Results 1 to 4 of 4

Thread: Polybian Reforms?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Knight_of_Ni's Avatar Centenarius
    Join Date
    Apr 2009
    Location
    Wouldn't YOU like to know? No, really, I'm lonely.
    Posts
    827

    Default Polybian Reforms?

    So I recently redownloaded EB and I started a Roma Campaign. I looked up the Polybian reform requirements. They were
    -2 of these cities (Segesta, Mediolanum, Patavium, Bononia)
    -2 of these cities (Lilibeo, Messana, Syracuse)
    -At least year 242 B.C.

    Now, I have all of the cities and its about 240 and nothing has happened. I would've used the search function but its not working for some reason. Could someone help me out?
    Quote Originally Posted by Cougar109 View Post
    ...Though I'm still trying to figure out how a show that dives down into the subjects of genocide and racism ... landed next to Spongebob.

  2. #2

    Default Re: Polybian Reforms?

    You will have to upgrade your MIC's. Did the advisor pop up and do you have the Polybion markers in your italic settlements?

    XSamatan

  3. #3
    Knight_of_Ni's Avatar Centenarius
    Join Date
    Apr 2009
    Location
    Wouldn't YOU like to know? No, really, I'm lonely.
    Posts
    827

    Default Re: Polybian Reforms?

    Nope, no Polybian markers and no message. I even destroyed every building I could in Mediolanum just to see if there was anything I missed and there was nothing. There aren't even any barracks in those settlements. Well, Segesta has barracks, but they are the Camillan ones. It's really worrying because I can only recruit some of the local troops in these towns and they are my border cities which means I need a better garrison.

    I did activate the script too.
    Last edited by Knight_of_Ni; June 16, 2010 at 10:09 AM.
    Quote Originally Posted by Cougar109 View Post
    ...Though I'm still trying to figure out how a show that dives down into the subjects of genocide and racism ... landed next to Spongebob.

  4. #4

    Default Re: Polybian Reforms?

    Ok, if you look into the building description of the next level of your barracks there is the list of available units, are there just Camillan units?

    A workaround is to manually change the requirements:
    Save your game in a different slot.
    Make a backup form \EB\Data\scripts\show_me\EBBS_SCRIPT.TXT
    Search for "Unconditional Player Reforms after 210BC"
    Change the turn number below to something below your actual turn number
    Save and restart EB, the reforms should happen in the next turn.

    If there are any problems, first revert to the original EBBS than post here again.

    XSamatan

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •