I can't recall if it was incorporated (haven't played RS in a while) or will be in the new version, but would it be possible to include a morale system? Say one of your generals has several minor defeats, their could be a trait of "Confident" where the army gauges the confidence in their leader.
So after a few minor defeats maybe the morale would drop by a point or two and the trait would be "Faltering Confidence". If the general suffers a major defeat (75% or more of an army) the confidence will be lowered by 4 and and titled "Unconfident". If the general suffers several major defeats the army will be mutinous and (not sure if it could work but would be cool to have the army ignore orders) or severely reduce morale -8 (or more?). Alternatively, there would be a bonus to victories. After several minor victories the general would receive the trait "Respected" and given a bonus of 2 morale. In addition, major victories would receive "Fully Confident" and given +4 morale. After several major victories, receive "Legendary" and +8 morale.
The only way to reset the morale to neutral would be to fully replenish the ranks and have the general recuperate in a city for two turns per level of negative attribute (so unconfident would take 4 turns etc). Increased morale traits would never go away (unless of course the general started to lose battles).
Sorry for the long post, lets hear some feedback. I'm not sure how to go about creating this trait system but if someone can lead me in the right direction/willing to take on the project let me know.





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