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  1. #1

    Icon4 Looking for help with various descriptions

    Hi everyone,

    once again we're looking for some creative minds who could help us out with various descriptions for TATW 2.0.
    Of course you will get credits in the patch notes and some rep.



    Here is the list for what we need the descriptions:

    - The unit descriptions for Arnor --- DONE (except Arnor Sergeants)
    Spoiler Alert, click show to read: 

    - The campaign description for the new faction "Orcs of Gundabad" --- DONE
    Spoiler Alert, click show to read: 
    They own the settlements Gundabad, Carn-dum and Gram from the beginning of the game, representing the various scattered snagas, goblins, orcs and trolls of these regions.

    - The unit descriptions for the Orcs of Gundabad -- DONE (Not all units are listed here).
    Spoiler Alert, click show to read: 
    Snaga Stalkers


    Goblin Trackers


    Orc Band


    Orc Halberdiers


    Orc Fellers


    Orc Marauders (name WIP)


    Hillmen


    Rhudaur Axemen


    Rhudaur Scouts

    - A short description for the "House of Kings". --- DONE
    Spoiler Alert, click show to read: 
    This was the ancient palace where the Arnorian Kings were crowned and had their residence. Rebuilding it is one requirement for the Arnor reunion and allows the recruitment of the Knights of Annuminas.

    - 2 short descriptions for 2 new Eriador buildings --- DONE
    Spoiler Alert, click show to read: 
    The "hunting Camp" and the "Lumber Camp", which enable the recruitment of Woodland Hunters and Woodsmen.


    Some examples for the various descriptions:
    Spoiler Alert, click show to read: 
    Unit descriptions:
    {Axemen_of_Erebor} Axemen of Erebor
    {Axemen_of_Erebor_descr}
    Erebor, the Kingdom under the Mountain, was founded by Thráin I of the folk of Durin after the loss of Khazad-dûm. Under his leadership and that of subsequent kings, the Dwarves of Erebor amassed wealth to rival that of the Dwarven mansions of ages past. With such wealth, however, came unwanted attention, and in time the kingdom was sacked and its treasures lost to Smaug, the last of the fire-drakes. It was not until many years later that Erebor was reclaimed and the Kingdom restored. Having so recently recovered their lost wealth, the Dwarves of Erebor are not likely to give it up lightly, and as such these elite warriors, each bearing a great battle-axe and encased in steel, keep vigilant watch over the Lonely Mountain. Those who covet their treasures know well their fearsome war cry -- Baruk Khazâd! Khazâd ai-mênu! Axes of the Dwarves! The Dwarves are upon you!
    {Axemen_of_Erebor_descr_short}
    Impetuous warriors, heavily armored and armed with a two-handed battleaxe.
    or:
    {Beastmaster_Cav} Muhad Beastmasters
    {Beastmaster_Cav_descr}
    The Haradrim highly value the camel as a beast of the desert. They are often used to carry goods across the barren wastes of Harad and are able to endure the harshest of weather. Carrying javelins and a shield, the beastmasters have turned these stubborn creatures into fearsome mounts on which to wage war. They are able to cause fear among enemy cavalry due to the exotic smells and sounds, scaring the pathetic horses. REQUIRES DESERT REGION
    {Beastmaster_Cav_descr_short}
    Light camel unit armed with javelins and a mace. Frightens horses.
    Buildings

    Troll Breeder
    Any warlord who intends to breed mightly trolls for battle naturally needs a place to produce those monsters, and that invariably means building a troll breeder. Producing the most powerful trolls, the Olog-Hai, will require more development.
    it may also be a bit longer:
    Prancing Pony
    The Prancing Pony is a meeting place for both Bree-folk and travelers on the Great East Road and the Greenway. The inn is a place to hear news of the outside worlds and is frequented by Men, Hobbits, Dwarves, and the occasional Wizard. The art of smoking pipe-weed is said to have begun in Bree and from the Prancing Pony it spread among the races of Middle-earth. The inn is also noted for its fine beer.
    It is located on the Great East Road at the base of Bree-hill. The front of the inn faces the Road and an archway leads to a courtyard between two wings that runs back into the hill. The main door is to the left of the archway. A sign hangs over the door with a painting of a rearing pony and the words The Prancing Pony by Barliman Butterbur. Inside there is a large Common Room, several private parlours, and a number of bedrooms, including a few rooms in the north wing designed for Hobbits that are low to the ground and have round windows. The inn also had stables.
    Campaign description:
    Gondor, the Southern Kingdom of the Númenóreans – founded in the Second Age by Elendil, and ruled by his sons Isildur and Anárion. After the War of the Last Alliance, in which both Elendil and Anárion were lost, and the death of Isildur by an Orc ambush, the throne fell to Anárion's son Meneldil. Gondor prospered for many decades under the rule of Anárion’s line, and became the most powerful kingdom in the land, expanding its borders and conquering parts of Harad and Rhûn.\n\nBut after the return of Sauron darkness fell upon Gondor. Civil war, plague and Easterling expansions gravely weakened the once powerful Kingdom. Lands were lost to the South and East; the cities of Osgiliath and Ithilien were devasted; the tower of Minas Ithil was captured by the Nazgûl, and thereafter known as Minas Morgul. Eärnur, last King of Gondor, fell at the hands of the Witch-king, and Gondor fell into the hands of Stewards. Many years of war and instability followed. Eventually, Steward Cirion called on the Éothéod, a tribe of Northmen, for aid, and the enemy was successfully driven back. As a reward, he granted Gondor’s new allies the province of Calenardhon, where they founded the Kingdom of Rohan.\n\nNow Steward Ecthelion II rules in Gondor, and he must strengthen his realm against the threat of Mordor and its allies: the Haradrim and the Easterlings. The Pirates of Umbar cause a further threat, pillaging the Kingdom’s southern coasts. Gondor’s stability and pride hangs in the balance.\n\nThe bulk of Gondor’s army is made up of well-trained infantry and the less-experienced provincial militia. Higher ranking troops include the Fountain Guard and Ithilien archers. However, Gondor’s pride truly lies in their cavalry – few in numbers but powerful knights of Minas Tirith and Dol Amroth, capable of breaking any enemy formation.



    ... probably I forgot to mention a few other things, so thread may be updated...


    A big thanks in advance for everyone who is trying to help!

    P.S: Don't wait for Jean=Luc=to join the show, he already has his hands full of other texts and descriptions.
    Last edited by King Kong; June 08, 2010 at 05:29 PM.

    Winner of 'Favorite M2TW Mod' and 'Favorite M2TW Modder' Award 2007 & 2008

  2. #2
    Hero of the West's Avatar Artifex
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    Default Re: Looking for help with various descriptions

    Hunting camp
    The hunting camp is the home of the Woodland Hunters. The camp excists out of wooden cabins and tents placed at the edge of the wild. The cabins are mostly used to preserve the fresh meat from decaying and to store their tools. The tents have the sole purpose of being a sleepingquarter of the Woodland Hunters. While these men reside in the camp they learn the skills of a true hunter. With bow and arrow they hunt on the wild animals which live near the settlement and when neccesary the Woodland Hunters will take up arms to attack any orcs on their path.
    Last edited by Hero of the West; June 01, 2010 at 11:33 AM.

  3. #3

    Default Re: Looking for help with various descriptions

    Quote Originally Posted by patrician1 View Post
    It's a bit short unfortunately but i thought i would give it a try.. would be easier if i had seen a picture of the camp though
    Just imagine something like a log cabin in the woods or an assortment of tents but made into a more permanent (though not literally permanent) domicile with maybe a wooden fence around where hunters keep their tools/gear and spend time during the hunting season. Just an example.

    edit: I just realized I've said some stupid things here but w/e, don't feel like deleting the post at this point.
    Last edited by Jean=A=Luc; June 01, 2010 at 11:28 AM.

  4. #4

    Default Re: Looking for help with various descriptions

    Orc of Gundabad...
    Hell yeah.

  5. #5
    Hero of the West's Avatar Artifex
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    Default Re: Looking for help with various descriptions

    Lumber camp
    Wood has been a neccesary resource for the people of Eriador for as long as they can remember. Due to the constant need of wood camps have been established near settlements, in order to work effectively. A lumber camp excists out of a number of cabins with a wooden fence surrounding the camp. These cabins are used as livingquarters or for storage. The people who live and work in a lumber camp are named Woodsmen. These are strong and fierce men cause of their hard labour. In times of need the people of Eriador can rely on their strength and axes to fight off enemies.

    Hunting camp
    The hunting camp is the home of the Woodland Hunters. The camp excists out of wooden cabins and tents placed at the edge of the wild. The cabins are mostly used to preserve the fresh meat from decaying and to store their tools. The tents have the sole purpose of being a sleepingquarter of the Woodland Hunters. While these men reside in the camp they learn the skills of a true hunter. With bow and arrow they hunt on the wild animals which live near the settlement and when neccesary the Woodland Hunters will take up arms to attack any orcs on their path.
    Last edited by Hero of the West; June 01, 2010 at 11:37 AM.

  6. #6

    Default Re: Looking for help with various descriptions

    I gave a try with house of kings
    House of Kings
    The House of Kings was the ancient palace of the nobles and royalty of Arnor, descended from its first Kings. The house included the Kings of Arnor and their heirs, of course, but also their siblings and their descendants. When a family member dies, the other members of the house were called on to take up the Kingship. Rebuild it and the Knights will follow you and you may be given a chance to reunite Arnor one the oldest and greatest Kingdoms

  7. #7
    Beorn's Avatar Praepositus
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    Default Re: Looking for help with various descriptions

    finally, Orcs of Gundabad

    the Hillmen look quite good too

  8. #8
    Raiven's Avatar Ducenarius
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    Default Re: Looking for help with various descriptions

    {Arnorian_Militia} Arnorian Militia
    {Arnorian_Militia_descr}
    Once restored Arnor have to face new and old enemies to survive and reach it's former glory. In such a days, when it's military are not yet developed and it have to put trust in militias, men of every corner of country are called out to fight for their king and land.

    Equipped with spear, large wooden shield and light leather armor, they still can be dangerous enemy on battlefield, as these northmen are used to harsh life in wilderness and will fight to their last breath. Still, it would be cruel decision to send those militias in slaughter against heavy enemy troops, if only it is not lords last option.

    {Arnorian_Militia_descr_short}
    Light militias, armed with long spear and large wooden shield.


    I will try to write some more later
    Last edited by Raiven; June 01, 2010 at 01:08 PM.

  9. #9

    Default Re: Looking for help with various descriptions

    Another try .i am not too sure about the samm description
    { Goblin _ Trackers } Goblin Trackers
    { Goblin _ Trackers _descr}
    Gundabad did not only have orcs but also some fearless goblins.Goblins appeared from early ages and easily to move in snow and forest. Archer goblins carry with them arrows wich can light them and burn a whole army in few minutes. Their heavy armour protect them from normal arrows.Their small size help them hide in tress and appear from nowhere and thier scary face can make men retreat land run like dogs. Appear in thousands number and can create a chaos in battlefield
    { Goblin _ Trackers _descr_short}
    Heavily armed goblins with deadly arrows
    Last edited by Methismenos; June 01, 2010 at 12:04 PM.

  10. #10

    Default Re: Looking for help with various descriptions

    While the rhudaur units might not be lore accurate i appreciate the name. (And the untis look nice, too!)




  11. #11
    Beregond's Avatar TWC boomer
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    Default Re: Looking for help with various descriptions

    { Rhudaur_Axemen } Rhudaur Axemen
    { Rhudaur_Axemen _descr}
    The ancient realm of Rhudaur was situated in the North-east of old Arnor and lay between the Ettenmoors, the Weather Hills, and the Misty Mountains. After the eights king of the Nortern Kindom, Eärendur, Arnor was separated and the line of the Dúnedain quickly fell into decline in Rhudaur. The people became embittered, foul things crept out from the North and after series of conflicts with their former brethren of Arthedain and Cardolan, the kingdom was annexed and terminated by Angmar.

    Today Rhudaur is just a name on the map. There are several scattered villages and farms of former inhabitants of the kingdom, who mingled with wildmen and men of the hills. They brood the grudge against the Dúnedain and their Elven allies, who drove them to the mountains, to die on the cold rocks.

    Armed with crude axes and javelins, which they use before charge, clad in sturdy leather and chainmail, Rhudaur Axemen are ready to offer their services to any orc chieftan, who would help them regain the lands of their fathers.

    { Rhudaur_Axemen _descr_short}
    furious human warriors, wielding axes and javellins



    more will follow!
    Last edited by Beregond; June 01, 2010 at 01:15 PM.

  12. #12

    Default Re: Looking for help with various descriptions

    Quote Originally Posted by Beregond View Post
    Spoiler Alert, click show to read: 
    { Rhudaur_Axemen } Rhudaur_Axemen
    { Rhudaur_Axemen _descr}
    The ancient realm of Rhudaur was situated in the North-east of old Arnor and lay between the Ettenmoors, the Weather Hills, and the Misty Mountains. After the eights king of the Nortern Kindom, Eärendur, Arnor was separated and the line of Dúnedain quickly fell into decline in Rhudaur. The people, became embittered, foul things crept out from the North and after series of conflicts with their former brethren of Arthedain and Cardolan, the kingdom was annexed and terminated by Angmar.

    Today Rhudaur is just a name on the map. There are several scattered villages and farms of former inhabitants of the kingdom, who mingled with wildmen and men of the hills. They brood the grudge against the Dunedain and their Elven allies, who drove them to the mountains, to die on the cold rocks.

    Armed with crude axes and javelins, which they use before charge, clad in sturdy leather and chainmail, Rhudaur_Axemen are ready to offer their services to any orc chieftan, who would help them regain the lands of their fathers.

    { Rhudaur_Axemen _descr_short}
    furious human warriors, wielding axes and javellins
    Very good. Men (even evil ones) generally dislike or hate orcs and won't fight beside them unless there's some powerful figure behind to compel them like Melkor, Sauron or Saruman. Your rationalization here is probably the best one can make under the circumstances.

  13. #13

    Default Re: Looking for help with various descriptions

    All makes 2.0 look like its gonna be epic

  14. #14
    Beregond's Avatar TWC boomer
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    Default Re: Looking for help with various descriptions

    thank you, cap!

    From a master of descriptions this means a lot.

  15. #15
    Beregond's Avatar TWC boomer
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    Default Re: Looking for help with various descriptions

    { Rhudaur_Scouts } Rhudaur Scouts
    { Rhudaur_Scouts _descr}
    The ancient realm of Rhudaur was situated in the North-east of old Arnor and lay between the Ettenmoors, the Weather Hills, and the Misty Mountains. After the eights king of the Nortern Kindom, Eärendur, Arnor was separated and the line of the Dúnedain quickly fell into decline in Rhudaur. The people, became embittered, foul things crept out from the North and after series of conflicts with their former brethren of Arthedain and Cardolan, the kingdom was annexed and terminated by Angmar.

    Horses are not very common in the northern parts of former Rhudaur. There is no forage to feed them, only rocks, boulders and occasional spots of green, and this grass is precious for cattle.

    To the south, there are pastured that can be used, but most of them are watched. Watched by restless Rangers of the North, who guard the borders of more densely populated lands. Rhudaur Scouts are adopt at raiding villages of the Dúnedain, lightly armoured, armed only with simple sword, spear and plain buckler. They prefer speed and maneuverability over heavy and expensive garment. Grim and determined, men of Rhudaur will acquire these vast lands, even by force of arms!


    { Rhudaur_Scouts _descr_short}Quick light cavalry of the descendants of Rhudaur
    Last edited by Beregond; June 01, 2010 at 01:57 PM.

  16. #16
    el Cid's Avatar Campidoctor
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    Default Re: Looking for help with various descriptions

    Glad to see not all the "new" orc units are straightly copied but just made by using different body parts.

    Will see if I can churn out a decent description.

  17. #17
    JorisofHolland's Avatar Primicerius
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    Default Re: Looking for help with various descriptions

    {Hillmen} Rhudaur, poorest of the succesor states of Arnor, was the first of the three kingdoms to fall to the Witch-King of Angmar. Hillmen drove out or killed the last Dunedain, claiming the kingdom for themselfs - although they were vasals of Angmar non the less. After the defeat of the Witch-King and the desctruction of Angmar, some of the evil men escaped into the hills, and lived on through the Third Age, with only ocasional raids in Eriador. These men now take up their arms once more now that Sauronhas returned. Armed with a spear and a small, wooden, shield they fight for the evil cause - more out of hatred for the Dunedain and Elves, that killed many of their kin, than loyalty to Sauron.

    {Rhudaur Axemen} The hillmen of Rhudaur are renowned as axemen. They were the first to join the cause of the Witch-King, and they were the last to be defeated when their master fled the field of battle! These warriors descend from the hillmen that served the Witch-King, and now take up arms again after the return of Sauron to Mordor. They wield their axes with skill and strenght, hacking through even the best armour Elves and Men can smith. However, they prefer to weaken their foe before engaging in close combat, by throwing a volley of javelins. They can be relied on to fight to the last against the Elves and Men they hate - altough the same hatred might make them attack too soon.
    Last edited by JorisofHolland; June 01, 2010 at 12:52 PM.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  18. #18

    Default Re: Looking for help with various descriptions

    My first description ever .

    Orc Slayers (Orc Marauders)


    { Orc_Slayers } Orc_Slayers
    { Orc_Slayers _descr}
    Orcs of Gundabad held power in days of Angamrs dark glory of the Witch King. There where talks of new and powerful strategy's on the battlefield and strange poisons that where made in the depths of the mountain to be used as weapon coting. Now only these elite troops remain of former Gundabad powerful legacy.

    Today they are few but powerful orc warriors who still know the old ways of coating their arms for the purpose of bringing a slow and painful death to the elfs and the free people of Middle-Earth.

    Armed with poison coated swords that make them deadly, dark chainmail, Orc_Slayers are able to hide almost anywhere and flank attack any troop with their poison sting. They are truly a powerful weapon in the hands of the orc chieftain who has them.
    { Orc_Slayers _descr_short}
    stealthy orc troops, armed with poisonous blades




  19. #19

    Default Re: Looking for help with various descriptions

    King Kong is the best.

    Orc Halberdiest-When battle with cavalry force of Nortmens closes orc halberdiest are only evil creatures wich will stand their ground in open field.The rest will flee in their black caves from were they came after defeat of Angamar.This brutal and undesciplined trops wering theirs universal weapons have a chance to penetrate even Dwarwen mitryl arrmor.Quite efectiv in close combat they dies easily under rain of steel created by King's Tharnduil immortals.A orc general always have some of this trops in first line serving to his dirty mad will.

  20. #20
    Beregond's Avatar TWC boomer
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    Default Re: Looking for help with various descriptions

    I feel I must finish evil-men




    { Hillmen } Hillmen
    { Hillmen _descr}
    The lands to the North of Rivendell are considered to be desolate and empty, inhabited only by Orcs, Trolls and other vile creatures. Yet this is not entirely true. From the days of the Second Age, a grim folk dwelled in the mountain vales of the Misty Mountains. Descended from the wild tribes of the White Mountains or some say even from Ulfang the Black himself, Hill-men fell under the reign of the Witch-king of Angmar, and usurped power in Rhudaur. Scattered and broken after the defeat of their master, they fled northward. Their numbers diminished, but not their hatred towards the people of Bree, their distant kin, and the accursed Dúnedain.

    Armed mostly with spears they use for hunting wild beasts, and small wooden shields, Hill-men can often be seen among the first ranks of Orc hordes, rampaging in the lands of North Eriador.


    { Hillmen _descr_short} Not very strong and reliable, yet zealous spermen
    Last edited by Beregond; June 01, 2010 at 02:07 PM.

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