2.0 Preview
Part 1 - Main Campaign
New Factions
- Reworked Eriador
http://www.twcenter.net/forums/showthread.php?t=343032
- The Kingdom of Arnor
http://www.twcenter.net/forums/showthread.php?t=343032
- The Orcs of Gundabad
no screenshots yet, see here for a little information
New Heroes & Units
- King Thranduil
Spoiler Alert, click show to read:
- Saruman
Spoiler Alert, click show to read:
- Eregion Smiths (credit to Louis Lux...
Spoiler Alert, click show to read:
- Single Sauron & Balrog Units (only for custom battles)
New Gameplay Features
- New Battle AI by Germanicu5
- unit stat changes (bigger difference of militia - elite units, more balanced siege weapon costs, several other changes)
- Costs for custom battles balanced
- Improved faction standings: Good & evil won't easily have good relations anymore
- Winter textures
- Less AI stack-spam
- Better Campaign map balance
- More realistic recruitment times
I.e Eldar units or Mumakil need 3 turns to be recruited, elite units 2 turns
- generally lowered unit availability
- automatic experience from castles deleted
- improved AI generals and better pathfinding
- Generals live longer
- Trait and Ancillary changes & fixes
- movement distance of diplomats and ships increased
- New character names for Eriador and Dale
- More trade ressources
- Map improvements
New Graphics
- New Siege Weapons for the Evil factions
- Visual Enhancement by Louis Lux
- Several Interface changes (with help from cedric and El cid)
- New loading screens