

    !!If upgrading from LME1.3 or LME1.3.2 just confirm overwrite of all files and delete the previous LME1.3.pack or LME1.3.1.pack file. Remember to update user.script entries!!

    Should be savegame compatible down to LME1.3.

    To play the LME Peninsular campaign you will need to install the LME Peninsular Startpos.esf to your "data" folder (This will only work with LME1.2 or newer). The installer is attached this post and it will make a backup of your current Peninsular Startpos.esf in the spa_napoleon folder. Please note that purchase of the Peninsular campaign DLC from Steam is required to play the LME Peninsular Campaign (Camp4).

    To play the French Alliance 1805 campaign type this into you user script:
    mod "LME_Camp1.pack";
    mod "LME1.3.1.pack";
    mod "LME_texture.pack";


    To play the Third Coalition 1805 campaign type this into you user script:
    mod "LME_Camp2.pack";
    mod "LME1.3.1.pack";
    mod "LME_texture.pack";


    To play the Neutrals 1805 campaign type this into you user script:
    mod "LME_Camp3.pack";
    mod "LME1.3.1.pack";
    mod "LME_texture.pack";


    To play the Peninsular campaign type this into you user script:
    mod "LME_Camp4.pack";
    mod "LME1.3.1.pack";
    mod "LME_texture.pack";


    To play the German Allies 1805 campaign type this into you user script:
    mod "LME_Camp5.pack";
    mod "LME1.3.1.pack";
    mod "LME_texture.pack";


    To play the Client States 1807 campaign type this into you user script:
    mod "LME_Camp6.pack";
    mod "LME1.3.1.pack";
    mod "LME_texture.pack";


    To play the Rheinbund 1807 campaign type this into you user script:
    mod "LME_Camp7.pack";
    mod "LME1.3.1.pack";
    mod "LME_texture.pack";


    To play the Coalition 1807 campaign type this into you user script:
    mod "LME_Camp8.pack";
    mod "LME1.3.1.pack";
    mod "LME_texture.pack";



    To play the Europe 1807 campaign type this into you user script:
    mod "LME_Camp9.pack";
    mod "LME1.3.1.pack";
    mod "LME_texture.pack";



    If you don’t have a current user script file a working one is attached this post.

    Note!! !!Important!!
    To play as Bavaria and Württemberg you should install the LME custom scripting.lua. An installer is attached the first post and it will backup your current scripting.lua. Follow instructions in the installer. The custom scripting.lua does not contain the automatic handover of those two states to France (when not playing as France).
    !!Warning!!
    Failure to comply will render Bavaria and Württemberg unplayable.

    Note!! !!Important!!
    If playing the 1807 campaign the unit_pack_compatibility_project_napoleon_v2_6_LME(1807).pack text file should be used instead. If using the “1805” text file the Kingdom of Naples is named “Italian State”. The 1807 text file is attached the first post and remember to have either the 1805 text file or the 1807 text file in your data folder, not both. The file is also updated in LME1.3.2 release.

    All systems are go then and you can start the game through Steam.

    The included text file is based on UPC2.6 so make sure you don't have any other non-vanilla text file in your data folder.
    Please remember to Rep+ Swiss Halberdier for his outstanding work in maintaining the UPC project!


    Information to other modders:
    Spoiler Alert, click show to read: 
    If you would like to get permission to use this mod or part of it in you own then post me a private message. Link your own mod and describe what parts you would like to use and will evaluate your request and respond as soon as possible.


    Sources:

    Spoiler Alert, click show to read: 
    See the NS, DEK and DAM mod threads.


    Credits:

    Spoiler Alert, click show to read: 
    Just, Koras321, alpaca and erasmus777 for EsfEditor and follow-on development of this tool.
    alpaca, for modfoldering.
    Swiss Halberdier for the UPC project.
    PhallosMaximus for research on portraits.
    KDK for userbars and Signatures.
    LtChambers, erasmus777, The Vicar for PFM development.
    husserITW, erasmus777, Boicote and others for helpful tutorials.



    Texture pack Download Links:
    Rapidshare
    Filefront

    LME campaign pack Download Links (LME 1.3.1 onwards)
    Filefront
    Rapidshare

    Compatibility:
    Spoiler Alert, click show to read: 
    Verified by test:
    ToonTW's Napoleon all in one mod
    JFC's Total Flag mod
    Swiss Halberdiers AUM-NAP
    LtRowlands Improved sound mod
    Removal of tracers mod by Ftmch
    Following confirmed by uos_spo6:
    Josst's (now known as The Hedge Knight) U_AI
    Radious "WeaponFX"
    UltimateSound V3
    Drum Cadences from Brig
    No Flags with work-around
    Mod Unit Battle Movement Speed
    Whiff of Sulfur or Mech Donalds BSM

    Other mods that changes graphics or sound.

    Hope you enjoy it and any appreciation of the work put into it can be submitted on the Green button at your left (please type your username when adding Rep), thank you in advance!

    Cheers
    iutland


    LME Team The team consists of:
    Iutland, Coding etc.
    KDK, 2D art etc.


    LME Signatures and userbars are the splendid work of KDK and you should visit his workshop and give him credit for his work.





















  2. #2

    Default Re: La montée de l'Empire (1805–1813) (LME), June 24th Initial Release

    Screenshot Post

    French Alliance campaign



    Correct King and Admirals portrait


    Correct General Portraits






    Neutrals Campaign


    New Units


    Corpo de Guias Montado, Portugal



    Leal Legião Lusitana (LLL), Portugal



    Alcantara Regimento de Cavalaria, Portugal



    Infantería de Marina, Spain



    Voluntarios de España Cazadores, Spain



    Andra gardesregementet, Sweden



    Guard Grenadier, Netherlands



    2e Regiment Infanterie van Linie, Netherlands



    Kurassier, Netherlands



    Ouvriers militaires de la marine, France

    Spoiler Alert, click show to read: 




    Custom loading screens





    Peninsular Campaign
















    Sample of customized Artillery units included
    Spoiler Alert, click show to read: 











    Sample of other customized units included
    Denmark-Norway
    Spoiler Alert, click show to read: 















    Customized Marines included
    Spoiler Alert, click show to read: 








    Included ship textures
    Spoiler Alert, click show to read: 
























    Starting navies consists of historical ships
    Spoiler Alert, click show to read: 




    Version 1.2 additions:

    Area of Recruitment (AoR) sample showing French Empire












    Revised tech-tree with 22 new technologies to research



    Artillery uniforms face-lift, samples from French Empire

    French foot artillery



    Jeune Garde, Pied



    Jeune Garde, Cheval



    Vieille Garde, Pied



    Vieille Garde, Cheval




    Cavalry changes, again French Empire shown:

    Many units equipped with carbines and Sword/Sabre








    Others are equipped with Sword/Sabre and pistols






    Cavalry with carbines can dismount and fight on foot






    Lancers now have melee Sword/Sabre as well




    Version 1.2.1 additions:
    Tirailleurs-Grenadiers de la Garde Impèriale



    Flanqueurs-Chasseurs de la Garde Impèriale



    Mortars




  3. #3

    Default Re: La montée de l'Empire (1805–1813) (LME), August 8th release

    Change Log post:

    Version 1.0 Customized Startpos for this mod for three different type of campaigns (Will not work without this mod).
    Merged NS, DEK, and DAM mods included.
    Many historical portraits etc. added.


    New units
    Italian Kingdom:
    6° Reggimento Fanteria di Linea
    Carabinieri
    4° Cacciatori a Cavallo
    Fanteria di Marina

    Batavian Republic, United Netherlands:
    Kurassier
    2e Regiment Infanterie van Linie
    Guard Grenadier
    1e Regiment Lichte Infanterie

    Portugal:
    Corpo de Guias Montado
    Alcantara Regimento de Cavalaria
    Oporto Regimento de Infanteria
    Leal Legião Lusitana (LLL)

    Sweden:
    Smålandske Dragonregemente
    Kalmar Regemente Infanteri
    Södermanlands infanteriregemente
    Andra gardesregementet

    Spain:
    Voluntarios de España Cazadores
    Infantería de Marina


    Version 1.1 General:

    • LME Peninsular campaign included with correct portraits and LME units available to all four factions. Included starting units also from LME wherever possible.
    • New custom loading screens.


    Campaign play:

    • Portugal in Neutrals campaign has level 1 research completed due to no college available.
    • LME mod works with both Coalition and Peninsular campaign now.


    Battle play:

    • Grenadier units are equal in size to line infantry (man count).
    • Grenades are not available.
    • Handheld weapon projectiles ranges changed slightly (musket is100 meters).
    • Reload times changed slightly for handheld weapons.
    • Militia and mob units now have lower shooting range and longer reload time compared to Line infantry etc.
    • Handheld weapon accuracy lowered a bit.
    • Fire by rank is available to Elite, Line, and Light infantry as well as Grenadiers (but not skirmishers, Jäger etc.).
    • Fire by rank does not replace Fire and advance function so that can still be used offensively.
    • Skirmishers can hide in Buildings.
    • Elite infantry are now heat and cold resistant.
    • Cavalry with carbines/rifles can now fire from horseback but only “special” cavalry units can fire on the move.


    Bug fixes:

    • Plume and Epaulette corrected on French marine unit.



    Version 1.2 Campaign play
    AoR description:
    An initial Area of Recruitment (AoR) system is implemented for both Coalition and Peninsular Campaign. The system is implemented to facilitate two requirements that I had. First not every single unit should be available globally to a faction (elite units in particular) and secondly spreading recruitment of certain units between regions (for factions with large roosters e.g. France, Britain) will not clutter the high tier recruitment list and make compatibility with unit mod packs easier.

    AoR in general:
    Basic militia, line inf, cavalry and low calibre artillery are available globally for the LME included factions but the remaining units are only available in native or conquered regions. Minor factions and emergent factions can no longer recruit high calibre artillery at barracks line building.

    Coalition campaign AoR:
    France:
    Elite infantry units (including artillery) available in Paris, cavalry and foreign units in Reims, artillery and foreign units in Strasbourg and marine units in Rennes and Marseille. France can also recruit Dutch and Italian kingdom units in their home region.

    Britain:
    King German Legion (KGL) available in London and Hannover, artillery in Wales and Scottish troops in Scotland as before. Britain can also recruit Dutch and Portuguese (applicable for Peninsular campaign as well) units in their home region.

    Denmark-Norway:
    Home regions are Denmark and Norway with units split between them (much like before).

    Batavian republic:
    Home regions are Holland and Flanders/Wallonia.

    Portugal:
    Home region is Portugal.

    Spain:
    Home region is Spain.

    Ottomans:
    Home region is Rumelia.

    Austria:
    Cavalry is available in Buda-Pest and Infantry and Artillery in Vienna.

    Prussia:
    Cavalry is available in East Prussia and Poland, Artillery in Silesia and elite infantry in Brandenburg.

    Russia:
    Cavalry is available in different regions incl. Lithuania and Little Tartary, artillery in different regions incl. Ingria and Kiev, and elite units in Moscow.

    Peninsular campaign AoR:
    Home regions with full recruitment list for Britain are coastal regions from north of the peninsular down to Gibraltar. Spain has the central peninsula regions. France has Toulouse, so every elite unit has to be recruited in France and transported south.

    Expanded tech tree:
    22 additional technologies have been added to the coalition campaign vanilla tech tree with distribution between civil, military and economical research. The different technologies (e.g. Morphine as analgesic, tactical reconnaissance, Carcel lamp, modern local government, band saw) are as closely matched to the timeframe of this mod as possible.

    Economy and trade:
    Ports generate slightly higher income to simulate the economies of the era being largely dependent on trade.

    Battle play:
    Artillery uniforms of the LME factions have got a makeover/facelift to resemble historical references more closely within the limits the source files provides.

    Most skirmisher units with rifles are now equipped with melee sword as well and melee stats are raised accordingly. See screenshots in post#2.

    Most cavalry units now have either a carbine or pistol besides their Sword/Sabre. The distribution is based on historical references such as Osprey men at arms series of books and “uniformenkunden” by Richard Knötel. Hussar/Dragoon/Carabineer type of cavalry mostly equipped with carbine and Cuirassier type of cavalry mostly equipped with pistols (ammo limit only 4 to simulate two pistols and 1 reload for each during combat). See screenshots in post#2.
    Cavalry units can shoot while mounted and moving as I don’t understand how someone can determine that it’s impossible to do beforehand.
    Cavalry units equipped with carbines can also dismount and fight on foot.

    Lancer cavalry units are now equipped with a secondary sabre for melee and you will see that they use a mix of lance and sabre during melee.

    Unit cap for Danish-Norwegian units are increased. The unit of Jydske Grenaderer has got it’s stats changed.

    Some unit cards are updated for Denmark-Norway custom units (Husarer etc.).

    Other minor changes as well.

    Corrections:
    Danish-Norwegian jæger units now have correct Skirmisher animation again.


    Version 1.2.1 Battle play:
    Artillery accuracy lowered a bit and canister range decreased to 200 meters.
    Cavalry target size and infantry to some extent decreased to make it less vulnerable to artillery fire. Most notable effect is that round shots only kill riders/horses in its path and not the adjacent riders/horses as well (vanilla).

    Rifle and Light infantry musket range decreased slightly and carbine range increased to match musket.

    Mounted General units now equipped with pistols and sabres. Thanks to Josst for the reminder.

    The LME nations can now recruit light and heavy mortars. They are limited in numbers and should be used for siege battles. Beware that Mortar units are slightly bugged (originates from vanilla and also present with Ottoman Bombardment mortars): If the mortar crew routs and abandon the mortars, if rallied they will move forward again as “infantry” and start shooting mortar rounds at you, even though they abandoned their mortars.
    I don’t know how to fix this issue as it also apparent in vanilla??

    New units:

    Two new young guard skirmisher units added to France:

    Tirailleurs-Grenadiers de la Garde Impèriale
    Flanqueurs-Chasseurs de la Garde Impèriale

    Light and heavy Mortars for all 12 LME nations

    Bug fixes:
    Naval mortar shells decreased in damage model to be more realistic.

    Mounted skirmishers now have dismounted file and rank spacing added corresponding to normal skirmisher spacing.


    LME Version 1.3 Campaign play:
    Added portraits for Generals and Admirals that can be recruited by the LME Nations and a few other nations as well. Portugal and Ottomans portraits are incomplete still due to lack of information.
    A big thank you to PhallosMaximus who helped me out with a number of the missing portraits.

    No more fantasy Generals/Admirals available for the LME nations (except Ottomans) during start of campaign. A good example of a fantasy General was Michael Stowell from Britain, who is he?? He’s now replaced with General (Lord) Cathcart.

    Land unit limit, purchase price, upkeep price, recruit time has been revised across the board. All named regiments etc. are limited to one unit recruitment.

    Most units have a recruitment limit but each nations can unlimited recruit Generic Militia, Line-Inf, Light Dragoons, Lancer, Hussars.

    Land unit man count now differentiated among nations and unit types. Most cavalry units are now 25% to 50% larger in man/horse count.

    Trading ships now have a higher upkeep price.

    Unit experience vs. building line has been revised.

    Denmark-Norway unit rooster totally reworked and starting units are now Generic types.

    The following 72 new custom LME units are added:

    Denmark-Norway
    Dansk-Norsk Infanteribataljon
    Dansk-Norsk Grenaderbataljon
    Dansk-Norsk Ryttereskadron
    Dansk-Norsk Skarpskyttebataljon
    Landsenerer
    Danske Livregiment til fods
    Hertuginde Louise Augustas Livjægerkorps
    Altonaiske Grenader-Jægerkompagni
    Lollandske Jægerkorps
    Fynske Ridende Jægere
    Langelandske Ridende Jægerkorps
    Prins Frederik Ferdinands Dragonregiment
    Livregimentet Ryttere
    Livregimentet Lette Dragoner

    Britain
    95th Rifles ("The Grasshoppers"). It’s not the CA unit.
    60th Rifles ("Royal Americans")
    Kings German Legion Sharpshooters
    71st Highlanders
    92nd Gordon Highlanders
    3rd Foot Guards ("Scots Guards")
    18th Foot ("Royal Irish")
    87th Prince of Wales' own Irish Regiment
    2nd Life Guards ("Cheese Mongers")
    2nd Royal North British Dragoons ("Scots Greys"). It’s not the CA unit.
    4th Royal Irish Dragoon Guards
    7th Queen's Own Hussars
    10th Prince of Wales' Hussars. It’s not the CA unit.
    2nd Kings German Legion Light Dragoons

    Prussia
    Garde-Füsilier-Bataillon
    Colbergsches Infanterie-Regiment
    Garde-Jäger-Bataillon
    Garde du Corps
    Brandenburgisches Kürassier-Regiment
    Towarczys-Regiment Karabinier
    Garde-Fussartillerie
    Reitende Garde-Artillerie

    France (can be recruited in France and foreign units in their native regions as well. The units are also available to those nations)
    Grenadiers à pied de la Garde Impériale
    Chasseurs à pied de la Garde Impériale
    Les Vètèrans de Grenadiers à pied Hollandais
    Fusiliers-Grenadiers de la Garde impériale
    Eclaireurs-Grenadiers de la Garde
    Chevau-Legers Lanciers de Berg
    1er Régiment de Hussards
    1er Régiment de Carabiniers
    Musketier vom Leibgarde Regiment (Hessen)
    Westphalie, Fusilier de la Garde (Westphalia)
    Füsilier vom Rheindbundkontingent (Oldenburg)
    Légion du Nord Grenadier (Poland)
    Grenader vom Regiment der Herzöge von Sachsen (Saxony)
    Königlich Bayrisches Grenadier-Garde Regiment (Bavaria)
    Westphalie, Chasseurs de la Garde (Westphalia)
    Schütze vom Rheindbundkontingent (Oldenburg)
    1er Régiment Provisoire Croate Voltigeur (Croatia)
    Regiment der Herzöge von Sachsen, Jäger (Saxony)
    14e Régiment de Cuirassiers (Poland)
    1er Régiment de Cuirassiers (Westphalia)
    Dragoner Regiment König von Bayern (Bavaria)
    Régiment de hussards croates (Croatia)

    Russia (Hope the spelling is alright)
    Leib-gvardii Yegerskii
    Grenadierskii Sankt-Peterburge
    Leib-gvardii Izmailovskii
    Leib-gvardii Dragunskii Polk
    Leib-gvardii Ulanskii Polk
    Leib-gvardii Artillerii
    Leib-gvardii Konnyi Artillerii

    Austria
    Infanterie-Regiment Hoch und Deutschmeister
    Infanterie-Regiment Erzherzog Ferdinand Carl
    Huszaren-Regiment Fürst Liechtenstein
    Kürassier Regiment Kaiser Franz
    Leichtes Dragoner-Regiment Levenehr
    Deutsche Jäger
    Jäger-Regiment zu Pferde
    julemanden


    Battle play:
    Land unit stats overhauled.
    Changed Horse entity size again to get a better compromise between projectile vulnerability and animation.
    Introduced a misfire rate of 20% for flint lock and 30% for match lock (based on different sources). This will actually make the shoot outs last longer and give the cavalry a better chance to charge successfully.
    Reload times for muskets etc. revised. Rifles will now take a very long time to reload compared to muskets.
    Light Inf. Units can form squares.
    Flutist added to the remaining Line Inf. units etc.
    1-lber Amusettes more powerful shot now.
    Other minor changes as well.

    Corrections:
    French Flanqueurs-Chasseurs equipped with Ligh Inf musket as France didn’t use rifles.



    LME Version 1.3.1 Campaign play
    An additional 1805 campaign added with four unlocked factions and a new 1807 campaign added with both current and new factions playable (thanks to husserlTW for the concept of hybrid startpos.esf).

    The 1807 European map is meant to resemble Europe as it was in 1807 (minor deviations might occur) and French/British/Spanish navies/admirals reflect the situation after the battle at Trafalgar. Generals that were killed in action before 1807 should also no longer be present (Prince Louis Ferdinand of Prussia (1772–1806) as an example)

    German Allies (1805) with the following factions playable:
    Switzerland
    Bavaria
    Württemberg
    Saxony

    Client States (1807) with the following factions playable:
    Poland-Lithuania (to avoid an attack by France play on Medium setting)
    Bavaria
    Kingdom of Naples (Italy rooster)
    Saxony

    Rheinbund or Confederation of the Rhine (1807) with the following factions playable:
    Oldenburg
    Württemberg
    Hessen
    Westphalia

    Coalition (1807) with the following factions playable:
    Austria
    Britain
    Prussia
    Russia

    Europe (1807) the following factions playable:
    France
    Denmark-Norway
    Sweden
    Kingdom of Italy

    Newly added factions do not at this state have custom units added but will get so in the following LME updates. For the time being units are only recruitable in the military line of buildings.

    Approximately 30 new portraits has been added mainly for the newly added factions but also for newly available Generals and Admirals of the “older” LME factions in the 1807 campaign. See post#4 for screenshots.

    14 new units are added and screenshots are in post #4.

    Kingdom of Italy:
    Battaglione Bersaglieri Voluntari
    Granatieri Guardia Reale
    Carabinieri Guardia Reale
    Elite a Gendarmeria
    Dragoni Regina
    Dragoni Napoleone
    1a Real Italiano Cacciatori a Cavallo

    Batavian Republic:
    Grenadier, 8e Regiment van Linie
    Jager, wacht van de President
    Jager 3e Lichte Regiment
    Gemonteerd grenadier, wacht van de President
    Hussaren, wacht van de President
    2e Regiment Kurassier
    1e Regiment Dragonders

    Pre-battle loading screens reverted back to vanilla so deployment areas are visible.

    Wig’s removed from Batavian Republic units.

    Vanilla bug fix
    Ottoman Assassins and Scholars now spawn in the same way and rate as European Rakes and Gentlemen. This is a bug present in the Vanilla game and thanks to uos_spo6 for reporting it.

    No changes to the texture pack.


    LME 1.3.2

    KDK joined the LME team as 2D artist and the new loading screen is his creation. Please welcome him.

    Campaign play

    By request Elite unit cap decreased for some (mainly France) and Vanilla Old Guard and Young Guard units are disabled and LME adds the same units with their French name and modified uniform.

    Minor factions with 1 building type capitol can now recruit there units from civilian line of building as well and there custom LME units can only be recruited in their home region (AoR).

    104 new custom units are available to both original LME factions but also to the new factions:

    Portugal:
    Cazadores 3 infantaria leve
    Leal Legião Lusitana (LLL) fuzileiro
    Valenca regimento de infantaria
    Elvas regimento de cavalaria
    Legião d'Alorna
    Regimento de cavalaria 4
    Almeida regimento de cavalaria

    Sweden:
    Lifgrenadierregemente
    Svea Lifgarde
    Lifregementbrigadens kyrassiercorps
    Mörnerska husarregementet
    Skånska dragonregemente
    Lätta Lifdragon regemente

    Spain:
    Reales Guardias Walonas
    Reales Guardias Españolas
    Infantería de Línea Regimiento de Irlanda
    Infantería de Línea Regimiento de Mallorca
    Granaderos Regimiento de la Princesa
    Granaderos Regimiento de Zamora
    Granaderos Regimiento de Guadalajara
    Infantería Ligera de Voluntarios de Cataluña
    Brigada de Carabineros Reales
    Caballería de Línea, el Algarve
    Caballería del Línea del Rey
    Regimiento de Dragones de Almansa
    Regimiento de Dragones Rey
    Caballería Ligera, el Villaviciosa

    Ottomans:
    Ottoman Marines
    Balkan Haydut
    Cairo Janissary
    Deli Lancer
    Deli Cavalry
    Anatolian Sipahi Cavalry
    Circassian Armoured Cavalry

    Poland-Lithuania (Duchy of Warsaw):
    17e Régiment Grenadier
    Garde Nationale Grenadier
    Fusilier Légion de la Vistule
    Voltiguer Légion de la Vistule
    Gendarmerie
    Chasseurs d'élite Légion de la Vistule
    3e Régiment Chevau-legers Lanciers
    10e Régiment de Hussards d'èlite

    Kingdom of Naples (represented by Italy rooster):
    Marinari della Guardia Reale
    Granatieri a piedi della Guardia Reale
    Voltaggeri della Guardia Reale
    1e Reggimento Fanteria di Linea
    Gendarmeria della Guardia Reale
    Corazzieri della Guardia Reale
    Dragoni della Guardia Reale
    Lancieri della Guardia Reale
    Cacciatori a cavallo della Guardia Reale

    Oldenburg:
    Grenadier vom Rheindbundkontingent
    129e d'Infanterie de ligne

    Westphalia:
    5. Rheinbund-Infanterie-Regiment der Fürstendivision
    6. Rheinbund-Infanterie-Regiment der Fürstendivision
    Westphälisches Grenadiere
    Voltigeure der Infanterie-Regiment Königin
    Garde-Fussartillerie
    Reitende Garde-Artillerie
    Gendarmerie
    Garde Lanzenreiter Regiment
    Lanzenreiter
    Nationalgarde vom Grossherzogtum Kleve und Berg
    2. Husarenregiment

    Württemberg:
    Württembergische Grenadiere
    Garde-Regiment Grenadiere
    Garde-Regiment Füsiliere
    Garde du Corps
    Reitende Grenadiere
    Jäger zu Pferd der Regiment Herzog Louis
    Dragoner-Regiment Kronprinz
    Garde-Fussartillerie
    Reitende Garde-Artillerie

    Bavaria:
    2. Infanterie-Regiment Kronprinz
    7. Infanterie-Regiment Fürst Löwenstein-Wertheim
    Gendarmerie
    4. Infanterie-Regiment Saxe-Hildburghausen
    Tiroler Jäger-Bataillon
    7. Chevauleger-Regiment Prinz Karl
    2. Dragoner-Regiment Taxis
    Garde du Corps
    Reitende Gendarmerie
    Ulan-Regiment

    Hessen:
    2. Infanterie-Regiment von Nassau
    Grossherzoglich Frankfurtische Grenadiere
    Leib-Bataillon von Todenwarth
    Grossherzoglich Würzburgische Voltigeure
    Gendarmerie
    Nassauische Reitende Jäger
    Grossherzoglich Würzburgische Chevauleger
    Grossherzoglich Frankfurtische Geleitsreiter

    Saxony:
    Königlich Sächsische Leibgrenadier-Garde
    Infanterie-Regiment Prinz Maximilian
    Infanterie-Regiment Prinz Clemens
    Sächsische Füsilier
    Sächsische Jäger
    Leib-Kürassier-Garde
    Kürassier-Regiment von Zastrow
    Chevaulegers-Regiment von Polenz
    Königlich Sächsische Husar-Regiment
    Ulan-Regiment

    Switzerland:
    Grenadiers à pied de Regiment Suisses
    Voltigeur de Regiment Suisses
    Chasseurs á Cheval
    4-lber Foot
    12-lber Foot

    Battle play
    An interim and optional LME BAI submod is ready for you to test. Download it from the first post. You’re feedback will be the basis for the next version.

    What it does:
    Light Infantry will shoot volley fire, as in vanilla style battle. This is an uncoordinated fire from everywhere in the formation.
    Line Infantry will use “mass fire” meaning that everybody shoots at once and reload at the same time creating a pause in the fire on the enemy.
    Grenadiers will shoot “File firing”, which is a British tactic to keep a continuous rolling fire on the enemy formation. Fire will start from the left flank and move down the rank until it reaches the right flank. At that point the left flank will have reloaded their muskets and start the file firing again (works fine in 2 or 3 rank deep formations).
    Elite Infantry will shoot from the first ranks and simulate that muskets are loaded at the rear ranks and handed forward for firing (the animation to represent this is not included in the NTW game). This firing method resembles the volley fire to some extent but looking more coordinated.

    Please test it and share your experience and preferences. To activate place the following text higher in the user.script than mod “LME1.3.2.pack”; entry: mod “LME_BAI_Submod.pack”;

  4. #4

    Default Re: La montée de l'Empire (1805–1813) (LME), June 24th Initial Release

    Screenshot post#2
    Version 1.3
    Denmark-Norway
    Spoiler Alert, click show to read: 
    Landsenerer


    Hertuginde Louise Augustas Livjægerkorps


    Altonaiske Grenader-Jægerkompagni


    Lollandske Jægerkorps


    Livregimentet Ryttere


    Livregimentet Lette Dragoner


    Many Danish-Norwegian units got new uniforms, sample Prins Regent Elite infantry:



    Britain
    Spoiler Alert, click show to read: 
    60th Rifles ("Royal Americans")


    71st Highlanders


    92nd Gordon Highlanders


    3rd Foot Guards ("Scots Guards")


    2nd Life Guards ("Cheese Mongers")


    4th Royal Irish Dragoon Guards



    Prussia
    Spoiler Alert, click show to read: 
    Garde-Füsilier-Bataillon


    Colbergsches Infanterie-Regiment


    Garde-Jäger-Bataillon


    Garde du Corps


    Brandenburgisches Kürassier-Regiment


    Garde-Fussartillerie


    Reitende Garde-Artillerie



    France (can be recruited in France and foreign units in their native regions as well. The units are also available to those nations)
    Spoiler Alert, click show to read: 
    Grenadiers à pied de la Garde Impériale


    Chasseurs à pied de la Garde Impériale


    Les Vètèrans de Grenadiers à pied Hollandais


    Fusiliers-Grenadiers de la Garde impériale


    Eclaireurs-Grenadiers de la Garde


    Chevau-Legers Lanciers de Berg


    1er Régiment de Hussards


    1er Régiment de Carabiniers


    Musketier vom Leibgarde Regiment (Hessen)


    Westphalie, Fusilier de la Garde (Westphalia)


    Füsilier vom Rheindbundkontingent (Oldenburg)


    Légion du Nord Grenadier (Poland)


    Grenader vom Regiment der Herzöge von Sachsen (Saxony)


    Königlich Bayrisches Grenadier-Garde Regiment (Bavaria)


    Westphalie, Chasseurs de la Garde (Westphalia)


    1er Régiment Provisoire Croate Voltigeur (Croatia)


    14e Régiment de Cuirassiers (Poland)


    1er Régiment de Cuirassiers (Westphalia)


    Dragoner Regiment König von Bayern (Bavaria)


    Régiment de hussards croates (Croatia)

    Recruitment in France (AoR)








    Russia (Hope the spelling is alright)
    Spoiler Alert, click show to read: 
    Grenadierskii Sankt-Peterburge


    Leib-gvardii Izmailovskii


    Leib-gvardii Dragunskii Polk


    Leib-gvardii Artillerii


    Leib-gvardii Konnyi Artillerii


    Austria
    Spoiler Alert, click show to read: 
    Infanterie-Regiment Hoch und Deutschmeister


    Infanterie-Regiment Erzherzog Ferdinand Carl


    Huszaren-Regiment Fürst Liechtenstein


    Kürassier Regiment Kaiser Franz


    Leichtes Dragoner-Regiment Levenehr


    Deutsche Jäger


    Jäger-Regiment zu Pferde




    New Portraits

    Spoiler Alert, click show to read: 
































    LME 1.3.1 Screenshots New Campaigns and portraits
    Spoiler Alert, click show to read: 






















    New units
    Kingdom of Italy:
    Spoiler Alert, click show to read: 
    Carabinieri Guardia Reale



    Granatieri Guardia Reale


    Elite a Gendarmeria


    Battaglione Bersaglieri Voluntari


    Dragoni Regina


    Dragoni Napoleone


    1a Real Italiano Cacciatori a Cavallo


    Batavian Republic:
    Spoiler Alert, click show to read: 
    Grenadier, 8e Regiment van Linie


    Jager, wacht van de President


    Gemonteerd grenadier, wacht van de President


    Hussaren, wacht van de President


    2e Regiment Kurassier


    1e Regiment Dragonders




    Version 1.3.2 units Portugal:
    Cazadores 3 infantaria leve


    Leal Legião Lusitana (LLL) fuzileiro


    Legião d'Alorna



    Sweden:
    Lifgrenadierregemente


    Lifregementbrigadens kyrassiercorps


    Lätta Lifdragon regemente



    Spain:
    Reales Guardias Walonas


    Infantería de Línea Regimiento de Irlanda


    Brigada de Carabineros Reales




    Ottomans:
    Balkan Haydut


    Deli Lancer


    Anatolian Sipahi Cavalry



    Poland-Lithuania (Duchy of Warsaw):
    Garde Nationale Grenadier


    Gendarmerie


    Chasseurs d'élite Légion de la Vistule



    Kingdom of Naples (represented by Italy rooster):
    Dragoni della Guardia Reale


    Lancieri della Guardia Reale


    Cacciatori a cavallo della Guardia Reale



    Westphalia:
    Garde-Fussartillerie


    Gendarmerie


    Garde Lanzenreiter Regiment



    Württemberg:
    Garde du Corps


    Reitende Grenadiere


    Reitende Garde-Artillerie



    Bavaria:
    2. Infanterie-Regiment Kronprinz


    Gendarmerie


    Garde du Corps




    Hessen:
    2. Infanterie-Regiment von Nassau


    Leib-Bataillon von Todenwarth


    Nassauische Reitende Jäger



    Saxony:
    Königlich Sächsische Leibgrenadier-Garde


    Königlich Sächsische Husar-Regiment


    Ulan-Regiment



    Switzerland:
    Grenadiers à pied de Regiment Suisses


    Voltigeur de Regiment Suisses


    Chasseurs á Cheval




  5. #5
    Petrov's Avatar Campidoctor
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    Default Re: La montée de l'Empire (1805–1813) (LME), June 24th Initial Release

    I love you

  6. #6

  7. #7
    Petrov's Avatar Campidoctor
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    Default Re: La montée de l'Empire (1805–1813) (LME), June 24th Initial Release

    ROFL, But for reals now.

    Nice mod when I finally get my internet back this will be a Must download!

    EDOT: Just took a look at the Campaigns, two new campaigns, AWESOME!!!!!!!!!!!

    EDIT EDIT: I never realised how good of a MOdder you are, and NO team!
    Last edited by Petrov; June 24, 2010 at 06:17 AM.

  8. #8
    KDK's Avatar Pro Rege Et Grege
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    Default Re: La montée de l'Empire (1805–1813) (LME), June 24th Initial Release

    Great mod!!

  9. #9

    Default Re: La montée de l'Empire (1805–1813) (LME), June 24th Initial Release

    Hehe Lutland you're going nuts with this game Is this working with the new patch too, because no need to DL DEK again then if it's savegame comp.


    http://www.twcenter.net/forums/showthread.php?t=358430 Frederick VI rise to power - My NTW AAR.

    In hoc signo vinces

  10. #10

    Default Re: La montée de l'Empire (1805–1813) (LME), June 24th Initial Release

    Quote Originally Posted by Christian Goth View Post
    Hehe Lutland you're going nuts with this game Is this working with the new patch too, because no need to DL DEK again then if it's savegame comp.
    Yes it working with the new patch, final test done after the patch. Edit**-> It is not savegame compatible with DEK but compatible with ToonTW's All in one mod.

    Give it a try as it doesn't overwrite any DEK files.

    Mvh iutland

  11. #11

    Default Re: La montée de l'Empire (1805–1813) (LME), June 24th Initial Release

    my game crashes when i push the coalition campaign
    Last edited by chris456; June 26, 2010 at 05:01 AM.

  12. #12
    RO Citizen's Avatar Protector Domesticus
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    Default Re: La montée de l'Empire (1805–1813) (LME), June 24th Initial Release

    This mod looks awesome! Dloading...

    +rep
    [Col] RO Citizen

  13. #13

    Default Re: La montée de l'Empire (1805–1813) (LME), June 24th Initial Release

    Amazing stuff! By far the best cannon of any mod. The cannon shots arc perfectly! Well done!

  14. #14
    Emperor BLUBBS VII's Avatar Decanus
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    Default Re: La montée de l'Empire (1805–1813) (LME), June 24th Initial Release

    Looks great, I have to give this a try! +rep!
    Advance to Contact. Duffer Mod.

  15. #15

    Default Re: La montée de l'Empire (1805–1813) (LME), June 24th Initial Release

    Ugh. Any other mirror? Rapidshare is garbage and I've reached my free dl limit.

  16. #16
    KDK's Avatar Pro Rege Et Grege
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    Default Re: La montée de l'Empire (1805–1813) (LME), June 24th Initial Release

    Quote Originally Posted by Dagda View Post
    Ugh. Any other mirror? Rapidshare is garbage and I've reached my free dl limit.
    Just wait it out - its only 15 min

  17. #17

    Default Re: La montée de l'Empire (1805–1813) (LME), June 24th Initial Release

    Quote Originally Posted by chris456 View Post
    my game crashes when i push the coalition campaign
    Strange, did you add both entries to the script?

    Quote Originally Posted by RO Citizen View Post
    This mod looks awesome! Dloading...

    +rep
    Quote Originally Posted by WilliVonBill View Post
    Amazing stuff! By far the best cannon of any mod. The cannon shots arc perfectly! Well done!
    Quote Originally Posted by Emperor BLUBBS VII View Post
    Looks great, I have to give this a try! +rep!
    Thank you very much for the positive feedback Gents

    Quote Originally Posted by Dagda View Post
    Ugh. Any other mirror? Rapidshare is garbage and I've reached my free dl limit.
    I will add another mirror this coming week.

    Cheers iutland

  18. #18
    THEMIK DK's Avatar Senator
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    Default Re: La montée de l'Empire (1805–1813) (LME), June 24th Initial Release

    so you will need DEK to use this mod?

    A 1500-1680 Total War FTW!!!

  19. #19
    KDK's Avatar Pro Rege Et Grege
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    Default Re: La montée de l'Empire (1805–1813) (LME), June 24th Initial Release

    Quote Originally Posted by THEMIK DK View Post
    so you will need DEK to use this mod?
    I think it is included in this mod

  20. #20
    THEMIK DK's Avatar Senator
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    Default Re: La montée de l'Empire (1805–1813) (LME), June 24th Initial Release

    okay then

    A 1500-1680 Total War FTW!!!

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