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Thread: Generals, Nobles and Governors; Titles and Acumen

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  1. #1
    Egir's Avatar Laetus
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    Default Generals, Nobles and Governors; Titles and Acumen

    Hello all...

    Since this project clearly attempts, among other things, to gather all the best features from all TW games it can, I would like to discuss some features from the first Medieval, which were removed from Medieval II, quite unjustifiably, and often quite stupidly, robbing us from many cool things.

    Perhaps the one of the major frustrations when the new style Medieval came out (for many of us old-timers, who were playing Medieval I even after Rome TW hit the decks), was the "family tree" system. Apart from stealing handy features like the ability to assign faction heirs (for what possible reason I cannot imagine), it produced a historicity confusion, because it did not follow even remotely rulers' succession principle, as the old Medieval could; it furthermore robbed us of the chance to create heroes. And finally, it killed the titles feature, which gave the game some feudal look. Let's look at this in detail.

    In the old Medieval there was a specific txt which one could (and I did) edit, which assigned a model of succession for faction leaders regulating name and their number (so if a Louis V of France had reigned, the next one would be a Louis VI), as well as characteristics, traits and portraits. (see attachments 1 & 2 for scripting result)

    The same could be done with heroes. For those of you who were too young to begin with Medieval I, the mechanism worked as follows: every military unit was in itself a general "in the making", so to speak. Its captain had a name, all the categories of characteristics present, and every potential to develop as Medieval II generals do without being a member of the royal family or requiring to be adopted (which idiot thought of the adoption mechanism I don't know). Among all those units you could script the appearance of (up to 20) heroes, that is historical figures like El Cid, or John of Gaunt, or Alexander Nevsky, again scripting their initial traits. These would appear in the moment needed in whatever form you chose, meaning that if you scripted, for instance, Bertrand du Guesclin (famous commander in the Hundred Years' war, Connetable of France), who was born in reality in 1320, you would train any unit (let's say - dismounted chivalric knights) in 1336 (that is, when he would be 16 years of age), and there he was for you to... play with.

    Apart from having the opportunity to play with real historical figures, one obvious virtue of this system was that you could assign the hero any unit to command, be it peasants, handgunners or even cannon (OK, these examples are just to give you scope, no one in their right mind would make an peasant unit a general), which gave you a greater range of choices in tactical decisions later on (not all like their general leading an attack against a massive block of Janissary archers protected by poles stuck in the ground). The added benefit was that you did not pay for the upkeep of a general more than the unit he commanded required (while in Medieval 2 you are obliged to pay the General's Unit, quite an expensive, and sometimes tactically unsound a choice for the commanding unit). Additionally, you could edit the name, adding a historical element, so that "John of Gaunt" could be scripted as "John of Gaunt Duke of Lancaster", or El Cid (who was scripted in the original version of the game) could be made into "Don Rodrigo Diaz - El Cid Campeador".

    One other significant feature that was gone after Medieval I were the titles and "offices of state". When you began your game there were in each province small "scroll pawns", which you could drag and drop on any general you favoured and make him lord of that province, and giving him a relevant title, for example Amir of Cordoba, Duke of Valencia, Prince of Ryazan', or Count of Toulouse. All these had an added bonus to the general's traits, usually including loyalty and a boost to command or acumen (to be discussed below). Thus if you assigned a general the title Duke of Prussia, you got +1 Loyalty +1 Command.

    Similarly there were the offices of state, like Chancellor, Marshal of France, Archbishop of Saragossa, or Keeper of the Seal. These worked in exactly the same way, elevating favourite generals to an exalted status, giving the game real historical flavour while at the same time making it more fun, and regulating at will every aspect of your army. Thus you could assign a title or office which gave a boost to piety, to a good general under threat by an inquisitor, for instance (and yes, most of us *have* lost good generals by inquisitors). Others would serve as good governors, with the relevant boost on traits, leaving those who were more able to command be field generals, while assigning separately governors or feudal lords to a province. A Constable of France would get +2 Command, for instance, while a Chancellor of the Exchequer would get + 2 Acumen, a Patriarch of Constantinople - a boost on piety and so on. (see upload)

    Of course titles were reversible, and at any point of the game you could "sack" a governor, or a Chancellor, and give that title and office to someone else.

    And finally traits, or rather a trait, since most were more or less the same from Medieval I to II, with the one notable exception being acumen. Those of you who have played the English campaign in Medieval: Kingdoms saw a glimpse of this, but how did that work no one ever explained to anyone's satisfaction, and the way it dropped when you governor became a builder was totally stupid. In the original Medieval acumen was a permanent trait (as you can see from the attached pics), and it regulated a general's ability to govern a province/city effectively. I would say that this trait is as important to this game as command, seeing that high or low acumen, if we chose to include it, would have a direct impact on population happiness and taxation.

    Could titles be included? I don't see any particular difficulty in this. Can the curse of the family tree be broken? Family tree to the ruler - yes, but standing generals as well... Doesn't that seem logical? (for civil wars as well, by the way) Heroes - historical figures belong in a mod which attempts maximum possible historicity. And what will all this take time-wise? Not much, I reckon...

  2. #2

    Default Re: Generals, Nobles and Governors; Titles and Acumen

    Quote Originally Posted by Egir View Post
    Apart from stealing handy features like the ability to assign faction heirs
    To be precise, this is not true.
    RTW used the famaly tree as well, but assinging heirs was possible (at least iirc). Only MTW2 removed that feature.


    Could titles be included?
    We include different types of titles using the trait system.
    This system isnt as user friendly as the original MTW1 title system, but it works.

    Furthermore it is possible for captains to become generals in MTW2/RTW. If you get an remarkable victory with an "unled" stack, there is a possiblity to get a "man of the hour" event. One of my most memorable characters of RTW started as a mere officers of a small legion (a captain in game terms). After a heroic victory he got adopted and after getting victory after victory he became the most remarkable emperor in this game.

    Dont get me wrong. I agree with you in that sense, that the original MTW1 system was better, but its not as bad as you make it out now.
    Last edited by Zombimode; June 03, 2010 at 05:33 AM.
    "Worüber man nicht sprechen kann, darüber muss man schweigen."
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  3. #3

    Default Re: Generals, Nobles and Governors; Titles and Acumen

    Historical figures can be scripted to appear, but I don't think they can be scripted to be part of the family tree. Also, this is a bit problematic from a design perspective when the player has already created perhaps hundreds of years of alternate history. It’s not really something we’ve discussed much. At this point, we are most concerned with getting all the starting characters accurate.

    EDIT: Acumen was just replaced by management, but all traits are dynamic rather than static in M2TW. I agree that sometimes the vanilla system is a little poorly reasoned on what affects them.
    Last edited by sumskilz; June 03, 2010 at 05:41 AM.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  4. #4
    Egir's Avatar Laetus
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    Default Re: Generals, Nobles and Governors; Titles and Acumen

    2 Zombimode

    To be precise, this is not true.
    RTW used the famaly tree as well, but assinging heirs was possible (at least iirc). Only MTW2 removed that feature
    .

    That was my meaning - in Medieval II you cannot assign an heir. Which is somewhat stupid considering the awkward process of succession in the vanilla game.

    We include different types of titles using the trait system.

    Do you mean, like in the 1143 Mod? Good way to deal with it, but does the player assign these? Title-wise it works well, I imagine, but that would mean you probably discarded the offices, right?

    Furthermore it is possible for captains to become generals in MTW2/RTW. If you get an remarkable victory with an "unled" stack, there is a possiblity to get a "man of the hour" event. One of my most memorable characters of RTW started as a mere officers of a small legion (a captain in game terms). After a heroic victory he got adopted and after getting victory after victory he became the most remarkable emperor in this game.

    Dont get me wrong. I agree with you in that sense, that the original MTW1 system was better, but its not as bad as you make it out now.


    Still, it is an adoption. I mean, you cannot (in MTW II) take any general and develop him unless he is adopted either straightforwardly, or through marriage or through a Man of the Hour event. I don't believe it is bad in itself, especially for those who never knew MTW I (), but it is slightly off the mark by comparison.

    2 sumskilz

    An off-topic question - do you have multiple start ups chronologically, Early-High-Late middle ages? Also, when does the game begin and end?

  5. #5

    Default Re: Generals, Nobles and Governors; Titles and Acumen

    Quote Originally Posted by sumskilz View Post
    Historical figures can be scripted to appear, but I don't think they can be scripted to be part of the family tree.
    It actually works. Some submods of TATW have it.
    Spoiler Alert, click show to read: 
    Quote Originally Posted by TNZ View Post
    This is interesting. Apparently you can spawn a general into a family tree.
    Code:
        monitor_conditions I_EventCounter aragorn_accepted = 1
        spawn_army 
            faction sicily
            character    Aragorn, named character, age 35, x 236, y 124, family, portrait Aragon, battle_model elessar,  hero_ability The_Flower_of_Chivalry
            traits Elessar 1 , GoodCommander 3 , PublicFaith 1 ,  ReligionStarter 1 , GoodAttacker 1 , Brave 2 , Just 2 , KindRuler 2 ,  Loyal 2 , VictorVirtue 1
            unit    Gondor Bodyguard        exp 2 armour 0 weapon_lvl 0
        end    
            send_character_off_map strider1
            historic_event aragorn_accepted factions { sicily, }
            move_strat_camera 236, 124
        terminate_monitor
        end_monitor

  6. #6

    Default Re: Generals, Nobles and Governors; Titles and Acumen

    Quote Originally Posted by Seleukos_I. View Post
    It actually works. Some submods of TATW have it.
    Ah, so they must attach to whomever like adopted characters do. That's good to know for our faction transitions, though Azim might already have known.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  7. #7

    Default Re: Generals, Nobles and Governors; Titles and Acumen

    Which is somewhat stupid considering the awkward process of succession in the vanilla game.
    That can be improved.

    Do you mean, like in the 1143 Mod?
    Never played it, so I don’t know. Titles will actually work like ancillaries and we can have some offices as well. Not sure what’s planned specifically.

    do you have multiple start ups chronologically, Early-High-Late middle ages?
    No, that would be cool but would take a tremendous amount of work, and we aren’t even close to finishing our 1080 start date yet.

    End date is 1453 for our first release.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  8. #8

    Default Re: Generals, Nobles and Governors; Titles and Acumen

    We have, besides titles, also state offices in DotS. They can be freely given, unlike titles obviously (with some exceptions). I would personally not add historical FMs/generals apart from those that already existed in 1080 but rather make the game dynamics so realistic that the random guys you get seem like they 'could have been there'.

  9. #9

    Default Re: Generals, Nobles and Governors; Titles and Acumen

    Quote Originally Posted by Alkidas View Post
    We have, besides titles, also state offices in DotS. They can be freely given, unlike titles obviously (with some exceptions). I would personally not add historical FMs/generals apart from those that already existed in 1080 but rather make the game dynamics so realistic that the random guys you get seem like they 'could have been there'.
    Do the releant statistics of office holders have realm-wide effects?

  10. #10

    Default Re: Generals, Nobles and Governors; Titles and Acumen

    Quote Originally Posted by Laser101 View Post
    Do the releant statistics of office holders have realm-wide effects?
    I suppose you mean something like having a bad chancellor which would result in hits on income in each province you control. That would be ideal. Whether it's possible, though, I cannot say since I'm a researcher, not a technical expert, so hopefully someone else can tell you more about this. This is a matter of the traits dept (partly at least) and we are, as you may have noticed, right now reorganizing this dept which involves recruiting new people.

  11. #11
    konny's Avatar Artifex
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    Default Re: Generals, Nobles and Governors; Titles and Acumen

    You could check the holder of such an office by script, set a counter according to his qualities (eg. france_chancellor_bad 1, france_chancellor_good 1) and then give the members of this faction traits accordingly. Very easy, but might slow down turn times.

    On the other hand, one should not overstrech the importance of such office holders in Medieval Europe. Many of these offices, like the German archoffices, were mostly representative, often tied to hereditary titles, and had not much effect on the government of these lands. The system and quality of the middle and lower level of administration was much more important, like the sheriffs in England, the emirs in Sicily, or the sénéchaux in France.

    Things would have been different, for example, in Byzantium where these high ranking officers of the crown really were making the politics and had huge influence on the emperor. This could be (rather simple, and without slowing down turn times) represented by giving the emperor a trait symbolizing the character and quality of certain officers, instead of having these held by FMs. For example an emperor might have a "Corrupt Megas Logothetes" as a trait, what would cascade corruption traits to the other FMs. Or a "Good Protasekretis" could give positive traits to diplomats.

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  12. #12

    Default Re: Generals, Nobles and Governors; Titles and Acumen

    Thanks, Konny! That sounds really good.

    As for their importance, this of course depends on the office & faction in question and I agree that purely honorary offices should not have a huge effect. My example was the chancellor of England and this was a very important office (it could be given to a bright guy of non-noble origin like Thomas Becket). But of course it's different elsewhere. For instance, English administration was very developed and the level of centralization was different to that of Germany obviously. So these differences must be taken into account, yes.

  13. #13
    konny's Avatar Artifex
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    Default Re: Generals, Nobles and Governors; Titles and Acumen

    Quote Originally Posted by Alkidas View Post
    (it could be given to a bright guy of non-noble origin like Thomas Becket).
    And that's the problem that is giving us some headaches too: The family tree is representing the high nobility. This would be first of all the royal family and their relatives, plus additional nobles ranking about on the level of families that would be eligable to marry into the royal family. For England, this would be at least barons, plus of course comtes from their French holdings.

    In particular the office of chancellor (speaking about the High Middle Ages) would usually never be held by an earl, vicomte, baron or characters of this level, but always by bishops and other clerics, of which the majority can not be traced to any of the higher families (some were members of these families, but the majority wasn't).


    Things are indeed a bit easyer moddingwise when talking about Germany because in Germany higher administrative offices, such as Vogt, and even many bishoprics, were always occupied hereditary by the local nobility. In Spain too these offices would have been held by the sons of the nobles in some kind of rotation system, so no problem here with the FT. But in France, England and (most developed) in Sicily the administrative branch developed on the base of a distinctive class of people, often particulary against the local nobility.

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  14. #14

    Default Re: Generals, Nobles and Governors; Titles and Acumen

    Quote Originally Posted by konny View Post
    But in France, England and (most developed) in Sicily the administrative branch developed on the base of a distinctive class of people, often particulary against the local nobility.
    So would it be correct to assume that you can use ancillaries to simulate that?
    FREE THE NIPPLE!!!

  15. #15

    Default Re: Generals, Nobles and Governors; Titles and Acumen

    Quote Originally Posted by konny View Post
    And that's the problem that is giving us some headaches too: The family tree is representing the high nobility. This would be first of all the royal family and their relatives, plus additional nobles ranking about on the level of families that would be eligable to marry into the royal family. For England, this would be at least barons, plus of course comtes from their French holdings.

    In particular the office of chancellor (speaking about the High Middle Ages) would usually never be held by an earl, vicomte, baron or characters of this level, but always by bishops and other clerics, of which the majority can not be traced to any of the higher families (some were members of these families, but the majority wasn't).


    Things are indeed a bit easyer moddingwise when talking about Germany because in Germany higher administrative offices, such as Vogt, and even many bishoprics, were always occupied hereditary by the local nobility. In Spain too these offices would have been held by the sons of the nobles in some kind of rotation system, so no problem here with the FT. But in France, England and (most developed) in Sicily the administrative branch developed on the base of a distinctive class of people, often particulary against the local nobility.
    Quite right. This is a problem that is hard to solve really. For instance, someone like Becket would not really appear in this game as a chancellor because of his background. Chancellor could be made a title, but this would obviously not solve the problem. And making it ancillary doesn't seem like a great solution either. Hard to say what could be done about.

  16. #16

    Default Re: Generals, Nobles and Governors; Titles and Acumen

    Quote Originally Posted by Alkidas View Post
    Quite right. This is a problem that is hard to solve really. For instance, someone like Becket would not really appear in this game as a chancellor because of his background. Chancellor could be made a title, but this would obviously not solve the problem. And making it ancillary doesn't seem like a great solution either. Hard to say what could be done about.
    Why not use a system for bishops or prince-bishops (who aren't part of the FT) like dHRR?
    Last edited by Laser101; August 17, 2010 at 01:48 AM.

  17. #17
    VINC.XXIII's Avatar Retired
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    Default Re: Generals, Nobles and Governors; Titles and Acumen

    In France,the baillis, sénéchaux ,prévôts and vicomtes, like sheriffs and judges in England was specialists for Justice, Police and taxing. But the south France was very different, many nobles are ever urbans, sometimes merchants, often jurists for the counts of Toulouse, Provence, the kings of Aragon...The latin traditions are persistants more at the south than at north of the Loire. The south France looks south Italia for many things, essentially the liking for the scripting.In the north the oral is prefered. Bref! All this sherifs, prévots and others administrative officers wasn't the perfect image of the Knight. Impossible to see the "Prévot des Marchands de Paris" or an other bureaucrat on the battle with his 19 knight-bodyguards. Its my point of view

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    Fire-dweller's Avatar Civis
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    Default Re: Generals, Nobles and Governors; Titles and Acumen

    Will players be able to name their heirs?
    Nothing is an absolute reality, everything is permitted. La shay' haqiqah, koulo shay' moumkin.

  19. #19

    Default Re: Generals, Nobles and Governors; Titles and Acumen

    Quote Originally Posted by Fire-dweller View Post
    Will players be able to name their heirs?
    No one has figured out how to make that possible in M2TW.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  20. #20
    Fire-dweller's Avatar Civis
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    Default Re: Generals, Nobles and Governors; Titles and Acumen

    Will there be sayyed characters?
    Nothing is an absolute reality, everything is permitted. La shay' haqiqah, koulo shay' moumkin.

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