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  1. #1

    Default Alexander was so worth the $

    I notice many of you still play without Alexander expansion. I think it is worth the $10 on ebay for a used copy. The AI fights much better. That is pretty much the only difference I notice, but it is a huge improvement. EB does have an unofficial version to work with Alexander.

    that is all

  2. #2

    Default Re: Alexander was so worth the $

    That's right hellagrant. Alexander does display a stronger AI. The engine is after all the newest edition in the Rome series of engine revisions. More importantly, for some players, the Alexander revision of the Rome engine is the most efficient performance-wise and therefore works better than the 1.5 edition of Rome when played on the same computer system. Combined with Darth's formation modification for EB, I believe Alexander can give most of you a better battle experience in EB.

    By the way, for those of you who are having trouble installing Maksimus' engine-only Alex mod for EB, I made a user-friendly installation package last month. You can find it at the following link:

    http://www.filefront.com/16509997/EB...lexEngine.exe/
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  3. #3

    Default Re: Alexander was so worth the $

    Better AI, really? I didn't notice.

    What I hugely resented about Alexander was that it was a ticking-clock defined, objective based, super-simplistic game. What the hell? Who decided that's what the total war player wanted, games defined by their open ended nature and practically infinite replay value. You can't even play as the other factions without altering .ini files, I don't think.

    If the AI was so improved, it's a shame we aren't building mods off of that. The Total War complete pack was like 4 dollars during the steam winter sale, pity that's not a permanent price...

    Those who want to buy Alexander can get Rome complete on Steam for 9.99 (RTW, Barbarian Invasion, Alexander)
    Last edited by Bonapartist; June 08, 2010 at 05:38 AM.

  4. #4

    Default Re: Alexander was so worth the $

    The battle AI isn't vastly superior. It's minor. You really have to bother if you want to analyze the differences at all. It's not important enough to make mods off it unless you're making a phalanx formation-dependent mod. Look at Diadochi: Total War. It's an ALX mod.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  5. #5

    Default Re: Alexander was so worth the $

    Quote Originally Posted by mamik_yev_konak View Post
    That's right hellagrant. Alexander does display a stronger AI. The engine is after all the newest edition in the Rome series of engine revisions. More importantly, for some players, the Alexander revision of the Rome engine is the most efficient performance-wise and therefore works better than the 1.5 edition of Rome when played on the same computer system. Combined with Darth's formation modification for EB, I believe Alexander can give most of you a better battle experience in EB.

    By the way, for those of you who are having trouble installing Maksimus' engine-only Alex mod for EB, I made a user-friendly installation package last month. You can find it at the following link:

    http://www.filefront.com/16509997/EB...lexEngine.exe/
    does this installer make all the necessary changes to the chracter traits files or any other file that has to be modded etc?

    i was gonna use the files posted in the alex thead in the unofficial mods forum but the list of changes to be made is massive.

  6. #6

    Default Re: Alexander was so worth the $

    Quote Originally Posted by tonedog View Post
    does this installer make all the necessary changes to the chracter traits files or any other file that has to be modded etc?

    i was gonna use the files posted in the alex thead in the unofficial mods forum but the list of changes to be made is massive.
    What kinds of changes do you need done? This installer is simply the same as the engine-only mod that Maksimus has created, except it is in installer form. It's newbie-friendly.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  7. #7

    Default Re: Alexander was so worth the $

    these were the changes that i was told to make -



    Edit 3 files
    a) Go - ''Rome - Total War folder/eb/data/export_descr_character_traits.txt''
    Open the file and add the Immortal description at the end of trait section! That should look like this:


    ;------------------------------------------
    ;Trait: CeasesAmbassador
    ; o Ceases_Ambassador (1):

    Trait CeasesAmbassador
    Characters diplomat
    AntiTraits Ambassador

    Level Ceases_Ambassador
    Description Ceases_Ambassador_desc
    EffectsDescription Ceases_Ambassador_effects_desc
    Threshold 1

    ;------------------------------------------
    Trait Immortal
    Characters family
    Hidden

    Level Immortal
    Description Immortal_desc
    EffectsDescription Immortal_effects_desc
    Threshold 1


    ;------------------------------------------
    ;Mod: EBMod801 - 12/31/05 : trait to make diplomats better when stationed in a settlement for EB 0.7.2.1
    ;===============================================================
    ;Section: == TRIGGER DATA STARTS HERE ==
    ;===============================================================

    Then save!

    Then, In the same folder you should make night_battle trrigers back to use!
    That should look like this!:

    ;------------------------------------------
    ;NIGHT FIGHTING SECTION
    ;------------------------------------------
    Trigger diet_of_carrots_1
    WhenToTest CharacterTurnStart

    Condition Trait NightBattleCapable = 0
    and IsGeneral
    and Attribute Command >= 4

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger diet_of_carrots_2
    WhenToTest PostBattle

    Condition IsGeneral
    and Attribute Command >= 1
    and IsNightBattle
    and Trait NightBattleCapable = 0
    and WonBattle

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_loss_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66

    ;------------------------------------------
    Trigger night_battle_crushing_loss_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66
    ;------------------------------------------
    ; StrategicSkill shown by bringing bigger battalions
    ;------------------------------------------

    b) Go - ''Rome - Total War folder/eb/data/export_descr_VnVs_enums.txt''
    Open the file and add the specified enums at the far end of the txt file! That should look like this:

    Immortal
    Immortal_desc
    Immortal_effects_desc

    Night_Fighter
    Night_Fighter_desc
    Night_Fighter_effects_desc
    Noctophiliac
    Noctophiliac_desc
    Noctophiliac_effects_desc

    Then save !

    c) Go - ''Rome - Total War folder/eb/data/text\export_VnVs.txt'' Add one trait and replace one trait ''Rome - Total War folder/eb/data/text\export_VnVs.txt'' folder!


    REPLACE

    ¬--------------------

    {Legendary_Hero} Legendary Hero

    {Legendary_Hero_desc}
    Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!

    {Legendary_Hero_effects_desc}
    +4 Morale for all troops on the battlefield, +1 Influence

    ¬--------------------

    WITH

    ¬--------------------

    {Legendary_Hero} Legendary Hero

    {Legendary_Hero_desc}
    Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!

    {Legendary_Hero_effects_desc}
    +4 Morale for all troops on the battlefield, +1 Influence

    {Night_Fighter_effects_desc}
    +1 Command when fighting at night

    ¬--------------------

    AND ADD

    ¬--------------------
    {Immortal} Immortal

    {Immortal_desc}
    Hidden immortal trait

    {Immortal_effects_desc}
    No Effects


    ¬--------------------

    d) Now edit your ''Rome - Total War folder/eb/data/world/maps/campaign/imperial_campaign/descr_strat.txt'' folder by adding the line at the start of Campaign section (at the top of the file.). It should look like this:
    ; Helix 4 build
    ; Campaign file generated by the Trivium independant Map Editor (TiME) (c) MrHide - The Trivium Organisation
    ; Forums: http://www.thetrivium.org/php
    ; Contact: MrHide@thetrivium.org

    campaign imperial_campaign
    options +prebattle_night_battle_tickbox
    playable
    seleucid
    pontus
    scythia
    parthia
    numidia
    romans_julii
    egypt
    gauls
    germans
    britons
    greek_cities
    macedon
    carthage
    romans_scipii
    dacia
    armenia
    spain
    thrace
    romans_brutii
    saba
    slave
    nd
    unlockable
    end
    nonplayable

    end


    start_date -272 summer
    end_date 14 summer

    night_battles_enabled
    brigand_spawn_value 50
    pirate_spawn_value 95

    e) Now - Copy chat_filter.san from your Alexander/data folder into your the EB\data folder!

    These are the finall step's! You should add torches, lighting for night time, lighting to city buildings, and prebattle UI images (that is opional and not included in the download link)

    1) To Add torches to the units:
    Copy the following from your ’’bi \data\’’ folder to your ’’EB \data\folder’’
    Like this:
    ’’bi\data\models_unit\attachments\’’ to ’’eb\data\ models_unit’’
    ’’bi\data\models_engine\’’ to ’’eb\data\’’
    ’’bi\data\models_effects\’’ to ’’eb\data\’’
    ’’bi\data\descr_effects.txt’’ to ’’eb\data\’’
    ’’bi\data\descr_effects_engine_torch.txt’’ to ’’eb\data\’’
    ’’bi\data\descr_effects_torch_fire.txt’’ to ’’eb\data\’’

    Note: You can also get these files from XGM or from Archer's SkyMod that are better looking .)

    2) Add lighting for night time
    The BI weather and lighting settings look better for night battles than the in vanilla RTW. Copy the following files from ’’bi\data’’ to ’’eb\data\’’.
    Like this:
    ’’bi\data\descr_battle_map_lighting_and_fog_control.txt’’ to ’’eb\data\’’
    ’’bi\data\descr_daytypes.txt’’ to ’’eb\data\’’
    ’’bi\data\descr_skydome.txt’’ to ’’eb\data\’’

    The weather and lighting settings from Archer's SkyMod look even better. So If you have that mod -Copy the following files from ’’SKYMOD_BI\data’’ for ’’ Bi ’’ only to ’’eb\data\’’
    The models folder!
    ’’descr_battle_map_lighting_and_fog_control.txt’’ to ’’eb\data\’’
    ’’descr_daytypes.txt’’ to ’’eb\data\’’
    ’’descr_skydome.txt’’ to ’’eb\data\’’

    3) Add prebattle UI images! (optional)

    If you skip this step the engine will use a default image that looks as a day battle. All you need to do is put a suitable .TGA image called ’’ prebattle_night.tga’’ in every ’’data/UI/[culturetype]/eventpics/’’ folder.
    A good image to use is bi/data/UI/roman/eventpics/prebattle_night.tga.

    4) Add window lighting to city buildings!

    Copy the folder ’’ bi\data\models_building\textures\glowing’’ to ’’eb\data\ models_building\textures’’


    all im lookin to do is play EB with the alex.exe. i understand the last couple of bits are optional but must all the rest of that be done as well?

    the only problem i was aware of with usin the alex.exe was havin immortal generals. am i wrong about that?

  8. #8
    torongill's Avatar Praepositus
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    Default Re: Alexander was so worth the $

    AFAIK ALX doesn't have shieldwall, which makes the hoplites a bunch of no-good sissies, not to mention making the triarii weaker and the elite "barbarian" units much easier. Thank you, I'll pass The only thing I'd consider using ALX for is the fact that the AI retrains its units, thus freeing you from your own "no retraining" houserules.
    Quote Originally Posted by Hibernicus II View Post
    What's EB?
    "I Eddard of the house Stark, Lord of Winterfell and Warden of the North, sentence you to die."
    "Per Ballista ad astra!" - motto of the Roman Legionary Artillery.
    Republicans in all their glory...

  9. #9

    Default Re: Alexander was so worth the $

    Yeah but you forget that the mod EB is one for RTW, not for BI. Therefore, no shield wall. The shield wall is simulated by the unit itself, they maintain this formation. Learn the art of playing EB.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  10. #10
    torongill's Avatar Praepositus
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    Default Re: Alexander was so worth the $

    Quote Originally Posted by mamik_yev_konak View Post
    Yeah but you forget that the mod EB is one for RTW, not for BI. Therefore, no shield wall. The shield wall is simulated by the unit itself, they maintain this formation. Learn the art of playing EB.


    I'm sorry, I must've been mistaken.
    Quote Originally Posted by Hibernicus II View Post
    What's EB?
    "I Eddard of the house Stark, Lord of Winterfell and Warden of the North, sentence you to die."
    "Per Ballista ad astra!" - motto of the Roman Legionary Artillery.
    Republicans in all their glory...

  11. #11

    Default Re: Alexander was so worth the $

    Like I said, it's a Rome: Total War modification, not a BI or ALX modification. See the unofficial sub-mod section of the forum for any extraneous info.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  12. #12
    torongill's Avatar Praepositus
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    Default Re: Alexander was so worth the $

    Mhm, and like I said, I've been playing it with BI and it's quite an improvement over the "sort of like hoplite phalanx" that you have in RTW. It's an improvement whether you use it or the AI uses it.
    Quote Originally Posted by Hibernicus II View Post
    What's EB?
    "I Eddard of the house Stark, Lord of Winterfell and Warden of the North, sentence you to die."
    "Per Ballista ad astra!" - motto of the Roman Legionary Artillery.
    Republicans in all their glory...

  13. #13

    Default Re: Alexander was so worth the $

    Hoplites in EB are defensively overpowered enough without a proper shield wall formation.

  14. #14

    Default Re: Alexander was so worth the $

    That's true War lord. And I believe the one bit that the dev team couldn't get around was the one regarding the phalanx-formation-enabled units. The shield for them was given a value of 5(!!!), forest of pikes, deflect arrows/projectiles, no doubt. But it does make it strangely defensive up close, with such a small shield yet high value. Hard to get around when you're modding.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  15. #15

    Default Re: Alexander was so worth the $

    the phalanx and the hoplite...
    forever the issue in modding and especially in EB!!!

    Nanananananana

  16. #16

    Default Re: Alexander was so worth the $

    i would love to play with the alex mod but filefront dont seem to wont to let me download it keeps going bak to the first page so thats me ed

  17. #17

    Default Re: Alexander was so worth the $

    Quote Originally Posted by saxonriseagain View Post
    i would love to play with the alex mod but filefront dont seem to wont to let me download it keeps going bak to the first page so thats me ed
    http://www.filefront.com/16509997/EB...lexEngine.exe/

    Want to play EB using the Alex engine? There ya go.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  18. #18

    Default Re: Alexander was so worth the $

    thanks a lot mate but i mean the full alex mod link thanks anyway lad

  19. #19

    Default Re: Alexander was so worth the $

    haha since u said that its just started workin thats a lot mate u must be good luck lets get killin them romans with my mother ing gauls

  20. #20

    Default Re: Alexander was so worth the $

    Quote Originally Posted by saxonriseagain View Post
    thanks a lot mate but i mean the full alex mod link thanks anyway lad
    Alex isn't a mod, mate. It's a full-blown expansion, just like Barbarian Expansion (you can have either expansion or both, Alex doesn't require BI, only Rome).
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

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