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Thread: Working No Unit Limits

  1. #21

    Default Re: Working No Unit Limits

    First of all , thanks for this mod ;D

    But i have a question ... is there any support for AUM units ? Cause these are the best units in my opinion ... and i ever want to have more of them ... xD

  2. #22

    Default Re: Working No Unit Limits

    the nolimits+upkeep mod does not work properly? The upkeep is same as vanilla.

  3. #23

    Default Re: Working No Unit Limits

    Quote Originally Posted by Megalos View Post
    the nolimits+upkeep mod does not work properly? The upkeep is same as vanilla.
    Thanks for pointing that out...I had to re-download this myself to see what the problem was and I cant believe I even uploaded this file.....it had nothing to do with the upkeep or unit limits

    just uploaded the wrong thin by mistake i guess

    I took that file down and I will make a new one here real fast

    sorry

  4. #24

    Default Re: Working No Unit Limits

    ok here ya go made a new one that works and checked it all out in my game works fine...

    I reduced upkeep even further with this one about 75% from vanilla. Units in this are pretty cheap and you can produce great numbers of armies I also cut the recruit time in half for units

  5. #25

    Default Re: Working No Unit Limits

    Nice one matey!

  6. #26

    Default Re: Working No Unit Limits

    Thanks, I was thinking about giving the militia units a 0 turn recruitment as I believe they should be able to be called upon with pretty short notice so as soon as you hit the end turn button you got your units and do not have to wait till the start of your next turn to get the units

  7. #27
    Foederatus
    Join Date
    Feb 2009
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    FRANCE
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    40

    Default Re: Working No Unit Limits

    thank you for your sub-mod:Upkeep_unitLimit_buildtime;i play whith NTF and this is better mostly the minor faction
    what is the difference whith the others?

  8. #28

    Default Re: Working No Unit Limits

    Quote Originally Posted by sejo View Post
    thank you for your sub-mod:Upkeep_unitLimit_buildtime;i play whith NTF and this is better mostly the minor faction
    what is the difference whith the others?
    what is the difference in what?

  9. #29
    Foederatus
    Join Date
    Apr 2011
    Location
    Portugal
    Posts
    25

    Default Re: Working No Unit Limits

    Just wondering does this work with all units, new untis added by unit packs, or just the vanilla units? I got Darth Mod and there are alot of soldiers in Portugal that are only one regiment, and seeing that they are the only special soldiers, I'd like to have multiple of them(excluding the marine infantry.)

  10. #30

    Default Re: Working No Unit Limits

    thanks

  11. #31
    Steph's Avatar Maréchal de France
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    Default Re: Working No Unit Limits

    It's not possible to make a "generic" no limit mod.
    The limit is defined in one column of the Units table.
    So if a mod adds a new unit, it adds a new line: this line exists only for this mod, and so if the mod puts a limit, you cannot remove it unless you "patch" the mod, and this has to be mod for each mod

  12. #32

    Default Re: Working No Unit Limits

    im sorry but can you show me the link to the mod ?

  13. #33
    Steph's Avatar Maréchal de France
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    Default Re: Working No Unit Limits

    Easier to learn how to do it yourself, it's very easy with PFM.

  14. #34

    Default Re: Working No Unit Limits

    it work on savegame, doesnt it ?

  15. #35
    Steph's Avatar Maréchal de France
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    Default Re: Working No Unit Limits

    you edit the common game data, so for this yes it works on savegame. Except that if you decide to add a limit, but you already have recruited more than the limit, the extra units won't disappear. But if you want to remove a limit, then no problem.

  16. #36

    Default Re: Working No Unit Limits

    damn when i try to add the unit table to my mod it says: added files must be added in relative directory or sub directory...
    I have a pack, then the db folder and then the folder building_units_allowed or something like that.
    The problem is: i want to add the folder unit_tables in the db folder. It doesnt let me do that. It also doesnt let me put the "units" table anywhere except directly in the pack. How do i place another table in a new directory?

  17. #37
    Steph's Avatar Maréchal de France
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    Default Re: Working No Unit Limits

    There are several tutorial explaining how create basic mods.

  18. #38

    Default Re: Working No Unit Limits

    where is your mod?

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