Well in RTW (which I'm a big fan of) was easy to understand what unit is capable of what, without even tryin it in battlefield. For example Chosen Axemen was counter infantry which was able to tear down even urban cohorts if used carefully and properly. And that was easy to understand (19 attack, effective versus armor, warcry) and so on.
Or for example Iberian infantry which has 7 attack 2 armor 2 shield 4 defence skill. It was easy to understand that such unit couldn't hold it's ground 1 on 1 but could support heavier troops.
And so on.
Im Medieval II everything seems.... unfamiliar. For example. Jassinary Heavy Infantry 12 attack and 10 defense. AP attack. That is all what is said. But tears in to bits feodal knights which originaly have higher stats. THey also seems to kill cavalry easily (well no wonder, they have some long polearms) yet there is nothing mentioned about being potencial against cav in their info cards.
Or one more intresting thing. Gothic knights... attack 14 defence 14, compared to Zwei hander 17 / 13. Yet cost requiriment is huge.
Do I have wrong version of the game, or stats really do not match the power of units? ... maybe it has somethign to do with 6545615 types of weapons being effective versus 6542315684 types of armor? If that so, please maybe anyone could give me a site or something where I could find such info?
Thanks in advance.




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