Page 1 of 3 123 LastLast
Results 1 to 20 of 46

Thread: Success of TATW ; number of players

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Nirnaeth Arnoediad's Avatar Vive l'Empereur !
    Join Date
    Jun 2009
    Location
    In the greatest civilization
    Posts
    807

    Icon2 Success of TATW ; number of players

    Statistics about TATW

    Some explanations
    Now this mod is certainly one of the most ever played mod for Medieval II TW, now it has been released since a long time (about 2 years ?), it could be interesting to have some statistics about the success and so about the community of TW players.

    Because we know many people don't register on TWC but use mods. Many TW players never try to find a website community, hold on playing vanilla games and so never play mods.

    So how many people play the most played mod done for M2TW ? And from a modder point of view, it could certainly be interesting to know the potential of mods, to know if the huge amount of work needed for a mod is really "usefull" and appreciated.

    So I suggest to list here all the number of donwload and to use statistic analysis to obtain correct numbers (because list has no sens without an analysis). A one person could have downloaded many times the same patch, some players could use old versions, links could have been changed since the first version release,etc... so the numbers must be reworked.


    So if I read the official download thread I find it :

    TATW 1.0 : 146,441

    TATW 1.1 : 54,292 and mirror : 75,871

    TATW 1.2 : 88,522

    TATW 1.3 : 46,433 and mirror : 22,866

    TATW 1.4 : 30,609 and mirror : 25,773

    TATW 1.4.1 : 11,296

    Torrent of the complete version : 4194

    But also there are other links, as the torrent links from strategyinformer.com :
    TATW 1.0 : 24,537
    TATW 1.1 : 8,990
    TATW 1.2 : 9,307
    TATW 1.3 : 4,400
    TATW 1.4 : 6,306

    We can see this mod has had a great diffusion, because at least 50 000 players follow regularly the new versions and patch releases. The definition of a TATW player could be complexe :
    - Possess a playable version of TATW (so 1.0 at least) correctly installed
    - Having played more than 10 houres ?
    - Regular players and followers of the new versions - fans
    - Ratio between "visitor" players / TWC members
    - Other caracteristics could be analysed : nationality, old players of the TW serie,..

    The first item is also the most logical, but we can do a multiple analysis.

    I hope some "pro" of statistics will help this study whose results could be very usefull for the TW community.

    IF YOU KNOW OTHER LINKS TO DOWNLOAD TATW, PLZ POST THOSE LINKS IN THIS THREAD
    Last edited by Nirnaeth Arnoediad; June 09, 2010 at 01:35 PM.

  2. #2
    el Cid's Avatar Campidoctor
    Join Date
    May 2009
    Location
    The Netherlands
    Posts
    1,645

    Default Re: Success of TATW ; number of players

    That are amazing numbers! And the mod is just a bit older than 1 year btw.

    I can't believe there are so many people playing this btw.
    Last edited by el Cid; June 08, 2010 at 11:38 AM.

  3. #3

    Default Re: Success of TATW ; number of players

    I got frustrated about heavy balance issues which not only mess realism but also gameplay. Like 8 archers regiments firing at trolls, and not a single one dies. So many ppl demanded a balance tweak but it seems we wont get that one. I'm popping in from time to time to check for updates which hopefully will change some balance issues.
    But many casual players are frightened by this issue and I've seen so many threads about ppl leaving out their frustration about this that I dont wonder much about declining player numbers.
    This mod is being developed. Focus for new seems to be to complete all features and later on take care of balance. And this really isnt meant to be a troll attempt, just stating my experience. I know you can easily kill trolls by attacking them from behind, I know you can kill them with ballistas, I know you have to sacrifice your units as cannonfodder in order to achieve some victory but all those things dont justify why some units seem to have a mithril skin unbeatable by spears (trolls should be) or arrows (trolls, mumaks should be).
    ---------------------------------------------------------------------
    ... and trolls should not be able to climb on walls!


  4. #4
    jinjo's Avatar Senator
    Join Date
    Jun 2009
    Location
    Georgia
    Posts
    1,366

    Default Re: Success of TATW ; number of players

    Quote Originally Posted by el Cid View Post
    That are amazing numbers! And the mod is just a bit older than 1 year btw.

    I can't believe there are so many people playing this btw.
    i agree with u, whole world is waiting 2.0
    btw, this idea is not bad

  5. #5
    JorisofHolland's Avatar Primicerius
    Join Date
    Jan 2009
    Location
    In a house
    Posts
    3,779

    Default Re: Success of TATW ; number of players

    Quote Originally Posted by el Cid View Post
    That are amazing numbers! And the mod is just a bit older than 1 year btw.

    I can't believe there are so many people playing this btw.
    It's a bit less, actually. I've downloaded the whole list twice, and till 1.2 another time. But still, 50.000 players is probably true (I guess I'm one of the few who is stupid enough to mess up his installation twice).
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  6. #6
    Raiven's Avatar Ducenarius
    Join Date
    Jul 2009
    Location
    Riga, Latvia
    Posts
    940

    Default Re: Success of TATW ; number of players

    Can 2.0 break all the records? I guess so

  7. #7
    Irish guy's Avatar Semisalis
    Join Date
    Dec 2008
    Location
    Waterford, Ireland
    Posts
    401

    Default Re: Success of TATW ; number of players

    Trolls can climb walls because they are technically an infantry class unit. However making them cavalry will result in the ai using them stupidly and such. And as many people have said, trolls are supposed to be a challenge!

    On topic, those are impressive numbers indeed + rep for the effort and heres hoping 2.0 does even better.


    Mods I use:
    Europa Barbarorum.
    Stainless Steel.
    Third Age Total War.
    Darth Mod (S2TW)
    Radious (Attilla)

    Steam Profile: Sir Killsalot

  8. #8
    Nirnaeth Arnoediad's Avatar Vive l'Empereur !
    Join Date
    Jun 2009
    Location
    In the greatest civilization
    Posts
    807

    Default Re: Success of TATW ; number of players

    @Korsan82 : your opinion is respectable, but really it's not the place here. This thread is not about new features, new versions, etc.. but just about POPULARITY and DIFFUSION of a mod. It's a statistic thread, so plz just speak about numbers.

    I will add a trial to obtain some complementary datas.

  9. #9
    Ba'alzamon's Avatar Domesticus
    Join Date
    Jan 2010
    Location
    Whitewater, WI
    Posts
    2,430

    Default Re: Success of TATW ; number of players

    Good idea for a thread,
    I do not play this mod anymore because it does not have a lot of depth involved. Which I guess 150 active members a day disagree with. It's just a personal opinion. The numbers speak for themselves. Don't quote this.

  10. #10

    Default Re: Success of TATW ; number of players

    I agree with the post above. I find that this mod is amazingly done but lacks the strategic balance. ( I am not a fan of big battles ), so it is not really for me. Don't flame me. It's an opinion,

  11. #11
    Louis Lux's Avatar Into the Light
    Patrician

    Join Date
    Aug 2008
    Location
    London
    Posts
    4,701

    Default Re: Success of TATW ; number of players

    Well the mod has been released about a year ago not 2 years, my prediction is that when it completes two years it's popularity will have greatly reduced, which is a shame because the game will be much more polished by then. It will still remain a great achievement in modding.

    You are also not counting torrent downloads that would increase a bit the number of downloads, I believe that anyone that has downloaded has at least played ten hours, normally total war is played over the extent of months.

  12. #12
    Broke1980's Avatar Civis
    Join Date
    Sep 2009
    Location
    My happy little world, buried inside french Canada
    Posts
    107

    Default Re: Success of TATW ; number of players

    Eh... Imagine this...
    I know it's not the point of this mod, and probably illegal too, but imagine you guys charged even as little as 2$ for the "rights" to download the mod.
    From version 1.0 to 1.4.1 we're talking 501,646 downloads.
    You do the math.
    I know I would have paid for it. Yup. It's that good.
    But you know what they say; the best things are free!

  13. #13
    Senator
    Join Date
    Nov 2008
    Location
    World of Forcelia
    Posts
    1,193

    Default Re: Success of TATW ; number of players

    I Agree the balance is messed up in some regards, however those stats are really nice. As long as 100 people download this mod it's all worth it.

    The Record of Lodoss War, The Mother of all Epic High Fantasy stories.

  14. #14

    Default Re: Success of TATW ; number of players

    55 thousands looks very good. Taken into account this mod have almost no active marketing, and is theme specific. As creator of it, I would be very happy about such success.
    And as been implied it is kind of sad, that creators doesnīt get financial satisfaction for it. Even though I know that external motivation often disrupts internal (which is more important), i would seriously like to see them being rewarded somehow in material way. Is that possible somehow?

  15. #15

    Default Re: Success of TATW ; number of players

    Is that possible somehow?
    You could include advertisament in this mod

    Just imagine:

    Sauron sents you the message: "Drink Starbuck coffe" or "buy a washing machine at xy"

  16. #16
    Ozzmosis's Avatar Domesticus
    Join Date
    Oct 2009
    Location
    London
    Posts
    2,015

    Default Re: Success of TATW ; number of players

    What does it mean that more than 150,000 people downloaded 1.0, but only 11,000 downloaded 1.4.1?
    Is it that people don't like TATW after playing 1.0, or maybe they just never find any patches? That's a pretty drastic change!

  17. #17

    Default Re: Success of TATW ; number of players

    Ozzmosis: I suppose itīs partly effect of repeated downloads, and the fact more people had time to try out 1.0 than 1.4 (Many just donīt know there are new patches, some donīt bother to download next patch), and there is definitely number of people who tried 1.0 said "not for me" and left TATW.

    Isildor: For example Dwarf Fortress creators have enabled voluntary donations from players.

  18. #18
    Ba'alzamon's Avatar Domesticus
    Join Date
    Jan 2010
    Location
    Whitewater, WI
    Posts
    2,430

    Default Re: Success of TATW ; number of players

    Quote Originally Posted by Ozzmosis View Post
    What does it mean that more than 150,000 people downloaded 1.0, but only 11,000 downloaded 1.4.1?
    Is it that people don't like TATW after playing 1.0, or maybe they just never find any patches? That's a pretty drastic change!
    Well the numbers speak for themselves. It just shows how there was so much hype for the BEST THING EVER and all we got were pretty units and a story we all knew.

  19. #19
    The Big Red 1's Avatar Primicerius
    Join Date
    May 2008
    Location
    Raccoon City, U.S.A, Population=Deceased
    Posts
    3,210

    Default Re: Success of TATW ; number of players

    Quote Originally Posted by My Little Pony View Post
    Well the numbers speak for themselves. It just shows how there was so much hype for the BEST THING EVER and all we got were pretty units and a story we all knew.
    Yes, because Total War games are known for their epic story...
    HONEY I AM HOME


  20. #20
    Wolfsblut's Avatar Semisalis
    Join Date
    Oct 2009
    Location
    Where you donīt want to be.
    Posts
    423

    Default Re: Success of TATW ; number of players

    Quote Originally Posted by The Big Red 1 View Post
    Yes, because Total War games are known for their epic story...
    dont feed that little Troll

    For the 1.41, well i play 1.4 til now myself.
    It worked for hundrets of hours fine for me (yes i got to much sparetime :p) so somehow i never dl the last bugfix.

    Besides this i personally really dont care for the popularity of this mod.
    I love it since i first played it (i wont mention the balance, there are dozens of threads about this), and i still do it, thats fine for me (and thousands of other people),
    And as long as KK and his team do what they are doing with the same passion they did so far it will be fine too.
    May the earth be light upon you, lest the dogs can dig you out more easy.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •