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Thread: Evil Factions Reskin 0.3.1 by Brevi

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  1. #1

    Default Re: Evil Factions Reskin 0.1 by Brevi

    Wow I love your updated Ugluk model - nice work. And yeah, this stuff takes ages to do. I've tried milkshape and got a grip of the basics but doing the skinning almost exploded my brain. I have huge respect for both moddelers and skinners - and if you can do both, you are basicaly a modding god!

    ________Loyal fan of Stainless Steel and Third Age________
    (\_/)
    (ಠ_ಠ { WHAT ARE YOU LOOKING AT?!)
    c(")(")

  2. #2

    Default Re: Evil Factions Reskin 0.1 by Brevi

    Epic!

  3. #3

    Default Re: Evil Factions Reskin 0.1 by Brevi

    I agree, that is why I am intimidated by the mere thought of animating. It definately is a talent to do stuff like this. Plus, I do unit modding as it is, very time consuming already.

  4. #4

    Default Re: Evil Factions Reskin 0.2 by Brevi

    Ok so it's finished. I'm pretty sure this is the best skin I've done so far. I will test it in the afternoon if it's all working well then I will release it today.

    Here is a good night screenshot for you guys still up:


    Last edited by Brevi; June 20, 2010 at 09:05 PM.
    Evil Factions Reskin 0.3.1 is now out! Check it out HERE.

  5. #5

    Default Re: Evil Factions Reskin 0.2 by Brevi

    Alright everyone version 0.2 is now out, check the first page.

    If you already use 0.1 it makes no difference with the install. Just copy and overwrite.

    You might notice that there are no 'new' units reskinned in this version but don't worry they will come too! Based on your feedback I felt it was (and still is) necessary to improve my original reskins first.

    Please report if you run into any problem with my submod. There should be virtually none but if there is any I wanna know. And as always, feedback is greatly appreciated.

    Brevi

  6. #6

    Default Re: Evil Factions Reskin 0.2 by Brevi

    Much better Mumakils and the Bersekers, the Blarog on the other hand needs more work, and you will need a modeler or moddeling skills to change that.

    P.S. It is great to see that you wan't to improve your work as you progress.




  7. #7

    Default Re: Evil Factions Reskin 0.2 by Brevi

    Thanks a lot Master Necro. The next version will be the rework of the Balrog from scratch much likely using the original Third Age Total War model and I will have a look on the Warg too. It will also have something new but that will be surprise. =)

  8. #8

    Default Re: Evil Factions Reskin 0.2 by Brevi

    Quote Originally Posted by Brevi View Post
    Thanks a lot Master Necro. The next version will be the rework of the Balrog from scratch much likely using the original Third Age Total War model and I will have a look on the Warg too. It will also have something new but that will be surprise. =)
    That's great news! Don't forget to ask permission first from KK to use his model.

    P.S. I really, really hope that the surprise will be reworked snaga.




  9. #9

    Default Re: Evil Factions Reskin 0.2 by Brevi

    Quote Originally Posted by Master Necromancer
    Don't forget to ask permission first from KK to use his model.
    I've already asked for KK's and Alletun's permission before I made this topic. I highly respect their work so I would never try to use it without.

    Quote Originally Posted by Baleurion
    Thats so amazingly much better than the current Balrog model!
    Yeah that was my impression too when I added it. It's no balrog but heck it's badass. On the other hand I don't remember how detailed Tolkien's description is but it's probably described as a black big ass winged demon with fire. Other then the fire it fits that pretty well.

    But anyway I will rework the whole thing, the next will be as 'PJ Balrog' as possible.

  10. #10

    Default Re: Evil Factions Reskin 0.2 by Brevi

    When I downloaded .2, it is still .1 data.

    Also for the orc bands on isengard, how do I implement them, when all it is, is an extra texture? Do I just create a data entry in isengard in the EDU? Do I also have to put data about isengard orc bans in the description buildings? IF so, that is somewhat too complicated to do both, export descriptions buildings is really complicated, and I do not feel like spending time to understand that. Though, isnt the dunlending supposed to be the basic spearmen of isengard?
    Last edited by Berserker1; June 20, 2010 at 08:41 AM.

  11. #11

    Default Re: Evil Factions Reskin 0.2 by Brevi

    Quote Originally Posted by Berserker1
    When I downloaded .2, it is still .1 data.
    Geez man, sorry about that. The link was somehow still the old one in the download section. Corrected.

    For adding the Orc Band you need to edit several files. Check the guide at the end of my post.
    Dunlendings are only available in specific towns and I was missing a basic orc unit from the roster of Isengard. Since Isengard's strength lies already in the strong spearmen (and the berserkers of course) I though I would not hurt the balance if I add another choice of that kind. I will reskin all the orcs in a later version I hope, when that happens I might create a unique orc unit for Isengard. A weak starter unit to go along with Snaga and Dunlending.

    Guide of adding Orc Band to the Isengard roster:
    Spoiler Alert, click show to read: 
    (Note that this is only for those with the compatibility version, in the normal version this is already done.)

    Backup the files that you are going to edit! If the game does not start or you run into errors you made a mistake and you need the restore the original and try again with paying more attention.

    Part I

    Open the file export_descr_buildings.txt in notepad.
    Search for the string Orc Band.

    You will find lines like this one.
    recruit_pool "Orc Band" 1 0.5 4 0 requires factions { england, } and region_religion catholic 15
    England is Mordor, France is Isengard so it's quite obvious. Replace it like this:
    recruit_pool "Orc Band" 1 0.5 4 0 requires factions { england, france, } and region_religion catholic 15
    You must do this for all (!) instaces of recruit_pool "Orc Band" where you see { england, }.

    Part II

    Open the file export_descr_unit.txt in notepad.
    Search for the string Orc Band.
    Get to the part where it says:
    ownership england
    era 0 england
    era 1 england
    era 2 england

    Replace it so it looks like this:
    ownership england, france
    era 0 england, france
    era 1 england, france
    era 2 england, france


    Part III

    Open the file battle_models.modeldb in notepad.

    Replace the part from 8 orc_band to 14 morannon_guard with this: (but do not touch anything from the 14 morannon_guard line)

    With this:
    Spoiler Alert, click show to read: 

    8 orc_band
    1 1
    48 unit_models/_Units/EN_Lmail_Hmail/mmob_lod0.mesh 6400
    2
    7 england
    72 unit_models/_Units/EN_Lmail_Hmail/textures/en_smail_smail_mordor.texture
    79 unit_models/_Units/EN_Lmail_Hmail/textures/en_smail_smail_mordor_normal.texture
    40 unit_sprites/england_orc_band_sprite.spr
    6 france
    72 unit_models/_Units/EN_Lmail_Hmail/textures/en_smail_smail_mordor.texture
    79 unit_models/_Units/EN_Lmail_Hmail/textures/en_smail_smail_mordor_normal.texture
    40 unit_sprites/england_orc_band_sprite.spr
    2
    7 england
    59 unit_models/AttachmentSets/Final mordor_mordor_diff.texture
    59 unit_models/AttachmentSets/Final mordor_mordor_norm.texture 0
    6 france
    59 unit_models/AttachmentSets/Final mordor_mordor_diff.texture
    59 unit_models/AttachmentSets/Final mordor_mordor_norm.texture 0
    1
    4 None
    10 MTW2_Spear 0
    2
    18 MTW2_Spear_primary
    14 fs_test_shield 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
    12 orc_band_upg
    1 1
    48 unit_models/_Units/EN_Lmail_Hmail/mmob_lod0.mesh 6400
    2
    7 england
    72 unit_models/_Units/EN_Lmail_Hmail/textures/en_smail_smail_mordor.texture
    79 unit_models/_Units/EN_Lmail_Hmail/textures/en_smail_smail_mordor_normal.texture
    40 unit_sprites/england_orc_band_sprite.spr
    6 france
    72 unit_models/_Units/EN_Lmail_Hmail/textures/en_smail_smail_mordor.texture
    79 unit_models/_Units/EN_Lmail_Hmail/textures/en_smail_smail_mordor_normal.texture
    40 unit_sprites/england_orc_band_sprite.spr
    2
    7 england
    59 unit_models/AttachmentSets/Final mordor_mordor_diff.texture
    59 unit_models/AttachmentSets/Final mordor_mordor_norm.texture 0
    6 france
    59 unit_models/AttachmentSets/Final mordor_mordor_diff.texture
    59 unit_models/AttachmentSets/Final mordor_mordor_norm.texture 0
    1
    4 None
    10 MTW2_Spear 0
    2
    18 MTW2_Spear_primary
    14 fs_test_shield 0
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002


    Replace the part from 25 mordor_captain_early_flag to 14 mordor_captain with this:
    (but do not touch anything from the 14 mordor_captain line)

    With this:
    Spoiler Alert, click show to read: 

    25 mordor_captain_early_flag
    1 1
    92 unit_models/_Generals_and_Captains/northern_captain_flag/mordor_captain_flag_early_lod0.mesh 100000
    2
    7 england
    72 unit_models/_Units/EN_Lmail_Hmail/textures/en_omail_omail_mordor.texture
    79 unit_models/_Units/EN_Lmail_Hmail/textures/en_omail_omail_mordor_normal.texture 0
    6 france
    72 unit_models/_Units/EN_Lmail_Hmail/textures/en_omail_omail_mordor.texture
    79 unit_models/_Units/EN_Lmail_Hmail/textures/en_omail_omail_mordor_normal.texture 0
    2
    7 england
    59 unit_models/AttachmentSets/Final nazgul_mordor_diff.texture
    59 unit_models/AttachmentSets/Final nazgul_mordor_norm.texture 0
    6 france
    60 unit_models/AttachmentSets/Final nazgul_mordor_diff2.texture
    59 unit_models/AttachmentSets/Final nazgul_mordor_norm.texture 0
    4
    4 None
    14 MTW2_Spear_new 0
    1
    22 MTW2_Spear_primary_new
    0
    5 horse
    17 MTW2_HR_Sword_new 0
    1
    22 MTW2_Sword_Primary_new
    0
    8 elephant
    17 MTW2_HR_Sword_new 0
    1
    22 MTW2_Sword_Primary_new
    0
    5 camel
    17 MTW2_HR_Sword_new 0
    1
    22 MTW2_Sword_Primary_new
    0 -1 0 0 0 0 0 0

    Last edited by Brevi; June 20, 2010 at 12:02 PM.

  12. #12

    Default Re: Evil Factions Reskin 0.2 by Brevi

    Quote Originally Posted by Brevi View Post

    -Balrog new model added and reskinned.
    I've used the Bloodthirster model from FabiusBile's submod for Call of Warhammer. I've changed this and that in the model and reskinned them to look like Balrogs.
    Thats so amazingly much better than the current Balrog model!
    I guess it doesnt really look like a "Balrog" however, with the lack of lava-cracks or that fiery blunt stone "mouth", but frankly idc, looks amazingly much better!

  13. #13

    Default Re: Evil Factions Reskin 0.2 by Brevi



    Is this Balrog enough for you guys?
    Evil Factions Reskin 0.3.1 is now out! Check it out HERE.

  14. #14
    Louis Lux's Avatar Into the Light
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    Default Re: Evil Factions Reskin 0.2 by Brevi

    Very nice

  15. #15

    Default Re: Evil Factions Reskin 0.2 by Brevi

    I just soiled myself

    Anyways, the mumakil is much better, though I think the model itself could use updating, for example the tusks should be angled, or whatever they actually look like in the movie.
    Last edited by Berserker1; June 20, 2010 at 07:52 PM.

  16. #16

    Default Re: Evil Factions Reskin 0.2 by Brevi

    Quote Originally Posted by Berserker1
    Anyways, the mumakil is much better, though I think the model itself could use updating, for example the tusks should be angled, or whatever they actually look like in the movie.
    I'm sorry Zerker but I fail at modeling, I can scale this and that maybe touch some vertexes without destroying the whole model but that's about it. Maybe I will try once all my re-texture plans are finished.

    Louis Lux & Point Blank:
    Glad you like the new Balrog guy!
    Evil Factions Reskin 0.3.1 is now out! Check it out HERE.

  17. #17

    Default Re: Evil Factions Reskin 0.2 by Brevi

    Like the Balrog

  18. #18

    Default Re: Evil Factions Reskin 0.2 by Brevi

    It looks great but it would look better if you would add some lava on the body too and close his mouth or make it smaller.




  19. #19

    Default Re: Evil Factions Reskin 0.2 by Brevi

    Quote Originally Posted by Master Necromancer View Post
    It looks great but it would look better if you would add some lava on the body too and close his mouth or make it smaller.
    Those changes that you mentioned require model editing skills which I don't have. As far as skin goes this is pretty much the best possible I can make. I've worked on it for like 10 hours (half at work) I'm sick of Balrogs for a long time now.

    I hope you will however like the current version. I also decided to release it straight away so you guys can start playing with it. We are up on 0.2.3.

    Check the first post.
    Evil Factions Reskin 0.3.1 is now out! Check it out HERE.

  20. #20

    Default Re: Evil Factions Reskin 0.2.3 by Brevi

    That's an awesome retexture of the Balrog! Keep up the good work!
    "Faithless is he that says farewell when the road darkens"

    http://www.moddb.com/mods/morrowind-rebirth

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