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  1. #1
    Team Sleep's Avatar Semisalis
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    Default FM Traits & Rebel Cities

    Where can I find an in depth look at family member traits and how they are achieved? Also the bunch of people that roll with your FM like Spear Bearer & Clerk etc?

    Also what determines the type of units that enter a city when it's gifted? For instance. I'm raiding the Carthage cities razing much. Pretty much the only stuff that's left standing are the structures I can't destroy and the trade ports. I then Gifted these cities to the Iberians. (They're enemies to Carthage and neutral to me KH). It appears that they occupied the cities with Slaves. But I was wondering what determines the type of troops that exist in a city after it's changed hands by rebellion/gifting or otherwise?

  2. #2

    Default Re: FM Traits & Rebel Cities

    Quote Originally Posted by Team Sleep View Post
    Where can I find an in depth look at family member traits and how they are achieved? Also the bunch of people that roll with your FM like Spear Bearer & Clerk etc?
    http://www.europabarbarorum.com/features_traits.html

    That site and the links to powerpoints you will find there are your best friend when it comes to traits. There's also a page on the Guild but I don't have it bookmarked.
    That should answer some part of your first question, at least.

    I don't know the answer to the second, sorry.
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  3. #3

    Default Re: FM Traits & Rebel Cities

    Quote Originally Posted by Team Sleep View Post

    Also what determines the type of units that enter a city when it's gifted? For instance. I'm raiding the Carthage cities razing much. Pretty much the only stuff that's left standing are the structures I can't destroy and the trade ports. I then Gifted these cities to the Iberians. (They're enemies to Carthage and neutral to me KH). It appears that they occupied the cities with Slaves. But I was wondering what determines the type of troops that exist in a city after it's changed hands by rebellion/gifting or otherwise?
    First available mercenaries. If not available --> slaves.

  4. #4

    Default Re: FM Traits & Rebel Cities

    Traits and Ancillaries Frequently Asked Questions

    Maybe this can help you too.

    XSamatan

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