Results 1 to 10 of 10

Thread: Tech Tree Possible?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Semisalis
    Join Date
    Mar 2010
    Location
    Texas
    Posts
    452

    Default Tech Tree Possible?

    Wonderful so far, great depth to the mod, just scary to click on a building option that leads down a building path that is a set or tier of structures. Since I am a visual person, was in hopes of an building map/zone particular map with +/- this for this resource, and or +/- for Governor type key for personality, the emphasis of +/- penalty (might happen, might not) is a bit overwhelming for a new start, I know you can read the great in depth details on the building details but some people as I am new to the Beta would consider this a draw back to the flow of the game. (though i love it) just saying some people who would rather see the value visually vs reading and researching the values as they calculate to the functional ability of the structure. But im still drooling over the ocean and the natural easy appeal of the campaign map with obviously what i consider a (to be the best mod)....thanks.

  2. #2

    Default Re: Tech Tree Possible?

    Nice idea.... being a visual person too, I like it. Any volunteers?


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  3. #3
    Semisalis
    Join Date
    Mar 2010
    Location
    Texas
    Posts
    452

    Default Re: Tech Tree Possible?

    I will say the building tree really helps in the game, and the detail is superb on the description but one can not easily see down the yellow brick road. I will say that these options submerge me in game play and make city building a factor in game play to a new level (hats off). Im still in the awe struck phase of absorption, lots of pleasing visuals and very environment friendly for trades. Ever consider a addition to the watch tower theme like a "great wall" or a border fence that can line the province in towers without the hassle of the reach and set routine. May want to consider it, with the value of distance that is greatly introduced to the this wonderfully crafted mod.

  4. #4

    Default Re: Tech Tree Possible?

    Actually, I did a little tech tree for myself. It was only a text and it showed only the buildings needed in order to build Campus Martinus, but I could do it. I have someone's save before the rebellion. I think I could use it for the most advanced buildings. Tone, do you think you could give me some buildings icon pack?

  5. #5

    Default Re: Tech Tree Possible?

    You'll find all the buildings icons in data/UI/(CULTURE...i.e ROMAN/GREEK/BARBARIAN/whatever)/BUILDINGS.

    There are also some unique ones for the Roman campaign in the same place in Play_Test/data/etc,etc.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  6. #6

    Default Re: Tech Tree Possible?

    Great! Which program do I need in order to open those .tga files?

  7. #7

    Default Re: Tech Tree Possible?

    GIMP would do or bulk convert to .jpg using something like DDS Converter.


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

  8. #8
    Irishguy's Avatar Campidoctor
    Join Date
    Dec 2009
    Location
    Griftkwartier, Utrecht, Utrecht, the Netherlands
    Posts
    1,568

    Default Re: Tech Tree Possible?

    GIMP is awesome...
    I like the tech tree idea! I'm more of a visual person to so....
    [LED ZEPPELIN FANS] [BATAVIA TW!]
    (\_/) This is stoned bunny, The Patron Saint of stoners.
    (O.O) Copy and paste him to have him gain world domination!
    (\/ \/)


  9. #9

    Default Re: Tech Tree Possible?

    Im trying to do something Im now thinking about two options.
    1. I can do one huge tree (but I think it would be a mess)
    2. I can do just military branch, economic branch and so on (but a lot of buildings will be showed several times. For instance Forum or Pro-Consuls Palace)

    Im also collecting the information about every building, which building I need to construct them, which buildings it allows me to build, if there are some post-Marian buildings etc. It would be totally awesome, if I could get "special" campaing, where every nation would have zero income -> they would be static -> turn endings would be super fast. Maybe I dont need this special campaign, but I would definitely use some guide how to make these changes and I could modify my Play Rome campaign.

  10. #10

    Default Re: Tech Tree Possible?

    Or you could make a start on the tree and ask DVK if anything is unclear.

    BTW, I started on something for the temples to try and explain them more clearly....can upload that if it helps


    Under patronage of Spirit of Rob; Patron of Century X, Pacco, Cherryfunk, Leif Erikson.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •