How did they create the ships in the battle of Marathon on Desicive Battles show? Is there a special patch for RTW that CA didn't release? If yes, why not?
Prof/Prometheus
No you are wrong.It isenīt the model of the ship you see on the battlefield.I use the strategic map cas model.The battlefield model are maybe a mix of this cas file with a standard cas or is the strategic map cas with other scale...i donīt īnow,but i will reserch.
Nice is the idea to do naval battle.I īnow from a mod about this...![]()
.Is this relased?
The only thing i find is this,but i donīt īnow if this work
http://img.freeforumzone.it/upload/6...avalBattle.zip
If you want we can take this mod and make a better one,you for Res Gestae and i for Casus Belli. :laughing:
I didn't knew of the exhistence of this mod , tought it seems to work exactly as I was thinking , big meshes replacing the oliphants with the z axis of them lowered to merge part of them in the land , the problem is that it will always look like a go cart show , meaning the ships get close , the men shots their arrows , and after some collisions some ships turn on side ....I don't think there is any way to improve it due to the fact that we can't create new skeletons , and plus it would require to create a sea texture for one climate zone , and we cant animate those textures with slide types , also other units would be able to walk in this terrain like sort of miracle making troops , unless a heavy script prevents any unit apart the ships to walk on this land , but still should be all coastal and not on the sea a,d the ship units would still be land units on the strat map , I see so too many problems and disadvantages than real possibility to have naval battles , in the best hypothesis would be a crap looking naval battle I think ..... I think is better to focus just on other things that this one...
------CONAN TRAILER--------
RomeII Realistic Heights mod
Arcani
I S S G A R D
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
I have an Idea, I dont know if you can do it, but what about adding some little sailors on the deck? Making it look as if there are men on the deck since its bigger? That would be a nice touch. :-)
Lt
what about seamonsters?![]()
I found a way to reduce the vertex number.Now look my ship for the roman like this (only 4700 vertex),and more similar to the original one
.
Pd.The mod will take many month to be finished,also if any modders will help me to made any models or will made models for his own mod.I īve no objections.![]()
This is only a hobby for me not a fulltime job ... :sweatingb and "lt1956" no any modder can take a mod to be finished in 2 week :wink:
Last edited by riczu74; November 17, 2005 at 09:38 PM.
Making models for SPQR and there were several didnt take 2 weeks. :-) Thats what I was speaking of, Models and skins arent really a mod. Game mechanics has to be changed to be a mod. But you did a nice job on those Ships. I hope you will share the roman ship model with some of us to see if we can help. Like I said I am contacting a couple people to see if we can get this done. It would be a nice addition to all the mods to have better ships.
You can still do the ones with the little men, right? It hink the men on there is worth it, makes it more realistic.
This is my old model for the Roman ship. http://rapidshare.de/files/7873525/Roman_navy.rar.html .This will you help to see how it looks ingame and its a good way to test performance on your system .![]()
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Bye
I forgot to insert a readme for install. :sign_oops
Also put the cas file into the models_strat folder and the tga file into the texture folder (into models_strat).Then open the descr_model_strat.txt file and change under the section ADMIRALS the old file with those :
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;ADMIRALS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
type julii_admiral
skeleton strat_navy
indiv_range 40
texture romans_julii, data/models_strat/textures/ammiraglia_julii.tga
model_flexi data/models_strat/Galera_romana.cas, max
shadow_model_flexi data/models_strat/navy_roman_shadow.cas, max
![]()
hi , could riczu74 tell me when he thinks thant the mod will be ready
I Made some minor skins for other factions for this ship. I didnt make any for Barbarian or Eastern only Greeks, Carthage, pontus, Egypt and Rebels. I figure it may be a start to have people have fun with the ship model.
Hopefully a Barbarian Ship (should be the easiest of the 3 to make?) and a Eastern Ship would be nice. I think the Roman one can look good for the greeks just with different skins. But then again Roman Ships should be smaller than the greek ships.
http://rapidshare.de/files/7935906/Ship_Skins.zip.html
Lt
Salve lt1956,
Great download... one small snag though... I can't get the Macedonian .tga to open up with Photoshop and I can't unzip it either.. all the other .tga's are no problem.. something has got the Macedonian locked down in the zip file...
Vale, Dux of Earl
Try to download again, it may be corrupted.
The bigger ships are nice though arent they? I love them and makes sea battles more fun.
Salve lt1956,
No luck... still the same problem.. the Macedonian must be corrupted somehow...
The others are alright and look great.. but, would be nice to have other Marines besides Roman on the deck...
Vale, Dux of Earl
I finished the new roman ship.I made one model with mans and aother without.Now shell You to decide what you prefer.Here are any screenshot about the new model and who this show into the game.
Into the game
with mans
without
And here are the files for those two models
With
http://rapidshare.de/files/8046621/R..._mans.rar.html
witout
http://rapidshare.de/files/8046782/R..._mans.rar.html
Enjoy.At next i will made a Barbarian ship. Bye
Last edited by riczu74; November 23, 2005 at 07:37 PM.