here is a script that will give a Kalmar union effect, you can set what turn number you want it to happen, and who you want to give and recieve the regions.
here is a script that will give a Kalmar union effect, you can set what turn number you want it to happen, and who you want to give and recieve the regions.
It gives everything from one faction to another.
The Kalmar union was something from the Teutonic order campaign. if denmark conquered certain settlements, then they had the option of forming the kalmar union and getting all of norways lands. there is a difference with this one though, it gives you all regions of another faction at a set turn number, not after certain conditions are fulfilled.
also another discovery, the true/false thing does not effect it either way.
How about making the script calculate who is stronger at that turn, Norway or Denmark and based on that decide to who to give lands. Will this destroy the faction that lost it's regions? It would be interesting to have to race with rival faction to some turn number and if you lose the race then its game over. This could also be applied to Aragon and Leon-Castile.
i am afraid i do not know how to empliment what you are talking about... i have it set for historical unions, such as kalmar union, at the historical date, turnwise, same with poland-lithuania, and Novgorod/kiev.