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Thread: New to DLV, question about sub-mods.

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  1. #1

    Default New to DLV, question about sub-mods.

    Honestly, I haven't even updated Kingdoms to 1.5 but I had a question.

    Is DLV suppose to be ran with mods such as Retrofit and Grand unit? Or are those mods entirely for themselves?

    It's been awhile since I total war'd. So any help would be appreciated.

    Installing Kingdoms now..
    Last edited by ViolentHelkin; June 22, 2010 at 09:33 PM.

  2. #2
    XIIICaesar's Avatar Senator
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    Default Re: New to DLV, question about sub-mods.

    Quote Originally Posted by ViolentHelkin View Post
    Is DLV suppose to be ran with mods such as Retrofit and Grand unit? Or are those mods entirely for themselves?
    Those are seperate mods in their entirety. You do not need those to run DLV. After goin in "Kingdoms Expansion" Forum go to the DLV forum and anything you need to run DLV will be solely in the DLV forum.

  3. #3

    Default Re: New to DLV, question about sub-mods.

    Do a lot of people use those mods with DLV though? or are they not compatible?

  4. #4
    Libertus
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    Default Re: New to DLV, question about sub-mods.

    Most big mods are not compatible with other mods you can find in the Kingdoms Expansion Hosted Mods forum. Most mods, however, do have a certain amount of sub-mods, that people created specifically for that mod, which you can find in the sub-mod forum for that mod, if there is one..

    Hope that helped!

  5. #5

    Default Re: New to DLV, question about sub-mods.

    This is all helpful, but I guess what I'm trying to get at is - is there any other mods that I need to use with this one to make it all that it can be?

    Also two other questions if you guys don't mind!

    1: When I start DLV and I'm selecting the main campaign, when I go to select a faction, if I choose more than 2 factions it crashes to the desktop. Not sure what the problem is here but everything else works.

    2: I remember when I played TATW that you could customize your own general through the unit files. Can you also do that with this mod without messing anything significant up?

  6. #6
    TaronQuinn's Avatar Semisalis
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    Default Re: New to DLV, question about sub-mods.

    ViolentHelkin,

    No, you do not need any other mod to run DLV, and for that matter, I do not know of any other mod that works with DLV, apart from the minor graphics or skin project. And as for "making it all it can be", Taiji's BB really does a wonder for gameplay and immersion, but the standard DLV 6.2 is superb on its own.

    1. That is an issue with every mod that uses the full 31-faction limit. Something to do with having all 29 or 30 playable factions on display; AFAIK, someone might know more. Your best bet is to just go in knowing what faction you want to play, or spend time looking at one, closing, then restarting again.

    2. Not sure what you mean by customize...do you mean select what unit are used for the general's bodyguards in a battle? Or the model on the strat map? Or their stats? Or something else entirely? But I'm pretty sure you can change any of those without profoundly altering the game.

  7. #7

    Default Re: New to DLV, question about sub-mods.

    Quote Originally Posted by TaronQuinn View Post
    ViolentHelkin,

    No, you do not need any other mod to run DLV, and for that matter, I do not know of any other mod that works with DLV, apart from the minor graphics or skin project. And as for "making it all it can be", Taiji's BB really does a wonder for gameplay and immersion, but the standard DLV 6.2 is superb on its own.

    1. That is an issue with every mod that uses the full 31-faction limit. Something to do with having all 29 or 30 playable factions on display; AFAIK, someone might know more. Your best bet is to just go in knowing what faction you want to play, or spend time looking at one, closing, then restarting again.

    2. Not sure what you mean by customize...do you mean select what unit are used for the general's bodyguards in a battle? Or the model on the strat map? Or their stats? Or something else entirely? But I'm pretty sure you can change any of those without profoundly altering the game.
    Appreciate the posts, they are very helpful.

    As far as what I'm talking about in part 2 is creating your own general.

    I found partly what I was talking about.

    In the mod folder/data descr_strat txt file, is where you find all the factions and their starting denari/cities/generals. I remember you could edit this and place a general for yourself and add to him some units. You also had to edit the names txt file and one other which I can't remember.

    What i was wondering is; if I create my own general, it won't mess with the main campaign will it? other than starting with a bit more of an advantage with my added general? Also, would I have to add him to a bloodline?

  8. #8
    TaronQuinn's Avatar Semisalis
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    Default Re: New to DLV, question about sub-mods.

    Well, it all really depends on who you want him to be. Would you want to name him after yourself? Then you need to add your preferred name into two places: descr_names in the main data folder, AND names in the text folder. Otherwise your general will not have a name, only a blank spot.

    As for putting in the campiagn, yeah, you just do something like this:

    Spoiler Alert, click show to read: 
    character Raoul de Blois, named character, male, age 40, x 206, y 238
    traits NaturalMilitarySkill 2 , LoyaltyStarter 1 , Energetic 1 , Drink 1 , ReligionStarter 1, CharacterAges 1, TurnsAlive 2, PresentAtGameStart 1
    army
    unit NE Bodyguard exp 1 armour 0 weapon_lvl 0
    unit Town Militia exp 0 armour 0 weapon_lvl 0
    unit Town Militia exp 0 armour 0 weapon_lvl 0
    unit Town Militia exp 0 armour 0 weapon_lvl 0
    unit Peasant Archers exp 0 armour 0 weapon_lvl 0


    In this case, I copied from France's one general. You would probably want to make him pretty strong in command and other traits, but that usually just involves going through the export_VnVs file to find the really impressive traits you want to adorn him with at game start. Now, if you want to make him a family member, then it gets trickier.

    But generally, none of these changes adversely effects the game. Just make sure his name is in there, his position is viable (not on a mountain or in the sea), and you should be set.

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