CA - my thanks

Thread: CA - my thanks

  1. T.C.'s Avatar

    T.C. said:

    Default CA - my thanks

    Thanks to CA for releasing a changelog with the latest patch - it really helps modders out quite a bit more than some would think. If you do nothing else, at least give us changelogs with any more patches
    And good work on the new campaign - it's quite an improvement on the "expansion" you called Warpath.


    Now stop skulking round here Mr. Lusted and get us some more free dlc
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  2. ♔Oggie♔'s Avatar

    ♔Oggie♔ said:

    Default Re: CA - my thanks

    I am especially happy with the change of the portret of Napoleon in the campaign.
    That was one big mistake in a game with his name.
    Well done CA
     
  3. eregost's Avatar

    eregost said:

    Default Re: CA - my thanks

    Warpath wasn't bad at all. It added 5 new factions (they were all generic and identical before), a whole new tech tree, new buildings, new agents, expanded map, different starting time, unique units and ofcourse a new culture that plays very differently. It does what it says on the tin and if native warfare isn't your thing then don't buy it but no need to bash it. It would have been great if it was implemented into the Grand Campaign but what can you do, The Peninsular campaign doesn't add to the grand campaign either.
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  4. MorganH.'s Avatar

    MorganH. said:

    Default Re: CA - my thanks

    I hereby agree to all of the above totally i must say !

    Credit where credits due;Thanks CA !

    And now get on with finishing Shogun II please mateys !!!!!

    Regards
     
  5. GODzilla's Avatar

    GODzilla said:

    Default Re: CA - my thanks

    Well, if there would be no changelog we could always open the patch.pack of the patch - in this case it's the patch4.pack - with the PackFileManager and export the file structure via the "Export File List" function.
    GODzilla(TM)
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  6. T.C.'s Avatar

    T.C. said:

    Default Re: CA - my thanks

    Quote Originally Posted by eregost View Post
    Warpath wasn't bad at all. It added 5 new factions (they were all generic and identical before), a whole new tech tree, new buildings, new agents, expanded map, different starting time, unique units and ofcourse a new culture that plays very differently. It does what it says on the tin and if native warfare isn't your thing then don't buy it but no need to bash it. It would have been great if it was implemented into the Grand Campaign but what can you do, The Peninsular campaign doesn't add to the grand campaign either.
    Yes, but Warpath was nothing like the expansions seen before (not that this is, but it adds quite a few new features)

    Quote Originally Posted by GODzilla View Post
    Well, if there would be no changelog we could always open the patch.pack of the patch - in this case it's the patch4.pack - with the PackFileManager and export the file structure via the "Export File List" function.
    Of course, but it has pained me many times when I know table X has changed, but not what has changed in table X
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  7. King Sama's Avatar

    King Sama said:

    Default Re: CA - my thanks

    Quote Originally Posted by -TopCat- View Post
    Yes, but Warpath was nothing like the expansions seen before (not that this is, but it adds quite a few new features)
    I wouldn't consider either of these as an expansion proper, but as a dlc. The real expansion for ETW was NTW, and imo it was one of the biggest expansions in TW, rivalling barbarian invasion. (Even taking into account that it was standalone)

    btw, there's a changelog on steam, but i'm not sure how specific it is
    Last edited by King Sama; June 22, 2010 at 07:33 PM.
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  8. Swiss Halberdier's Avatar

    Swiss Halberdier said:

    Default Re: CA - my thanks

    Quote Originally Posted by -TopCat- View Post
    Thanks to CA for releasing a changelog with the latest patch - it really helps modders out quite a bit more than some would think. If you do nothing else, at least give us changelogs with any more patches
    I fully agree here and thanks that the patch fixed a lot of issues.
     
  9. The Hedge Knight's Avatar

    The Hedge Knight said:

    Default Re: CA - my thanks

    Did it fix the reinforcements flags issue?
     
  10. gary's Avatar

    gary said:

    Default Re: CA - my thanks

    can some post the change log with the new patch?
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  11. MorganH.'s Avatar

    MorganH. said:

    Default Re: CA - my thanks

    Quote Originally Posted by gary View Post
    can some post the change log with the new patch?



    Napoleon: Total War Update Released
    Product Update - Valve 08:53
    Updates to Napoleon: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    General Issues and Fixes
    -Several ATI compatibility issues resolved.
    -Fixed various achievement unlock issues and descriptions.
    -Fixed various missing text and language issues.
    -Fixed a rare issue where changing any graphics setting could cause the users preferences script to become corrupted.

    Campaign
    -Campaign difficulty has been rebalanced.
    -Campaign AI has been rebalanced for better army distribution.
    -Fixed an issue where agents' action success rates were too high.
    -Fixed Various Sound effect issues and audio improvements.
    -Fixed issue where agents could not disembark from a ship to neutral territory.
    -Fixed issue where Post-battle report statistics were not updated properly.
    -AI now uses naval invasions more frequently.
    -Spies and characters cannot have duplicated names anymore.
    -Action Point radius can now be seen when selecting AI armies.
    -Fixed an issue where diplomacy restrictions meant that a player could not capture Alexandria back from an emergent Mameluke faction.
    -Fixed an issue where Region tax breakdown did not include technology bonus.
    -Fixed a crash that occurred when opening trade tab after bankruptcy.
    -The Belgian flag colours are now in the correct order.
    -Fixed a rare tutorial crash.
    -It is no longer possible to exceed elite unit cap limit by using liberate region.
    -Fixed an issue where the player was unable to enter or attack an enemy territory if they declare war on them via offering to join an ally's war in diplomacy.
    -France is no longer listed as a Constitutional Monarchy in the diplomacy screen.

    Battle
    -Various Battle AI improvements.
    -The square formation cannot be selected while in melee anymore.
    -Fixed issue where cavalry could get inside buildings.
    -Aide De Camp giving wrong advice has been fixed.
    -Fixed an issue where units had white uniforms in battle.
    -Various voice-over triggers have been updated.
    -Various sound effect and music improvements.
    -Unit behaviour around deployable defences has been improved.
    -Howitzers and Unicorns damage, accuracy and blast radius have been reduced slightly.
    -Fixed issue where a few Ottoman units were not immune to heat fatigue.
    -Fixed issue where settings were not retained for Mini-map and Picture in Picture, settings are now correctly saved when game exits.
    -Fixed an issue where units get stuck in square formation when they form over gabionades.
    -Fixed an issue where Bedouin units could not enter buildings on battlefield.
    -Fixed an issue where French rebels had Austrian flags.
    -The Balance of Power bar is now correctly removed after a building has been captured or defended.

    -------------------------------------------------------------------------------------------------------------------------------------------------------------
    +Multiplayer
    -3 new land battle maps added.
    -Various drop-in battle UI locks fixed.
    -Chance of drop-in battles has now been increased.
    -Fixed the issue where the Skill rating at the end of a ranked battle is 0 for both players.
    -Added drop in battle / quick battle selection panel to frontend.
    -Random clients being kicked when multiple users access a multi-player game has been resolved.
    -Unlimited money cheaters will now be dropped from game lobbies.
    -Multiplayer battle stats now update after playing a historical battle.
    -Multiplayer campaign victory conditions now scroll down correctly in the game settings panel in the Front End.
    -Fixed an issue with enemy ships sunk statistic not updating correctly in the frontend.
    -Fixed an issue in the multiplayer campaign where the AI attacks a players town and the Pre-Battle buttons are greyed out.
    -Fixed a crash caused when ESC pressed whilst game is synchronizing for a drop in battle.
    -Host names are now shown on a drop-in battle invitation.
    -Fixed an issue where the chat box fades away and cannot be brought back, after a time of inactivity.
    -Fixed an issue in multiplayer campaign where France and Ottomans where able to engage in diplomacy with each other in the Egyptian campaign.
    -Fixed an issue where after a naval game has finished, selecting "swap sides" and playing another game results in the second results screen appearing with incorrect nations.
    -Fixed an issue where in multiplayer campaign election results alert appears twice when one player holds an election.
    -In fort battles during the deployment phase the mini-map no longer displays buildings that are occupied by an opponent.
    -Units hidden in houses are no longer given away by the cursor when moused-over.
    -Fixed issue where player names were not showing up in the player list in drop-In battles.
    -The French flag is now correct in the player list during a land battles in the Italian multiplayer campaign.
    -The chat and player list boxes can be no longer be dragged so far off the screen that they are impossible to recover.
     
  12. TommyAtkins's Avatar

    TommyAtkins said:

    Default Re: CA - my thanks

    Quote Originally Posted by ♔MorganH♔ View Post
    -The Belgian flag colours are now in the correct order.
    Poor Belgium… France, Netherlands, or Russia with wrong colours and everyone would have been up in arms from day 1. Maybe because Belgium's emergent, there were fewer eyeballs to spot this.
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    O it's "Thin red line of 'eroes" when the drums begin to roll.
     
  13. Captain Grimes said:

    Default Re: CA - my thanks

    Can we get the colour blue back?
    also does anyone notice werid unit movements on the main campagin map?
     
  14. ronchas's Avatar

    ronchas said:

    Default Re: CA - my thanks

    I like this thread because i think is good to show CA we´re impartials and we can congratulate the good work as we can criticize the bad one.That gives to us power of reason.
    +1 rep to TopCat
     
  15. Faiakas's Avatar

    Faiakas said:

    Default Re: CA - my thanks

    Very nice improvements !!!