An interesting idea I found in another forum that looks like it could be used for RS2:
http://forums.totalwar.org/vb/showth...rcle-of-Hatred
An interesting idea I found in another forum that looks like it could be used for RS2:
http://forums.totalwar.org/vb/showth...rcle-of-Hatred
Deeply lost in the night. Just as one sometimes lowers one’s head to reflect, thus to be utterly lost in the night. All around people are asleep. Its just play-acting, an innocent self- deception, that they sleep in houses, in safe beds, under a safe roof, stretched out or curled up on mattresses, in sheets, under blankets; in reality they have flocked together as they had once upon a time and again later in a deserted region, a camp in the open, a countless number of men, an army, a people, under a cold sky on cold earth, collapsed where once they had stood, forehead pressed on the arm, face to the ground, breathing quietly. And you are watching, are one of the watchmen, you find the next one by brandishing a burning stick from the brushwood pile beside you. Why are you watching? Someone must watch, it is said. Someone must be there.
It never ceases to amaze me how innovative modders can be. I imagine this could be added but would require more testing to see what kind of effects it has on gameplay.
Only dream I ever have. Is it the surface of the Sun?
Everytime I shut my eyes, it's always the same.
Well, since you need a region for every small patch of land for one faction, and we're already at the max (199), it's just impossible.
Only dream I ever have. Is it the surface of the Sun?
Everytime I shut my eyes, it's always the same.
a similar idea to this has been used by the team, though in a different way. In all the preview threads, you could see that the Sahara and Arabia always remained in the hands of the free people, and it's essentially this same idea, creating a piece of land that has the affiliation to a city that is far off. However, in RS2 this was done to prevent the scenario of armies wandering aimlessly in areas that had little role to play in the current timeframe.
As for using this to simulate a mercenary rich center, there's also the issue of the mercenary pool being developed according to AOR, essentially, if you had a tip of Greece that had all these different factions' lands converging there, you'd end up with the issue of being able to recruit mercenary cataphracts or other eastern units when you really shouldn't be able to recruit those. Granted, you could solve this by merging much of the Greece regions into one place, but then it would become incredibly easy to exploit.
As for putting in this Circle of Hatred, it could be interesting, but it might also cause some funky AI behavior. Currently, the team is more or less satisfied with the way the AI is responding. Though this could make for a very cool sub-mod.
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now that is one interesting idea indeed!
needs intensive testing but may be worthwhile
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simply- because it will take another hundred years to complete the mod and i'm personally fed up with waiting. secondly that wouldn't be historically accurate and total nonsense, 'circle of hate' is a teenage fantasy and never ever happened, thirdly- LETS COMPLETE THE MOD FINALLY!
just commenting on previous few posts which explain the circle 'theory' you
Please don't double post, use the edit button next time. Thanks / MarcusTullius
Last edited by MarcusTullius; June 09, 2010 at 05:14 AM. Reason: Double Post
Lol - it takes 20 seconds to put in one of these, and a bit of testing to make sure it works. Not 100 years. You just stick a few spots next to each other somwhere. Why would it be total nonsense? Of course there weren't bits of regions in a circle somewhere, but that isn't the point - the point is that, should it work, there will be more naval invasions of important regions, which imo is a good idea and more accurate than having solely land warefare.
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With the way you flaunt your ignorance it's obvious you didn't bother reading neither the original thread nor my own posting. Instead you throw around blatanly baseless accusations and in the process insult both the people who came up with the idea as well as everyone who thought it had value. Nice.
The only valid point you make is that the implementation would take some time. IMO it is, however, pretty unlikely that the RS2 team would want to apply and especially test a change this big as close to the release as they are. If at all, we'll probably see this cirlce supplied in a patch or an independent submod.
Deeply lost in the night. Just as one sometimes lowers one’s head to reflect, thus to be utterly lost in the night. All around people are asleep. Its just play-acting, an innocent self- deception, that they sleep in houses, in safe beds, under a safe roof, stretched out or curled up on mattresses, in sheets, under blankets; in reality they have flocked together as they had once upon a time and again later in a deserted region, a camp in the open, a countless number of men, an army, a people, under a cold sky on cold earth, collapsed where once they had stood, forehead pressed on the arm, face to the ground, breathing quietly. And you are watching, are one of the watchmen, you find the next one by brandishing a burning stick from the brushwood pile beside you. Why are you watching? Someone must watch, it is said. Someone must be there.
I look at this not from an AI perspective but from a gameplay one. Say theres a circle of hatred around rome, whenever i wanted to do something there, there would be a big fat multi coloured circle there which is just annoying, and of course moving armies around would violate borders and annoy the AI's. This would only work if you disabled the borders from showing up at all, which sucks because then you have little idea where your empire begins and when it ends.
Its a nice idea but this would be such a huge eyesore, it would be like the map had a giant tumor. Thats why i dont like it, as you can see, i am not awesome enough to with-hold why.
Besides the AI already kicked my ass in the short time i was among the beta testers, we wont need any silly circle of hate shenanigans, the AI already wants to mount your head on a pike, spurring it on further would probably break diplomacy, in general.
You have misinterpreted the application of this circle. Neither does it have to concentrate on one single province, nor must it be placed directly within said province.
You can just chose some far off spot of land somewhere in the Sahara and simulate a land connection between separated provinces. In the thread I linked to it's said that this leads to successful long range naval invasions by the AI. For example you could incite Roman invasions of Carthage and vice versa; it's not required for the human player to control either of those factions. The point is to make the gameplay more realistic and interesting.
Noone said anything about using this in order to have all the AI-factions gang up on the player SPQR-style via an ugly tumor near your capital.
Deeply lost in the night. Just as one sometimes lowers one’s head to reflect, thus to be utterly lost in the night. All around people are asleep. Its just play-acting, an innocent self- deception, that they sleep in houses, in safe beds, under a safe roof, stretched out or curled up on mattresses, in sheets, under blankets; in reality they have flocked together as they had once upon a time and again later in a deserted region, a camp in the open, a countless number of men, an army, a people, under a cold sky on cold earth, collapsed where once they had stood, forehead pressed on the arm, face to the ground, breathing quietly. And you are watching, are one of the watchmen, you find the next one by brandishing a burning stick from the brushwood pile beside you. Why are you watching? Someone must watch, it is said. Someone must be there.
We want thisss!!!!
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What Nicator said.
For those who are unsure of what this could actually add to gameplay, consider the following. Rome and Carthage would actually invade each other by sea. Factions may actually assault your factions capital city (how often have you had to defend Rome, the city, in a campaign, if ever?). The successor factions could launch assaults on Greece / Macedonia without the help of a land bridge.
Only dream I ever have. Is it the surface of the Sun?
Everytime I shut my eyes, it's always the same.
It would not be a random the whole circle means (If I am correct) is that it makes it treat the sea as if you are seperated by land which the ai will be more willing to load of their ships to attack. So you would see carthage attack but would not see the belgae attack because the circle does not border them. If you are rome of course. So infact it is way more realistic.