Hi Guys
Spent quiet a few hours over the weekend testing and playing about with RS2, a Macedon campaign and a few custom battles.
First thoughts - the work you guys have done is absolutely stunning .. I know its been said many times but I've been taken back by how much better RS2 is compared to Rs1.6 visually, or any other RTW mod out there.
Custom Battles:
I played the custom battles first - Macedon vs SPQR and then Seleucids vs SPQR. A few pics of the unit types were missing for both Macedon and Seleucids (I'll post screen shots when I'm back at home in the relevant thread). Game play - a fair amount of lag esp when compared to 1.6. so much so that it made gameplay very difficult. I played both battles on my default 1.6 settings - unit size set to Huge and unit details high and several other settings to high. AA was set to off. Switching down everything except unit size to medium (will need to confirm) improved matters considerably - average FPS according to FRAPS in game was approx 35. The game still looks seriously impressive even at the new settings.
Battles - to win simply a lot harder. AI was a lot more smarter in its tactics. Some units esp the hoplites don;t seem to have that crushing impact that they had in 1.6. Phalanx units are definitively more robust and weren;t mauled like they can be in 1.6.
All units inc SPQR were set to no upgrades. SPQR - were pre reform legion. Total men approx 8000 in the game.
No crashes or anything that was out of place so far.
Campaign: I'm going to do a better post on the campaign in the relevant thread (with screenshots) but a wee heads up so far.
Depending on the city - right clicking on a unit or building type descriptions/info the pics are missing. Its usually one or the other but I've seen both not appear on one particular city. I've not taken a look at the descriptions in any real detail at the moment but I'm planning on doing so.
Game plan - to build the economy first and have Pellas as the main recruiting city for troops. The economy by year 5 was already booming (70-100k dinarii) profit at each turn, even when having to build up 3-4 of the cities from scratch. By year 10 - 200k profit. Corruption so far is nil.
Greeks and Sparta - at war after the 1st year. What I found odd was the AI not recruiting a lot of units for the Greeks in Athen's or Corinth, esp when their cities up in the Balkans were nearly at full stack. I would have thought the AI would attempt to protect both cities with as many troops as possible.
Battles - only with the rebels and so far nothing unusual. As per custom game, their definitely harder to beat and the opposing units are taking a lot longer to break.
I'm using the same sort of army composition as in 1.6. which was 4 x Phalanx (no levies), 2 x Hoplites (replacing Corinth/Athenian, etc), 2 x Royal Peltasts, 2 x Hypaspistai (replacing Spartan hoplites), 2 x Machairaphoroi Epilektoi, 3 x Thorakitai, 3 x archers and cavalry.
Question on unit descriptions - I had thought that both the Royal Peltasts and Hypaspistai were heavy infantry but from memory (I could be wrong) theyre weapon type is listed as "light". Is that correct ?
Plague - one of the cities end up having the plague just after year 5 - which was really surprising as the population was fairly low but I didn;t check the squalor levels as it was so early into the game.
Happiness - all of the cities are between 175-250% even at max Tax levels.
Cheers
TTrouble
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