I think I can get it working, just need to clear it up, but I hate when I make a mistake... My hair is literally falling out right now, so I should probably stop...![]()
I think I can get it working, just need to clear it up, but I hate when I make a mistake... My hair is literally falling out right now, so I should probably stop...![]()
That's the spirit. I have explained the texture use for you in a few post up. I hope you understand now that it's not my dirty tricks to make it harder to implement. Every little texture there does something. ^^Originally Posted by Berserker1
Oh and Saladin, I have two installs ... one with the unchanged files and one with my mod development installed. My mod overwrites the old stuff everywhere it can.
Evil Factions Reskin 0.3.1 is now out! Check it out HERE.
ah ok then, good luck berserker, once you climbed that models.db mountain it's get fairly easier to code in new units for mods.
I just went outside with my dog, let him chew a stick, slept a little, contemplated how shallow women are, and then I went back to this. BAM, it works, no problem. I guess sometimes all it takes is a little bit of time to let things defragment, amazing. I feel sorry for people who work 60 hours a week.
Anyways, some suggestions:
-upgrade models? If you feel up to it, it would add some spice to the game. I think upgrade is whenever you add +1 armor, right? Not sure
-White hand on raider shields?
-another white hand on shield, except with a bigger, more blurry hand? Though it is fine how it is, if you feel like you want to, go ahead.
question:
I did not add the goblin wargs, because technically they do not exist in description_buildings (for RC). Or perhaps the soldier model name, under the actual unit name does not matter? So, all I need to do, is simply put the goblin wargs in the models area, etc, then just put it in modelsdb, and in the EDU? Just wondering if I have to do anything in EDB?
Once I get it all done, I should perhaps post the RC configuration? Then, it would be done for RC users
Spoiler Alert, click show to read:
Last edited by Berserker1; June 30, 2010 at 02:34 PM.
I guess I'll have to wait until 2.0 then. Don't want to mess with around my TATW folder, It usually end up very badAnyway nice work so far!
"Faithless is he that says farewell when the road darkens"
http://www.moddb.com/mods/morrowind-rebirth
You have rc? If so, I can probably get it working in about 2 days.
Answers for Berserker1 in the spoiler
Spoiler Alert, click show to read:
Your choice mate. I wish you would give it a try to make those small code changes. The only models that will bug unless you fix them are Ugluk and Heavy Uruk-Hai.Originally Posted by johanrosen
Last edited by Brevi; June 30, 2010 at 03:21 PM.
Evil Factions Reskin 0.3.1 is now out! Check it out HERE.
Sounds good, but are sure I cant just make it compatible, I got to do it anyways. It would save you some time, or effort.
Well I have no way to test it (or time) but if you are up to support it... I can post it on the first page and credit you for it, but then you need to answer questions and feedback in this thread and such about it. If this is ok then your my official RC mod compatibility team member. ^^
If you are interested please write me a PM and we can talk details there and not in this thread.
EDIT: Oh and before we would post such we need to contact the RC team if it's ok.
Last edited by Brevi; June 30, 2010 at 05:18 PM.
Evil Factions Reskin 0.3.1 is now out! Check it out HERE.
Aha, actually that makes sense. Thanks to both of you for the replies. ^^
Evil Factions Reskin 0.3.1 is now out! Check it out HERE.
It is ready to be used, ABOVE YOU!
Wow is all I can say to this. How far do you plan to go with this if I may ask? And if I may be so bold, may I suggest giving the heavy goblin units (Heavy Goblin Halberds, Heavy Goblin Infantry, and Heavy Goblin Archers) a go? After seeing what you've done to the Uruk Raiders and Archers I am fully convinced you could give them that menacing appearance that they are lacking compared to the other evil factions. Possibly just darken their armor up a bit, the Heavy Archers could also use some helmets. And if possible getting rid of those strange looking gray ponytails would also be a plus.Regardless of where you intend to go with this it's of excellent quality so far. +Rep for this.
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Clearly has his priorities straight.
I'm glad you like it Baywatch. I'm planning to go on with this but I would like to see 2.0 released first before the next steps. If it takes really long still I will start doing something but ... yeah.
The Goblins could use new looks indeed, they don't look bad but there is always space for more detail.
Evil Factions Reskin 0.3.1 is now out! Check it out HERE.
I think your work is great, I went back to my old Isengard campaign just to see those little, reskinned, uruks fight again! Many thanks.
So, may I ask what's your plan now? Which units are you going to rework now, or perhaps you'll add a few new units?
Best regards!
DCI: Last Alliance: Unit maker. Proud member of The Imperial House of Hader
Where is Lurtz? because when i start a Isengard campaing i cant see him on the battle map.
Evil Factions Reskin 0.3.1 is now out! Check it out HERE.
Ive reinstalled, but still no Lurtz. o.o
Edit: thanks for the help Brevi, i really want to play with lurtz.
i just dont understand, everything works, except Lurtz. o.o
Last edited by Wesserd; July 02, 2010 at 03:04 AM.
I will get to the end of this. But I just don't understand... in the file I have uploaded.
data\world\maps\campaign\imperial_campaign\descr_strat.txt
Check this code, Lurtz is defined to spawn in the northern Duneland town, I have just installed the zip, started the Isengard campaign and Lord Lurtz was there.
Spoiler Alert, click show to read:
I will make a full clean install of 1.4.1 and then I will try this again. But since I have uploaded this file, and it's in there... I just don't see how ... either the campaign would not start or if it starts then Lurtz must be there.
Last edited by Brevi; July 02, 2010 at 07:41 AM.
Evil Factions Reskin 0.3.1 is now out! Check it out HERE.