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Thread: Evil Factions Reskin 0.3.1 by Brevi

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  1. #1

    Default Re: Evil Factions Reskin 0.1 by Brevi

    Quote Originally Posted by Louis Lux View Post
    Not very impressive I have to say, the changes to wargs, mumakil and Balrog are actually inferior to the original.

    Not that certain things couldn't be improved, IMO there's a general lack of detail in the Isengard units specially the uruk bowmen which is kind of weak in terms of skinning.
    Well this is my first shoot at skinning that I actually decided to release. Your criticism is however accepted, I will look through those again. Honestly those skins are actually quite detailed in Photoshop for example. The screenshots are the unmodified max detail settings of the game. They simply don't get higher rez then that from the settings. There are definitely many things I don't know about M2W engine...

    Oh well I will try.

    For many others: in the next version I will do something with the Balrog too.

    ...better to add more Dunlendings than Orcs
    Well there are other mods that do that. I'm not particularly found of Dunlendings.
    'The old world will burn in the fires of industry. Forests will fall. A new order will rise. We will drive the machinery of war with the sword and the spear and the iron fist of the Orc.'
    Last edited by Brevi; June 17, 2010 at 09:45 PM.

  2. #2

    Default Re: Evil Factions Reskin 0.1 by Brevi

    Yes, just give it a go, if you make somewhat good textures people will perceive this and encourage you to make better things, and you may even catch the attention of the more experienced modders who always give good advice and tips to improve your modding.
    Just keep going (and if you need some concept art just pm)
    DCI: Last Alliance: Unit maker. Proud member of The Imperial House of Hader

  3. #3

    Default Re: Evil Factions Reskin 0.2.9 by Brevi


  4. #4

    Default Re: Evil Factions Reskin 0.1 by Brevi

    Beautiful work very nice, I quite like the Orc band idea. Although the Balrog isn't my taste, but hey awesome work anyway. maybe add more fire or shadow likeness to the balrog or not do whatever you want still looks amazing though

  5. #5

    Default Re: Evil Factions Reskin 0.1 by Brevi

    Alright, so what do you think about this then? Straight from milkshape work in progress...




    And a small preview in game. Bah I hate how all textures get so much downgraded by the engine.
    (Not full max settings however.)


    Last edited by Brevi; June 18, 2010 at 01:23 PM.

  6. #6

    Default Re: Evil Factions Reskin 0.1 by Brevi

    Now... If we can make the generals fight better. I really do not get why they cant be better at fighting, is it their animation? It is nice to have ugluk look good, but you do not even really want to use him in actuality...

  7. #7

    Default Re: Evil Factions Reskin 0.1 by Brevi

    Quote Originally Posted by Berserker1 View Post
    Now... If we can make the generals fight better. I really do not get why they cant be better at fighting, is it their animation? It is nice to have ugluk look good, but you do not even really want to use him in actuality...
    I'm a diehard Isengard fanboy, but I don't want the unit stat boosted. Ugluk is quite strong as it is now actually, you can very easily boost him to max command and max fear with a few victories. In the film / book I get the idea that he is quite smart amongst his kin and most likely very fit in battle too, however I don't think his stat should equal up to Aragorn's or such if that is what you mean.

  8. #8

    Default Re: Evil Factions Reskin 0.1 by Brevi

    excellent work mate.



    the olifants need rework in textures and model type,is necessary mumakils models with more body details.
    this is a good mumakil model.



    this mumakil model need better textures and mumakil model style.



    new units for mordor are necessary.
    rework all units of orcs of misty mountains.
    rework snaga units of isengard.
    Last edited by Anibal at portas; June 19, 2010 at 10:07 AM.

  9. #9
    Louis Lux's Avatar Into the Light
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    Default Re: Evil Factions Reskin 0.1 by Brevi

    I'm gonna make some critics here but that's just because I think you have a noble endeavor, so dont take it the wrong way. Some are just my personal opinion and others are my "professional" opinion:

    Uglúk - bilwit made a very unique and detailed skin and that uniqueness got completely lost in your version, the standard armored looks bland compared to his. It's good that you assigned him a more accurate face but bilwit's body is more accurate:
    Spoiler Alert, click show to read: 
    Your version resembles the nameless shouting uruk in the beginning of the helm's deep battle.
    On a technical note the hand doesn't look painted on at all

    Wargs - The original warg eyes look much more accurate:
    Spoiler Alert, click show to read: 
    And your version of the eyes are not blending well with the existing skin,

    Grey Wargs - I think that's a good idea but would have to be taken further to really work well.

    Mumakil - The eye got completely butchered here, doesn't even look like an eye anymore, the paint has a strange black shadow around it that makes it look less like paint and I don't see how the glyph on his shoulder relates to harad, looks more egyptian to me, here is something i did a while ago the glyphs match exactly one of the mumakils of the movies.
    Spoiler Alert, click show to read: 
    I don't have anything against toning down the brown on the mumakils but I think you've overdone it and now it looks bland.

  10. #10

    Default Re: Evil Factions Reskin 0.1 by Brevi

    Quote Originally Posted by Louis Lux
    Your version resembles the nameless shouting uruk in the beginning of the helm's deep battle.
    Awwww I though he was Ugluk... ooops, sorry about that

    Quote Originally Posted by Louis Lux
    On a technical note the hand doesn't look painted on at all.
    True, I will rework his armor but I don't like the overly brown colors in Bilwit's version. Even if it stands out more. Tastes are different. ^^ To me Isengard Uruks need to be black. They were all blackish in the movie too.

    Quote Originally Posted by Louis Lux
    Wargs - The original warg eyes look much more accurate, and your version of the eyes are not blending well with the existing skin
    Maybe I'm very slow but I worked like 4 hours+ on that eye... First I was trying hard to get it like the movie but it just didn't work. The in-game texture does not allow such small details to be placed like we are given in the movies. Also what's the point in an eye you can only see if you fully zoom in. This is a strategy game after all. I'm not very happy with the film's Wargs. They are supposed to be intelligent and quite brutal wolves... they look a lot closer to hyenas in PJ's version. We will see... When I feel the 'power' again (hahaha) I will give it another try.

    Quote Originally Posted by Louis Lux
    Grey Wargs - I think that's a good idea but would have to be taken further to really work well.
    Yep they need more work, but I need some ideas first...

    About my Mumakil. The eye can see some rework that is true, but I spent like 6 hours already on that skin till it actually ended up looking at least somewhat decent. I did like 5-10 different eyes but I didn't like any of them.

    About the symbols I found them here:
    http://wiki.lindefirion.net/Heraldry

    I'm not happy with them entirely but omg I tried so many different versions. I wanted something like this:
    Spoiler Alert, click show to read: 

    This is from a Battle for Middle Earth 2 Mod called Special Extended edition. They have got many things really well made. I will give the Mumakil a new go soon.

    This is also great pic:
    Spoiler Alert, click show to read: 


    Nevertheless thanks for all the feedback! Everything you say will be taken into consideration.
    Last edited by Brevi; June 18, 2010 at 01:34 AM.

  11. #11

    Default Re: Evil Factions Reskin 0.1 by Brevi

    For a first try I believe it's really good

    I'm just wondering, if someone changed/modelled that warhammer unit's face a bit, nip and tuck it, it would make a really awesome balrog

  12. #12

    Default Re: Evil Factions Reskin 0.1 by Brevi

    Looks quite good but the hair is messed up try improving it and darkening it.




  13. #13

    Default Re: Evil Factions Reskin 0.1 by Brevi

    Quote Originally Posted by Master Necromancer
    Looks quite good but the hair is messed up try improving it and darkening it.
    Glad you like it. About the hair: it looks good in the game that way. When skinning in M2TW I learned not to care about how it looks anywhere else but in game. You can make a beautiful detailed skin but then you check it in game and it will look like crap.

    Quote Originally Posted by Anibal at portas
    this mumakil model need better textures and mumakil model style.
    Please use [spolier ] [/spoiler ] code for such huge images.
    The Mumakil you linked is not the latest one. Check here:

    Spoiler Alert, click show to read: 


    Quote Originally Posted by Berserker1
    it would be nice if there was some variety of troops in the uruk raiders unit.
    Great idea and good point. It needs massive work on both the model and the textures for that but I think it would be worth it.

  14. #14

    Default Re: Evil Factions Reskin 0.1 by Brevi

    Need more spikes on the tusks also, bfme was a crappy game, but they did not do a bad job on the models themselves.

    Hey if I wanted to get into animations, do you think it would not take too much time to learn? I wish the orcs had a different way of acting in battle.

  15. #15

    Default Re: Evil Factions Reskin 0.1 by Brevi

    Well I wish everyone who asked for something to be done would first try to do some textures or models themselves. I get many great ideas from this thread so don't take it the wrong way but really. This consumes SO much time... On the Ugluk model alone I've spent like 10+ hours of continuous work and it's not even that good, I could spend another 10 on it easily. I've done a small tuning in the model's shape and remapped the UVs and it was a massive work. Some of the UV remapping was done with Milkshape so it's generally crap but it would need another day almost to remap it with Lithunwrap since then the whole model would get f*edup with bones and everything and I would have to reassign them manually.

    For people that do modeling / textures for a living and / or have proper education with work experience it might be easy but as someone that does this for fun... I started with basically repainting this and that... seeing my game change how I want it is quite fun you see. Animation changes are probably the hardest of them all.

    I always appreciated mod makers but damn KK and those guys have done such an amazing job. The more I do this the more I realize how much quality there is in this.

    Oh well the version of this mod is 0.1 please also note that I'm a complete beginner with this. I will get 0.2 out soon and I've already learned a lot from my tons and tons of mistakes so it will be probably better then the first. ^^

  16. #16
    Louis Lux's Avatar Into the Light
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    Default Re: Evil Factions Reskin 0.1 by Brevi

    looks better.

    What berserker meant is that some generals don't perform very well in the battlemap, but that's mainly because the heros are dismounted and therefore must be handled with more care.

  17. #17

    Default Re: Evil Factions Reskin 0.1 by Brevi

    Yeah I guess so. On evil side only Mordor has mounted heroes. I don't think I want to have Ugluk on a warg or such. He and his body guards have already faster run speed then most other non mounted units and excellent stamina. I play all the time with Isengard and Ugluk doesn't seem to be weak to me.

  18. #18

    Default Re: Evil Factions Reskin 0.1 by Brevi

    Some spiffing work you have done here chap! Just curious to ask do you plan to do heroes for Harad and Rhun because i have been dying to have some heroes as the evil men factions and would be most grateful if you did. Keep up the good work!

  19. #19

    Default Re: Evil Factions Reskin 0.1 by Brevi

    Heroes for Harad and Rhun!
    Good idea! I will do that in the next versions for sure. Here are some fresh screenshots from version 0.2.
    I'm done with the Mumakil and Ugluk and I'm happy with it so far.

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

  20. #20

    Default Re: Evil Factions Reskin 0.1 by Brevi

    Mumakil is great.

    Look at youkickmydog's sig, now it would be nice if there was some variety of troops in the uruk raiders unit.

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