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Thread: Don't understand the infocards of units

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  1. #1

    Default Don't understand the infocards of units

    Well in RTW (which I'm a big fan of) was easy to understand what unit is capable of what, without even tryin it in battlefield. For example Chosen Axemen was counter infantry which was able to tear down even urban cohorts if used carefully and properly. And that was easy to understand (19 attack, effective versus armor, warcry) and so on.

    Or for example Iberian infantry which has 7 attack 2 armor 2 shield 4 defence skill. It was easy to understand that such unit couldn't hold it's ground 1 on 1 but could support heavier troops.

    And so on.


    Im Medieval II everything seems.... unfamiliar. For example. Jassinary Heavy Infantry 12 attack and 10 defense. AP attack. That is all what is said. But tears in to bits feodal knights which originaly have higher stats. THey also seems to kill cavalry easily (well no wonder, they have some long polearms) yet there is nothing mentioned about being potencial against cav in their info cards.


    Or one more intresting thing. Gothic knights... attack 14 defence 14, compared to Zwei hander 17 / 13. Yet cost requiriment is huge.



    Do I have wrong version of the game, or stats really do not match the power of units? ... maybe it has somethign to do with 6545615 types of weapons being effective versus 6542315684 types of armor? If that so, please maybe anyone could give me a site or something where I could find such info?



    Thanks in advance.
    Last edited by ... where did it run?; June 14, 2010 at 11:22 AM.

  2. #2
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    Default Re: Don't understand the infocards of units

    In the old games, fighting was more rock-scissors-paper, but in MTW2, I find most units can make a dent in most other units. Even artillery crews can pull down and kill a few of the general's bodyguard, I've seen that several times.

    I suppose it's partly by design, since wars are rarely safe for even an armoured knight?

    But then again, I think there were just too many units for the developers to balance.

  3. #3

    Default Re: Don't understand the infocards of units

    Yea, I found that quantity plays a bit more important role than in RTW. Yet, more realistic, and I started to like it this way. Anyway.. this is not the case. This is about infocard showed stats saying one thing, yet troop quality being much better or worse.

    For example. Dismounted imperial knights gets slaughtered by feodal knigts, despite the fact that in infocard there is mentioned about imperial knight having 1 more defence and being effective against armor (using mace).

  4. #4

    Default Re: Don't understand the infocards of units

    It was hard to understand for me too at first however I find that experience with certain units is much better then just what an infocard says.

    It's not just what's written, it's how to use them.

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    Default Re: Don't understand the infocards of units

    Yeah sorry, I went off on a bit of a tangent there

    On topic, I suppose there could be other factors in what unit will be better in combat.

    One factor that might play in is attack speed. If the swordsmen attack much faster, the heavy maces could be outclassed.

    Or if a sword gets a higher chance to parry (as might be expected, as this is one of the primary strengths of using a sword), that would be a possible explanation.

  6. #6
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    Default Re: Don't understand the infocards of units

    I personally find Ghazi infantry better than their stats suggest ..

  7. #7

    Default Re: Don't understand the infocards of units

    Quote Originally Posted by SirRobin View Post
    I personally find Ghazi infantry better than their stats suggest ..
    i prefer mutwatii over ghazis in a battle of jihad infantry

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    Default Re: Don't understand the infocards of units

    That's a pretty good example. They have like no armour? But seems they compensate with a nice attack rating and the armour-piercing axes, I've seen them do pretty well against armoured foes.

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    Default Re: Don't understand the infocards of units

    Quote Originally Posted by Stolet View Post
    That's a pretty good example. They have like no armour? But seems they compensate with a nice attack rating and the armour-piercing axes, I've seen them do pretty well against armoured foes.
    What's the attack rating, 9 if I remember right .. is that a strong number? Maybe it's just because I played the Teuton campaign recently, where the swordsmen have twice that.

    The Ghazis seem to be fast chopping.. making more attacks in the same span of time as other units. just a hunch

  10. #10
    Stolet's Avatar Ducenarius
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    Default Re: Don't understand the infocards of units

    It may be. Well they have no armour so they should have all the things needed to be fast in their fighting. 9 is a good number for a unit that looks as pathetic as they do lol

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