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Thread: Rebels

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  1. #1

    Default Rebels

    Is it possible to change rebels from being a constant bandit-like presence to a more occasional uprising type event? I'm not thinking of the civil war system but something more like a local uprising which stands a reasonable chance of laying siege to the province it affects instead of just camping on a watchtower and being annoying fodder for up and coming family members? A lot more like MTW1 I suppose.

    Very excited about the mod by the way, big thanks in advance for all the work you guys are putting in.

  2. #2

    Default Re: Rebels

    That's actually our plan for the rebels from the beginning. They should be more active and much harder to deal with (hopefully no more fodder for training FMs and generals).

    Mod Leader, Mapper & Bohemian Researcher

  3. #3

    Default Re: Rebels

    Awesome! If you have a popular king and low taxes etc will it stop rebels appearing or will they still pop up regardless (all be it in a more threatening manner). Also will unled units on the campaign map still turn rebel sometimes as well?

  4. #4

    Default Re: Rebels

    We can script rebels to appear under certain circumstances but the random rebel occurrences are hard-coded in such a way that we can only affect their frequency.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  5. #5

    Default Re: Rebels

    Thanks for the info guys, good luck with your progress.

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