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  1. #1

    Default Crusades?

    The mod starts in 1080 and the Crusades started in 1095 how will they be represented? Will there be a Crusader faction or will they be combined with another faction? My hope is that there will be a Crusaders states faction combining Kingdom of Jerusalem, Antioch, Tripoli, Edessa, Cyprus, Latin Empire, Athens, Thessolaniki, and Achaea.

  2. #2

    Default Re: Crusades?

    There will be the potential for a Crusader States faction, but because of the faction limit, it will be combined with the Papacy faction. There's more details somewhere here on our sub-forum. If you're handy with the search engine you can probably find it. If someone else does, please post the link, so I can add it to the FAQ.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  3. #3

    Default Re: Crusades?

    That's what I was able to find:
    Quote Originally Posted by Resurrection View Post
    KoJ was originally the faction but since it would be only emergent (and thus unplayable) we decided to switch it for something actually playable. KoJ was then merged into Papal states and the idea is, that after successful crusade you are presented with an option to give the region to Pope (aka KoJ, PoA etc.). It was not yet completely done so there might be changes, but we are discussing something similar for Teutonic order and some others. Monastic orders themselves will be represented via tech-tree, traits and unique units as one of our earliest preview says. Crusades themselves will be disabled by default and most likely handled by scripted events (when certain conditions are met, crusade will be launched for example). We also consider to change the way crusading armies join the crusade from "turning regular armies to crusading one" to "buy/raise crusading army". That way it means not everyone will be able to join the crusade as it will be costly...

  4. #4

    Default Re: Crusades?

    oh ok thanks for the info

  5. #5

    Default Re: Crusades?

    Quote Originally Posted by sumskilz View Post
    There will be the potential for a Crusader States faction, but because of the faction limit, it will be combined with the Papacy faction. There's more details somewhere here on our sub-forum. If you're handy with the search engine you can probably find it. If someone else does, please post the link, so I can add it to the FAQ.
    If the Crusader states were combined with the Papacy is the Papacy playable? Also heres a suggestion for DOTS. Have events were armies would apear next to Antioch and Jerusalem and when captured it would have a historical event would pop up.


  6. #6

    Default Re: Crusades?

    Ya, I really can't agree more, that would be quite awesome to have a Crusade called (like they have in BC) and then have a crusader army spawn near Antioch, Tripoli, Sidon etc, and when they take that city, it would be cool to have an event that pops up and says something like, "Antioch has been captured by the Army of God" or something like that

  7. #7

    Default Re: Crusades?

    Hows this for a possible event.



    "1098 ad the Crusader armies led by Bohemond of Toranto
    succsefuly captured Antioch and route the Turkish army.
    He has also returned thousands of Christians to the city
    who had bin exiled when the siege started."

  8. #8

    Default Re: Crusades?

    Such a thing will not happen. DotS will not be about replaying history, it will be about changing history. Who says there even would be a Bohemond of Taranto? Who says there would have been a Crusade?
    This space intentionally left blank.

  9. #9

    Default Re: Crusades?

    Well, there will be a Bohemond because he's a starting character, but Elphir's point remains valid. The focus is on creating an accurate representation of 1080, not scripting the campaign to follow history regardless of the player’s actions.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  10. #10

    Default Re: Crusades?

    Are the popes going to be elected like in vanilla or will they be historically determined. Because without Urban II the crusades might not have ever happened

  11. #11

    Default Re: Crusades?

    Are the popes going to be elected like in vanilla or will they be historically determined. Because without Urban II the crusades might not have ever happened
    The M2TW Papal Election system will not be used. To know what we will use, you'll have to wait until a preview~
    This space intentionally left blank.

  12. #12
    \Vazul's Ghost/'s Avatar Senator
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    Default Re: Crusades?

    Are you going to use the code in the engine for the papal elections for anything else? (Assuming it can be adapted for another feature) Just seems a shame to waste it.
    γνῶθι σεαυτόν ~ μηδὲν ἄγαν

  13. #13

    Default Re: Crusades?

    I think after a succesfull crusade there will occure a new kingdom like kingdom of heaven. But it may be very hard for mod makers.

  14. #14

    Default Re: Crusades?

    Quote Originally Posted by falkonahmet View Post
    I think after a succesfull crusade there will occure a new kingdom like kingdom of heaven. But it may be very hard for mod makers.
    Kingdom of Heaven dont you mean Kingdom of Jerusalem. But they told me already there will be no Crusader faction you just give it to the Pope after a Crusade.
    Last edited by Tuskin4; June 19, 2010 at 11:03 PM.

  15. #15

    Default Re: Crusades?

    But they told me already there will be no Crusader faction you just give it to the Pope after a Crusade.
    It would still be different than just being part of the Papal faction because there will be different units available in the Levant.

    EDIT:
    I think after a succesfull crusade there will occure a new kingdom like kingdom of heaven. But it may be very hard for mod makers.
    No, it wouldn't be difficult to create a new Crusader States faction, but it would mean that we'd loose another faction that would actually be playable.
    Last edited by sumskilz; June 08, 2010 at 03:13 PM.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  16. #16
    Fire-dweller's Avatar Civis
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    Default Re: Crusades?

    There are the Crusades in the Levant, Egypt, the Balkans, and the Baltic. Also, don't forget the Hussites, the Reconquista, the Aragonese Crusade, and the anti-Ottoman coalitions. Will all be possible
    Nothing is an absolute reality, everything is permitted. La shay' haqiqah, koulo shay' moumkin.

  17. #17

    Default Re: Crusades?

    Will there be Crusader units avalible during the Crusade and will they be recruitible in the cities?

  18. #18

    Default Re: Crusades?

    Quote Originally Posted by Tuskin4 View Post
    Will there be Crusader units avalible during the Crusade and will they be recruitible in the cities?
    If you mean order units, then yes.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


  19. #19

    Default Re: Crusades?

    Quote Originally Posted by sumskilz View Post
    If you mean order units, then yes.
    I mean like vannila when you go on Crusade unique units appear Frankish Knights and the Crusader units. Also they will be AOR only recruitible in the regions in the holy land and only by Cathloc factions.

  20. #20

    Default Re: Crusades?

    Quote Originally Posted by Tuskin4 View Post
    I mean like vannila when you go on Crusade unique units appear Frankish Knights and the Crusader units. Also they will be AOR only recruitible in the regions in the holy land and only by Cathloc factions.
    Units wanting to join the crusade, so that makes sense, but what are crusader knights and crusader sergeants? Why would they be any different than normal milites and servientes other than they want remission of their sins or loot or whatever? That doesn't make sense to me.

    As to your other point/question, yeah there will be AOR units in the Levant.
    Quote Originally Posted by Enros View Post
    You don't seem to be familiar with how the burden of proof works in when discussing social justice. It's not like science where it lies on the one making the claim. If someone claims to be oppressed, they don't have to prove it.


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