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Thread: Released - Aristeia: The Epic Cycle - yes it is mod-foldered

  1. #21

    Default Re: Released!!! - Aristeia: The Epic Cycle

    Damn, I really want to play this but Alexander is refusing to re-install. >_<

  2. #22
    Yuko's Avatar Campidoctor
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    Default Re: Released!!! - Aristeia: The Epic Cycle

    WOW! this is really amazing! congratulations for the team, the atmosphere and the gameplay of this mod is incridible!

    just one question, i had agammenon kill at least 3 heroes in one battle (he backstabbed two of them but that is not the point) and he gained no new traits for this, are the Collected cuirasses ancilliaries? how do the sistem works?

  3. #23

    Default Re: Released!!! - Aristeia: The Epic Cycle

    Thanks to the limits of the RTW engine there is no way to measure the number of heroes killed for one-man units and therefore no way to implement a trait based on this. The curiass collecting trait works in exactly the same was as eagles in RTW - which means not at all, because those traits were bugged by CA. Both of those issues were made known after the v1.0 release.

  4. #24
    Yuko's Avatar Campidoctor
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    Default Re: Released!!! - Aristeia: The Epic Cycle

    awwwww, that´s too bad, in my campaign Aggamenon killed 2 more heroes (he should be called aggamenon the backstabber) and i was looking foward to seeing a collection of armors, apart from that (Ca fault) this mod is nothing short of a masterpiece.

  5. #25
    The Spaniard's Avatar Civis
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    Default Re: Released!!! - Aristeia: The Epic Cycle

    So far its been really fun, the only problem at the beginning was deciding where to begin . Did you guys do anything to the hero combat, because I noticed that they are attacking each other properly more often now, as in facing each other and attacking?
    Last edited by The Spaniard; June 18, 2010 at 05:08 PM.

  6. #26

    Default Re: Released!!! - Aristeia: The Epic Cycle

    Removed charging distance. That should reduce the number of times they run around each other, or off in the wrong direction.

  7. #27

    Default Re: Released!!! - Aristeia: The Epic Cycle

    i had doubts about only two factions but it seems to work rearly well. i must admit i miss some of the old units from the original campain but the new atmosphere completely makes up for it. and i very much like the new general portaits it works very well.



    "time is no power or force, the passage of time mearly weathers the heart and soul of heros" anon

  8. #28
    The Spaniard's Avatar Civis
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    Default Re: Released!!! - Aristeia: The Epic Cycle

    Well played guys, I just noticed that Achilles had -100 movement points in the Iliad campaign, and it cost me 3 heroes .

  9. #29

    Default Re: Released!!! - Aristeia: The Epic Cycle

    Yes, if you kill Patroclus then he will move

  10. #30
    Spartan198's Avatar Protector Domesticus
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    Default Re: Released!!! - Aristeia: The Epic Cycle

    Quote Originally Posted by Zhuge_Liang View Post
    Yes, if you kill Patroclus then he will move
    XD

  11. #31
    The Spaniard's Avatar Civis
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    Default Re: Released!!! - Aristeia: The Epic Cycle

    I'm surprised that putting the game on Hard for battle difficulty actually makes it quite hard, unlike in other total war games. I've had Achilles with 2 silver chevrons killed by Aeneas, who had only one bronze chevron .

  12. #32
    Ajax_The_Great's Avatar Libertus
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    Default Re: Released!!! - Aristeia: The Epic Cycle

    Once i was playing on hard i used a genereric hero against sarpedon in a ambush,sarpedon stay surrounded by two battalions and my hero backstabbing him,sarpedon won killing everyone then i send two chariots battalions and three slingers battalion,he killed my chariots then i retreated(at least i killed almost the entire army of them).

  13. #33
    sammy_of_troy's Avatar Libertus
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    Default Re: Released!!! - Aristeia: The Epic Cycle

    only just realised you released a new version but i like it ita bit slow on this comp but a good mod
    lost hector after about 4 turns though i told him to attack achillies and for some reason he turned his back and got killed ah well by the way where does patroclus start in the illad campaign that is
    Last edited by sammy_of_troy; June 21, 2010 at 09:49 AM.
    'there'll always be another war'
    'someone has to lose'


  14. #34
    Nikolos's Avatar Tiro
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    Default Re: Released!!! - Aristeia: The Epic Cycle

    I only just got back from Holiday and I've missed all the hype! Awesome mod though

  15. #35

    Default Re: Released!!! - Aristeia: The Epic Cycle

    UGH!!! I deleted the old, and installed the epic cycle several times but i still do not see the new campaigns nor the new house

  16. #36

    Default Re: Released!!! - Aristeia: The Epic Cycle

    Are you sure you are installing the new version? The exe is called Aristeia_TEC

  17. #37
    Senex Civis's Avatar Semisalis
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    Default Re: Released!!! - Aristeia: The Epic Cycle

    Very nice, have taken a look at your Credentials, worth a download, i think so =D
    Last edited by Senex Civis; June 25, 2010 at 02:02 PM.
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  18. #38
    ROFL Copter's Avatar Vicarius
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    Default Re: Released!!! - Aristeia: The Epic Cycle

    YAY! The year is over! I can finally play!

    Ill do it tomorrow...

  19. #39

    Default Re: Released!!! - Aristeia: The Epic Cycle

    Quote Originally Posted by ROFL Copter View Post
    Ill do it tomorrow...
    Unfortunately that seems like my life's motto.

  20. #40
    ROFL Copter's Avatar Vicarius
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    Default Re: Released!!! - Aristeia: The Epic Cycle

    Quote Originally Posted by Zhuge_Liang View Post
    Unfortunately that seems like my life's motto.
    As I. It isnt a very good motto to have.

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