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Thread: Dismounted Gothic knights

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  1. #1

    Default Dismounted Gothic knights

    Emm how to train dismounted ones? seems the infantry training building in castle is builded till the last level.

    And I still can't get those. Do I need some sort of special guild building? or something?

  2. #2

    Default Re: Dismounted Gothic knights

    Dismounted Gothic knights are not in the M2TW EDB file that why we can't get them to train them in any building. There one more disabled unit the mounted longbowmen for england.
    To enable them you to modify the EDB file.

  3. #3

    Default Re: Dismounted Gothic knights

    Thanks...

    Now for guy who has no idea about programs and such. Can I modify those EDB or something? Like unlocking factions, if I can, can you instruct me please?

    Or it's some more complex situation which can't be modified via simple txt files?

  4. #4

    Default Re: Dismounted Gothic knights

    Quote Originally Posted by ... where did it run?
    Can I modify those EDB or something?
    It's very easy if u have modded something in the past but you also said:
    Quote Originally Posted by ... where did it run?
    Like unlocking factions, if I can, can you instruct me please?
    Which means you have no idea about modding.
    But unlocking factions is the most easiest thing it's not modding actually more of like a simple trick or mere editing.
    OK go the medieval 2 installation directory and you'll see a folder called data.
    After that open the file descr_strat.txt which is in
    data\world\maps\campaign\imperial_campaign folder.
    When open it you see something like this
    Spoiler Alert, click show to read: 
    ; Custom campaign script generated by Romans Campaign Map Editor

    campaign imperial_campaign
    playable
    england
    france
    hre
    spain
    venice

    end
    unlockable
    sicily
    milan
    scotland
    byzantium
    russia
    moors
    turks
    egypt
    denmark
    portugal
    poland
    hungary



    end
    nonplayable
    papal_states
    aztecs
    mongols
    timurids
    slave
    end

    now simply cut paste the factions which are under the unlockable into playable and save changes to the file & make sure u make a backup of the file first.
    Now launch the game and Voila you have unlocked all factions.

    If u want to learn about modding more then post your doubts under the mod workshop forum as we are not allowed to discuss modding problems under general discussion forum.
    Hope this helps
    Last edited by Ishan; November 07, 2010 at 12:24 AM.

  5. #5

    Default Re: Dismounted Gothic knights

    Emm I'm awere of that strat file with factions, time, date and so on.

    Hmm so it's not txt file editing. Well, gonna need to live on with Zwei handers : D

  6. #6
    Lennert's Avatar Decanus
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    Default Re: Dismounted Gothic knights

    Quote Originally Posted by ... where did it run? View Post
    Well, gonna need to live on with Zwei handers : D
    Why even use Zweihanders? Just use DFK's, they are cheaper ánd better units.





  7. #7

    Default Re: Dismounted Gothic knights

    Zwei handers cuts DFK's into pieces, also most of other heavy infantry then I try infantry fightis 1 on 1 in costum battles. Also I go with upkeep cost rather than train cost. In this case Zwei handers are cheaper after 3 turns.

    Anyhow thanks for info about gothic knigts. I'll try that out.

  8. #8
    Lennert's Avatar Decanus
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    Default Re: Dismounted Gothic knights

    Quote Originally Posted by ... where did it run? View Post
    Zwei handers cuts DFK's into pieces
    What's that you say?
    Spoiler Alert, click show to read: 





  9. #9
    blekaut's Avatar Biarchus
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    Default Re: Dismounted Gothic knights

    http://www.twcenter.net/forums/showthread.php?t=79065

    sorry Ishan didn't see u replied already

  10. #10

    Default Re: Dismounted Gothic knights

    Quote Originally Posted by blekaut View Post
    http://www.twcenter.net/forums/showthread.php?t=79065

    sorry Ishan didn't see u replied already
    Thats alright bro no need.
    Two advices are better than one.

  11. #11
    blekaut's Avatar Biarchus
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    Default Re: Dismounted Gothic knights

    Quote Originally Posted by Ishan View Post
    Thats alright bro no need.
    Two advices are better than one.
    true true

  12. #12

    Default Re: Dismounted Gothic knights

    Hmm so it's not txt file editing. Well, gonna need to live on with Zwei handers : D
    No it's text editing but u have to extract the gane first through unpacker.exe.
    Click the link that blekaut posted above to learn how to do this.

  13. #13
    Paladin94610's Avatar Senator
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    Default Re: Dismounted Gothic knights

    What about unlocking Mongol faction..
    Formerly Iberia Auxilia


  14. #14

    Default Re: Dismounted Gothic knights

    Quote Originally Posted by Iberia Auxilia View Post
    What about unlocking Mongol faction..
    Unlocking mongol faction requires a lot of work as they as emergent faction not a normal one that starts from turn one with a settlement.

  15. #15

    Default Re: Dismounted Gothic knights

    Why even use Zweihanders? Just use DFK's, they are cheaper ánd better units.
    I concur with lenney boy here DFK or better DCK both are perfect for nasty fist fights.
    + rep to u lenny boy

  16. #16
    Lennert's Avatar Decanus
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    Default Re: Dismounted Gothic knights

    Thanks mate But I'd prefer if you would just call me Lennert. (repped you back none the less)

    Anyway; Dismounted knights will defeat every other type of heavy infantry the HRE can field, plus they are easy to recruit and maintain (doesn't take a lot of upgrading). I think it's too bad, though. The 2-handed bug should have been fixed in the first patch.





  17. #17

    Default Re: Dismounted Gothic knights

    Quote Originally Posted by Lennert View Post
    Thanks mate But I'd prefer if you would just call me Lennert. (repped you back none the less)
    @Lennert
    No problem Lenny boy oops, I mean Lennert won't happen again.
    Anyway; Dismounted knights will defeat every other type of heavy infantry the HRE can field, plus they are easy to recruit and maintain (doesn't take a lot of upgrading)
    And i concur with you Lennert on this point.

  18. #18

    Default Re: Dismounted Gothic knights

    2H bug is fixed in pretty much every mod, I can't believe anyone still plays vanilla.

  19. #19

    Default Re: Dismounted Gothic knights

    Quote Originally Posted by Point Blank View Post
    2H bug is fixed in pretty much every mod, I can't believe anyone still plays vanilla.
    Yeah, haha.

    It's good for a month or two to get used to the game, but after that...

  20. #20
    Lennert's Avatar Decanus
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    Default Re: Dismounted Gothic knights

    I'm still waiting for my new Kingdoms disk to arrive, it's been weeks since I ordered it.. Once I get it, SS 6.1 is the first thing I'll download.





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