IX. Merchants
- Minimal extra effort on your part can net you between say $4,000 to $10,000+ per turn just from your merchants. If that dozen’t sound worthwhile to you go ahead and skip this section……
Kay since your still here let’s get started….
1. Become a reload prince - Leveling up your merchants is going to require winning acquisition battles. If your gonna be a purist and not reload, getting your merchants leveled up is going to be rough.
2. Select your merchant center and only recruit merchants from there. This will ensure you get the Merchant guild and that you get the Merchant guild Headquarters. {gives you more merchants and makes your merchant highly skilled. Plus more trade stuffs for that settlement.}
3. Check the board and see where the money’s at. Each faction has a different set of favorite resources.
4. Build the Market place line of building in your “Merchant center” for better quality merchants.
Here's a quality guide to MTWII Merchants: "
The glory of Merchants" by
Landtuber Merchant Guide
X.
Free AI Construction: Please be aware of and take full advantage of the free construction that the AI does for your bennefit...
1. Rebels & Factions: If you keep an eye on your independent neighbors, you'all notice that they build their little fiefdoms with as much gusto as you do.
2. Every so often the AI builds up a province with better precision than you can. Let them....Example: Playing as the Turks, the Byzantines have taken the Castle next to Inconicum and have it garrisoned plus a Governor. They're happily maxing out construction while the Governor is providing a growth rate of 3.5%, not too shabby for a castle. Since it's really not bothering my position I happily leave them to it, til such time as I deem the province, "Harvest ready".
We all need a little help now and again, so when the AI inadvertently helps you out please accept their gracious offer...
XI. Resources: Each faction has a decided preference for certain types of trading goods. Below is a basics list of some of the trade goods
and their locations…
Gold: Marrakesh, al Aqaba, Urgench, Yelabuga, & Belgrade
Silk: Constantinople, Nicea, Ankara, Iconium, Adana, Trebizond, Damascus, Alexandria, Bagdad, Luxor, & Aleppo.
Amber: Arhus, Oslo, Skara, Kalmar, Novgorod, Riga, Vinus, Mensk, Plock, & Krakow.
Spices: Medina, Jerusalem, Aleppo, Bagdad, Basra, Al-mu Miniya, Medina, & Damascus.
Glass: Frankfurt, Venice, & Damascus.
Ivory: Konjikala & Belebu el Anab
Marble: Bologna, Genoa, Rome, Corinth, arta, Pamplona, Lisbon, & Nicosia.
Slaves: Kerak, Benghazi, Tripoli, Kermanshah, Sarkel, & Caffa.
Silver: Vienna
, Calgiari, Melilla, Hamburg, Bergen, Galway, Visby, Brason.
Salt: Leon, Rennes, York, Burges, Hamburg, Krakow, & Belgrade.
Sugar: Alexandria, Cordoba, Palermo, Adrianople, Ankara, & Antioch.
Merchant’s Bazaar: here’s a list of basic favorites for different factions’ Merchants.
Byzantium: Gold, Glass,
Denmark/Norway: Marble
Egypt: Salt, amber, silver, iron, ivory, fish. {gold, glass, & spices, but not when you move the capital to Jeruselam}.
England: Silver, gold, glass, amber
HRE: sugar, cloth,
Italians: Genoa, Sicily, Venice: Gold, Silk, & Amber,,
K-Shah: Gold, glass, marble, ivory, spice
Moors: Glass, Gold, amber, ivory, textiles.
Turks: gold, ivory, salt, amber, glass, & {fish and slaves. Not so much.}