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  1. #1
    RJA's Avatar Semisalis
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    Default AI stuck

    Hey guys,

    it'm me again. As I can't find some sort of questions thread I'll just make a new one. I'm having some troubles with passive AI in my French late era campaign. SS6.1 + BftB2. I have 4 to 5 factions with plenty of armies that don't do anything. Let's begin from the west. Scotland had a short, 4 turn war with England, nothing really happened, and after that they became allies. After that, Scotland massed it's armies around the northern castle, never to move them again. Even Wallace is just sitting there, doing nothing. I'm allied with England too, and they haven't attacked me once. They took the Dutch settlement. (Groningen I think?) And have 3 armies there. I'm bordering them completely (took Hamburg), but they have not attacked me yet.
    Second. I kicked Genoa out of Italy, leaving them with the 2 islands. Again, they have 3 armies, doing nothing. Except for a unit or 6 they landen near Genoa, but they didn't attack.
    I left Sicily with only the castle in east Italy. They have 4 armies, but we are not at war anymore so they don't attack. I gave them Iraklion to fuel their expansion, but they do nothing.
    Byzantium has a full army on Rhodos while it's being kicked out of the mainland. They even lost Constantinople to those Hungarians. Shame on you Byzantium, shame on you!
    But the most annoying one is the Crusader States. They only have Cyprus left where they have about 3 armies sitting. I wanted to get them active, so I gave them 20000. But they were still bankrupt. Then I gave them 40000. Same story. Then 80000. Again. 120000. Some change. Again 12000 and they are well off. But I don't think they will do anything with that money actually. The selsjuks are blockading their port and they keep training regular units.

    So my question is. What can I do about this? I tried using the move_character cheat, but it could not find the character. In the beginning I was enjoying such a calm campaign, because it is the first one I play on SS. But now it's just boring actually. I want to spice things up. No one attacks me except for the Moors in Sicily. But those guys are silly because meanwhile they are being eaten by Aragon in west Africa.

    RJA
    If men define situations as real, they are real in their consequences
    William Thomas

  2. #2

    Default Re: AI stuck

    Could depend a bit on which difficulty level but that situation seems more the AI is a bit stuck on islands, the invasion AI does not always know what to do and might be aware it can't capture a certain city with a single fleet with army on board but does not recognize to build a 2nd fleet.

  3. #3
    RJA's Avatar Semisalis
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    Default Re: AI stuck

    Yeah I forgot to say. Play m/m. Does that mean they are bankrupt? Because I thought I read somewhere that they get money through the console so that doesn't happen?

    RJA
    If men define situations as real, they are real in their consequences
    William Thomas

  4. #4

    Default Re: AI stuck

    they do get the money, but they're buiding don't actually cost anything, its just given money to keep them alive, for the AI everything is for free, they simply have limits on how much to recruit based on their expansion/enemies, lots of factors, one including money, hence they get the bonus money so they do more, but sometimes, there are coding errors wich makes them idle all the time

  5. #5

    Default Re: AI stuck

    Quote Originally Posted by RJA View Post
    So my question is. What can I do about this? I tried using the move_character cheat, but it could not find the character. In the beginning I was enjoying such a calm campaign, because it is the first one I play on SS. But now it's just boring actually. I want to spice things up. No one attacks me except for the Moors in Sicily. But those guys are silly because meanwhile they are being eaten by Aragon in west Africa.

    RJA
    From my experience playing 6.1 and 6.2, the former has a much more passive AI than 6.2. I remember 6.1 games where I had a handful of units in Hamburg, and I'd routinely have Polish stacks passing right by without thinking about attacking, because I was allied to them. In 6.2 that would not have happened.

    6.1 requires you to go on the offensive and initiate hostilities far too often if you want to expand. 6.2 will give you plenty of enemies, almost at random it seems at times. If a faction is not a neighbor odds are it will declare war on you by sending a ship to blockade a port, with no actual followup invasion. A good diplomat can exploit the AI for a couple thousand florins for a ceasefire for a war that THEY initiated.

    In 6.2 if the AI thinks you've been at peace too long, it will have someone declare war on you.

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