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  1. #1
    Caesar Augustus's Avatar Senator
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    Default Sardinia and Corsica

    Hey guys

    I had the settlement on Corsica (can't remember it's name) under siege last night and I had a full stack Carthaginian army come up from Caralis and attempt to relieve the siege. I lifted the siege and moved to a good spot to defend against the full stack (I think it was near the land bridge between the two islands).

    Of course I completely and utterly crushed the full stack with my just over half stack. It was 2 family members, a Roman legion (1 equite, 1 velite, 1 hastati, 1 principe and 1 triarii) and and Italic legion (1 Italic cavalry, 1 Italic skirmisher and the Italian legionary equivalents). However, it did make me think that Carthage really needs an outlet for any troops raised on those 2 islands on the basis that if it can raise a full stack in Sardinia and Corsica then it should be able to hold it's own in Iberia or Sicily, as I've found it tends to lose in one of those two theaters all the time.

    So I was thinking that it might be a good idea to put a land bridge in between Sardinia and Sicily or something on the map for 4.0, so that it can put up a better defense?

    Also, it made me think that the AOR units available might need toughening up a bit. The Carthaginian army had 4 missile cavalry, 4 thureophoroi and the rest of the stack was made up of hoplites. I really should have been overwhelmed by that army, purely on the number of melee troops the enemy had. Instead I slaughtered them to pretty much the last man whilst taking very few casualties. I formed a line 5 deep of hastati and principes to engage the main body of hoplites, and opted to use the triarii and skirmishers to engage the thureophoroi. The cavalry were to chase of the missile cavalry and the general was behind my line of hastati and principes. The other family member was also chasing missile cavalry.

    After the thureophoroi and enemy cavalry had been dealt with I charge the hoplites from the rear and crushed them. It was alot easier than I expected it to be (I was expecting a defeat). Though on the plus side I did earn my first "Camp Captured" trait, though I don't know what the trigger is for it.
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  2. #2
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    Default Re: Sardinia and Corsica

    Quote Originally Posted by Caesar Augustus View Post
    So I was thinking that it might be a good idea to put a land bridge in between Sardinia and Sicily or something on the map for 4.0, so that it can put up a better defense?
    ?

    Sardinia is further from Sicily than Dublin is from London. Quinn could try relocating the ports to point somewhere else, and maybe influence expansion, but the only way there will be a landbridge between Sardinia and Sicily is if the Mediterranean freezes over in another Ice Age.

    After the thureophoroi and enemy cavalry had been dealt with I charge the hoplites from the rear and crushed them. It was alot easier than I expected it to be (I was expecting a defeat). Though on the plus side I did earn my first "Camp Captured" trait, though I don't know what the trigger is for it.
    If enough troops are involved in a battle, and there's a convincing enough victory, your general will get the camp/treasury captured trait. This will last until the end of the turn, when it'll be converted into 1000/2000 denarii followed by the cancelling of the trait, courtesy of the spoils of war script.

  3. #3

    Default Re: Sardinia and Corsica

    Quote Originally Posted by pannonian View Post
    Sardinia is further from Sicily than Dublin is from London. Quinn could try relocating the ports to point somewhere else, and maybe influence expansion, but the only way there will be a landbridge between Sardinia and Sicily is if the Mediterranean freezes over in another Ice Age.
    A bit a late reply, but from reading the title of the thread I gather he actually meant to say a land bridge between Corsica and Sardinia and not Sicily and Sardinia

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    Caesar Augustus's Avatar Senator
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    Default Re: Sardinia and Corsica

    Quote Originally Posted by PatricianS View Post
    A bit a late reply, but from reading the title of the thread I gather he actually meant to say a land bridge between Corsica and Sardinia and not Sicily and Sardinia
    Cheers for trying to stop me from sounding like a muppet Pat, but I did mean Sardinia and Sicily lol.

    Not for realism by any stretch, but as a way of giving the AI a bit of a crutch. Perhaps Italy would be slightly better, or from Corsica to Liguria (the region where Jenuensis is situated I think, if not that's where I mean). Of course, if the AI can be guided so as not to be utterly retarded on things like this.

    Now, back to tending my sunburn, which can only be described as epic !
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    Carados's Avatar Senator
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    Default Re: Sardinia and Corsica

    I think in reality the problem is that the Romans are effectively god units
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    Caesar Augustus's Avatar Senator
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    Default Re: Sardinia and Corsica

    You may be right sir

    It just seems pointless that Carthage would build up an army there and drain it's treasury in doing so, yet not do anything about the threats it faces. What about adding a resource in Sardinia that disables recruitment, if such a thing is possible?
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    Default Re: Sardinia and Corsica

    I'll have a look at it because the same problem occurs on Rhodes with the Ptollies/Greeks/whoeverhappenstoowntheisland...

    Restricting recruitment won't do anything because the computer will just recruit the mercenaries. Also, the computer has a habit of recruiting loads of cheap units when cash is tight anyway, thus that won't solve the problem unless you prevent recruitment altogether - which isn't desirable.
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    Default Re: Sardinia and Corsica

    An epic recruitment price in those places might help?

    Btw Pan I meant a land bridge as in how you can cross the helespont or from Italy to Sicily without needing a fleet...
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    Default Re: Sardinia and Corsica

    i find it incredibble that you can cross that much sea without a fleet....

    The helespont is realistic, the bosporus is realistic, But sicily and sardenia?
    No way
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    Default Re: Sardinia and Corsica

    Giving them the 'naval' trait should solve that problem, but will cause heaps of others (awesome Numidians, Carthagenians in Gaul etc.) I think Pannonian has a point; do some minor changes and try to influence expansion in stead of camping around there. Part of the solution could be nerfing those rebels there (the AI has a tendency to recruit huge armies when there's rebels in the fields, but none of them want to go on the offencive )
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  11. #11
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    Default Re: Sardinia and Corsica

    Quote Originally Posted by phillli View Post
    i find it incredibble that you can cross that much sea without a fleet....

    The helespont is realistic, the bosporus is realistic, But sicily and sardenia?
    No way
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  12. #12

    Default Re: Sardinia and Corsica

    Isn't there already a land bridge between Corsica and Sardinia?

    Carthage do seem to get tonked by Numidia more often than not. I'm not sure if this is related, but everytime I play a campaign and either take all of Sicily or Carthage has it taken away, they then seem to get smashed by Numidia.

  13. #13
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    Default Re: Sardinia and Corsica

    In the previous 3 campaigns I've played (not to completion but were Pontus, Rome and Bactria) Carthage was pretty much conquered by Numidia by 250BC. In my Roman campaign when I took over Sardinia there was still those Rebel field armies and minor resistance by Carthage and Sicily was taken over all too easily but I did have some resistance from the Greeks. But I think that was probably because they were in a good position against Macedonia and they actually sent a fleet carrying a 3/4 stack army to releave the siege of Syracuse which resulted in a bloody epic battle which I almost lost with my 1/2 stack legion.

    A land bridge isn't possible, there is a huge gap between the two islands. But maybe removing the Rebel threats and increasing the merc prices there might nerf the problem a little bit?

  14. #14

    Default Re: Sardinia and Corsica

    Caesar Augustus i know your frustration, sometimes you just want to go "hey AI, send that full stack where it can do some good not leave it there to stew and drain your money".

    Quote Originally Posted by Gomer View Post
    In the previous 3 campaigns I've played (not to completion but were Pontus, Rome and Bactria) Carthage was pretty much conquered by Numidia by 250BC.
    well it usually goes one way or the other way ,sometimes the Carthaginians kill the numidians early on, sometimes the numidians start pwning the Carthaginians in N. Africa (whhich today would specifically be Tunisia right?)

    and since you saying around 250 BC, not really historical, true, but thats 30 year times 4tpy= 120 turns
    the landscape world wide is pretty much set by that time, weak factions are dead (i.e. Epirius) or about to be dead, Carthage has either lost or remains in control of iberia, or is under attack bu numidia, macedon...is macedon.. Ptolemies own the selelucids (or vise-versa) Bactria is now a power in the east once armenia and pontus are gone.

    see the pattern?
    Last edited by JaNuZ99; June 17, 2010 at 09:13 PM.

  15. #15
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    Default Re: Sardinia and Corsica

    You might think that from the title

    CA does say in the text:
    So I was thinking that it might be a good idea to put a land bridge in between Sardinia and Sicily or something on the map for 4.0, so that it can put up a better defense?
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  16. #16
    Foederatus
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    Default Re: Sardinia and Corsica

    The thread is asking if someone can make a land bridge between Sardinia and Sicily.

  17. #17
    Quinn Inuit's Avatar Artifex
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    Default Re: Sardinia and Corsica

    Ouch. I know how epic sunburns can go.

    He does have a point about the islands. The AI likes to build up there and it does waste a lot of resources. I don't know what we can do, though, short of creating completely unrealistic land bridges.
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    Default Re: Sardinia and Corsica

    Quote Originally Posted by Quinn Inuit View Post
    Ouch. I know how epic sunburns can go.

    He does have a point about the islands. The AI likes to build up there and it does waste a lot of resources. I don't know what we can do, though, short of creating completely unrealistic land bridges.
    The direction in which the port points is supposed to affect direction of expansion, so you could point Caralis towards Rome and see what the effects would be. It may mean that Sardinia becomes a genuine threat to Roman security, or it may mean that Rome targets it even earlier, or it could have no effect at all.

  19. #19
    Quinn Inuit's Avatar Artifex
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    Default Re: Sardinia and Corsica

    I didn't know that. I'll make sure it's pointed at Rome in the future and see what happens.
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  20. #20
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    Default Re: Sardinia and Corsica

    Cheers Quin - I don't mean to be such a nuisance
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