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June 21, 2010, 03:18 PM
#1
Laetus
Indicating which cities have garrison script
Reading through the old installation files, it seems that there used to be a feature where an asterik was next to the city name of cities with garrison scripts.
Is there anyway to edit it to bring this feature back? Or is there some new way to figure out whether a city has a garrison script or not.
I hate having to constantly check back to campaign_script.txt to double check if I should be invading with a small or big stack.
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June 21, 2010, 10:10 PM
#2
Foederatus
Re: Indicating which cities have garrison script
well thanks for um telling me how to tell or not, as previously I would just either A. Save in a different save file or B. Guess.
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June 22, 2010, 09:11 AM
#3
Re: Indicating which cities have garrison script
Well, I did a combination of A and B- however, there is a way, although it will take you some time...
Find yourself the file entitled "imperial_campaign_regions_and_settlement_names" which can be found in the file:
Medieval II Total War\mods\kingdoms_grand_campaign_mod\data\text
From that point onwards, all you have to do is add a * to the words outside of the {} which have the garrison script.
Hope this helps- In fact, I'm sure it will
- and you can always upload the end result for those who want it
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June 22, 2010, 01:34 PM
#4
Laetus
Re: Indicating which cities have garrison script
By the way, I didn't like having so many cities being garrisoned, so I edited it so that only capital cities have the garrison script.
I've only just started playing the campaign, but in your opinion, how do you think this would affect campaign AI balance?
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June 22, 2010, 02:17 PM
#5
Re: Indicating which cities have garrison script
To be honest, I find the game more fun with all the garrison scripts working as this ultimately results in epic seige battles, rather than the usual vanilla 3-ringed castle with one unit of fuedal knights inside. I will mean that cities that usually have the script (usually weaker nations, in order to give them a chance) will merely be steamrollered. In my opinion, I would advise you strongly against doing so, but ultimately, this is a mod so play it how you enjoy it the most.
Games will still be as unpredictable as before I reckon, except big nations will stay big and the rushing tactic will work when it didn't beforhand
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