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  1. #1

    Default random super noobish questions.

    what exactly does this mean?

    if i place my archers in the woods do they shoot better?

    there could be rep in it for anyone that answers my really simple questions
    Last edited by adecoy95; June 04, 2010 at 04:51 PM. Reason: changed title, it was originally "combat bonus in woods?" in case the original topic confuses

  2. #2

    Default Re: combat bonus in woods

    No its only melee-based.

  3. #3

    Default Re: combat bonus in woods

    whats the bonus for meele units?

  4. #4

    Default Re: combat bonus in woods

    depends on what the bonus value is in the export_descr_unit file - differentfor each unit.

  5. #5

    Default Re: combat bonus in woods

    usually its just +1

    depends on the unit, special units might get up to +3, don't count on more than that

    and yes, its only melee

    same deal for combat bonus on deserts

  6. #6

    Default Re: random super noobish questions.

    whats the point of units like light men at arms, they are weaker than armored sergeants according to the unit card, and they have 15 less men per unit.

    they do have better stamina tho, are they supposed to be used as a sort of flanker?

  7. #7

    Default Re: random super noobish questions.

    Quote Originally Posted by adecoy95 View Post
    whats the point of units like light men at arms, they are weaker than armored sergeants according to the unit card, and they have 15 less men per unit.

    they do have better stamina tho, are they supposed to be used as a sort of flanker?

    Hey,


    I think they are just cheap dispensable units used for such things as : Operation get behind the cannon fodder.


    The AI seem to recruit thousands of these guys. Together they are a spectacle when in large numbers but get annihilated by most other units.
    Signature by Lucarius.

  8. #8

    Default Re: random super noobish questions.

    thanks!

    another question, what are the modifiers that affect population growth percent, i am playing france and they have a special city building called a theatre that gives a public order bonus due to happyness, does this affect the "buildings of fun, entertainment culture and maitenance of good order" trait? (is it 0.5% per 5% like with health?

    also, i am getting "its too late to join the crusade" why is that?
    Last edited by adecoy95; June 01, 2010 at 08:31 PM.

  9. #9
    Baywatch's Avatar Ducenarius
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    Default Re: random super noobish questions.

    Quote Originally Posted by adecoy95 View Post
    whats the point of units like light men at arms, they are weaker than armored sergeants according to the unit card, and they have 15 less men per unit.

    they do have better stamina tho, are they supposed to be used as a sort of flanker?
    If I'm not mistaken, spear units have a combat penalty against sword units. So, to take on enemy infantry you may be better off using light men at arms. Also, they're light infantry so they're more of a flanking infantry, than a hold the line infantry.

    Quote Originally Posted by adecoy95 View Post
    another question, what are the modifiers that affect population growth percent, i am playing france and they have a special city building called a theatre that gives a public order bonus due to happyness, does this affect the "buildings of fun, entertainment culture and maitenance of good order" trait? (is it 0.5% per 5% like with health?
    Not too sure about the percentage but, theatre's and other building that give public order bonuses from happiness do increase the "buildings of fun, entertainment, culture, and maintenance" percentage. Administrative buildings and the like increase the percentage of law.

    Quote Originally Posted by adecoy95 View Post
    also, i am getting "its too late to join the crusade" why is that?
    You didn't join the crusade within the allowed turn limit. I believe it's 11? It was 9 in vanilla M2TW.

    Clearly has his priorities straight.

  10. #10
    Tears of Destiny's Avatar Senator
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    Default Re: random super noobish questions.

    You have ten turns to join a crusade once it is called. After that, no more units may join, this is to keep crusades/jihads from lasting for eternity until the target is taken.

  11. #11

    Default Re: random super noobish questions.

    I'm a noob too. So how do you get rid of corruption?

  12. #12

    Default Re: random super noobish questions.

    You can't get rid of corruption all-together, but you can counter it. The main way is to construct buildings that offer +law, aswell as having a general in town, with good traits.
    It can also help to move your capital to the center of your faction, since Distance to Capital is also a large facter to corruption.

  13. #13

    Default Re: random super noobish questions.

    grr, whats the point of the "good morale" trait, if my cavalry rout after taking 5 losses when sallying out of a castle to attack archers?

    did they route because they got too close to the "row" that the ai puts behind their ram?
    Last edited by adecoy95; June 03, 2010 at 11:20 PM.

  14. #14
    Seether's Avatar RoTK Workhorse
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    Default Re: random super noobish questions.

    It could be a simple matter of your one unit of cavalry facing an entire army, not just the target they are engaging; think of it in terms of them being surrounded or flanked. When two armies face each other in the field and a unit gets flanked or is surrounded, they can easily break and flee. Now consider a single unit in the same position: their morale will take a big hit if sent to fight a much larger force all by themselves.

  15. #15

    Default Re: random super noobish questions.

    hi all,my noob question is.........what is the difference between early and late campaigns,does early just last longer and is still possible to recruit all faction units including gun powder units.or do i need to start a late campaign to get handgunners and cannons,thanks

  16. #16
    Stolet's Avatar Ducenarius
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    Default Re: random super noobish questions.

    The late campaign just starts later, in the 1200s.

  17. #17

    Default Re: random super noobish questions.

    Late campaign changes starting regions a bit for some factions and how developed the initial cities are and how strong the early armies and rebels are. Basically gives you a bit faster start if you don't like the 25 turns of building up on early campaign to get any decent roster units. Of course it is between 50-100 turns less long than is possible with early campaign and no faction starts off as strong as if you had actually played even 50 turns already but you get access to new units a bit faster and some factions are more or less well developed so it depends where you are playing and what you want to face. Generally I prefer late campaign as things get interesting in fewer turns though it can increase or decrease difficulty in large ways for a few factions. Byzantines and Cumans probably the most noticeably more difficult late campaign starts due Byz has Constantinople rebel and Mongols coming almost right away against the Cumans.

  18. #18

    Default Re: random super noobish questions.

    thanks guys for your helpful answers,and could any1 tell me if byzantines can hire cannons as mercs as they cannot recruit them.

  19. #19

    Default Re: random super noobish questions.

    Quote Originally Posted by gamer77 View Post
    thanks guys for your helpful answers,and could any1 tell me if byzantines can hire cannons as mercs as they cannot recruit them.
    There are a few cannons available as mercs but not anywhere near the Byz starting territory if I recall correctly. You'll have to send some recruiting officers quite far and possibly upset relation if you don't have military access. Also the cannon mercs usually are available quite late compared to developing the buildings yourself.

  20. #20

    Default Re: random super noobish questions.

    the only cannons as mercs i recall being able to hire as mercs were the elephants, i was not playing the Byzantines tho, but i dont see why their merc pool would be different from everyone elses

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